DRONE Mobile Bluetooth Gaming Controller (Matte Black)
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- Drone is a open source Bluetooth game controller designed for smartphones, tablets, PC’s, and virtual reality systems.
- Full button layout including Dual analog sticks with center clicks, D-pad, 2 bumpers, 2 triggers, Start, Select + A,B,X,Y buttons
- Most compatabile controller on the market works with Android, Windows, PC, MAC, and Virtual Reality THIS IS NOT AN iOS CONTROLLER
- Bluetooth connectivity allowing you to connect to all your Bluetooth devices, and Open-source allows you to write custom configurations and load them to the Drone.
- View our compatible games list here: http://www.evolutioncontrollers.com/games/
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Drone is a portable open source Bluetooth game controller designed for mobile gaming. Play on the go, on the big screen, or with your virtual reality headset. With a built in lithium-ion battery you have more the 13 hours of gaming between charging. Find out more at www.evolutioncontrollers.com
Top reviews from the United States
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+It has the same 1 to 1 controls as a xbox 360 controller.
+Despite its size it feels relatively comfortable in my hands
+Most buttons have a very good feel on their action, the face buttons, ABXY feel perfect and rival those of full sized controllers
+The analog pots feel fairly precise and smooth compared to other controllers of the size.
+USB rechargeable battery
+Highly compatible both game and platform wise.
Now for the bad:
-While the sticks feel precise, the short shaft still makes it hard to control. I understand they wanted to keep the profile down, but an extra mm or two would have made world of difference. I'm hoping the sticks are swappable like most controllers.
-The dpad feels horrible clunky and its a huge disappointment because no matter the size of the controller, the dpad should never feel this bad.
-The "triggers", or what takes the place of triggers on this pad have far to short of throw. I could even overlook the fact that they are digital buttons and not analog like normal controllers if it weren't for the short throw. Again I understand the desire to keep the profile down, but an extra mm or two would have made worlds of difference here.
-The buttons on the analog sticks (depressing the stick) only feel responsive when the stick is a 0 throw on either axis, meaning that when you have the stick thrown to extreme the depress may not always be there.
-Despite claiming to have full controller support and all buttons, it is missing the big button, guide button, xbox button or whatever they are calling it now and days, which makes mapping its controls for PC use problematic because that button still serves a purpose.