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4.0 out of 5 stars 1 customer review

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  • For 2-4 players
  • Takes 30-60 minutes to play
  • Game lasts 7-12 rounds
  • Area control
  • Build fiefdoms across Europe
6 new from $26.99
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Product Description

Product Description

DVG9023 Gonzaga by DaVinci Games Games

The Gonzaga family ruled part of northern Italy for nearly five hundred years, losing control to the Hapsburgs from Austria in 1708. During their reign, two daughters of the House of Gonzaga married Holy Roman Emperors. In Gonzaga, players must get into the expansionist spirit of the times and build fiefdoms across Europe to stake a claim on harbors and cities while also trying to complete secret missions. The game lasts 7-12 rounds, and players are competing in some of six regions in Europe. (The number of regions and the specific regions vary based on the number of players and the scenario tile drawn at the start of the game.)

A round starts with each player drawing a fief card from their individual deck; each fief card depicts one of twelve fiefs: plastic components comprised of multiple hexagonal loops, with castles on some of these loops. Each player then secretly chooses both a region card and an action card, then reveals them simultaneously. Part of the fief (but not all of it) must lie in the chosen region, and the action card determines whether a player must play the fief on one or more harbors, on one or more cities, on open land, or on both harbors and cities. With this last action the alliance card a player can alternatively place one or two of six individual rings on the board, even on spaces which another player has already claimed with a fief. You score points for covering cities and harbors, for connecting at least three harbors in a sea, and for setting aside your fief as a donation to the church. The cards you play are set aside for the next turn, thereby forcing you to switch regions and actions as you place fiefs.

The game ends either after twelve rounds or after a trigger point based on the cities and harbors not covered. The player with the most connected fiefs, including the individual rings, scores a bonus, then players reveal their hidden objectives and score based on t

From the Manufacturer

Between the thirteenth and eighteenth centuries, noble knights and gentlewomen weave plots and intrigues, forging and betraying compromises and treaties, all to gain power and expand their fiefs. The most powerful families control entire regions with a patchwork of alliances, investitures, and strategic marriages. Using guile and cunning, can you piece together a network of allies, sea leagues, and fiefs to form the largest and most dominant House in all of Europe?

Product Information

Product Dimensions 12.5 x 3 x 9 inches
Item Weight 3.5 pounds
Shipping Weight 3.5 pounds
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B00370XQ06
Item model number 5511216
Manufacturer recommended age 8 years and up
Best Sellers Rank #713,085 in Toys & Games (See Top 100 in Toys & Games)
#16,484 in Toys & Games > Games > Board Games
Customer Reviews
4.0 out of 5 stars 1 customer review

4.0 out of 5 stars

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Top Customer Reviews

By S. Weible on May 23, 2010
We played this game for the first time this weekend at a convention. The game plays fast even while learning the rules. The game is fairly straight forward and simple. However there is plenty of room for strategy. The game is not particularly confrontational. The most that you can really do to other players is stop them from completing their hidden objectives with tile placement. Setup is FAST .. even just learning the game setup is a breeze. There are not excessive amounts of tiny tiles to place or sort. There are 2 decks of cards for each player. One deck is tile type and the other is continent/placement strategy. There is another deck of hidden objectives. Each player gets one hidden objective. The tile sets are for multiple spaces .. like L-shaped or zigzag etc. The tiles are placed over connecting hexes on the map. Spatial awareness is important when looking at how to put your tiles down. Turn order is decided by first the map area and second by placement type. There are 4 placement types. Empty/city only, city+harbor/ring, harbor only, and King. Over all the game is really enjoyable and actually plays in the time listed. LOL I am sure you have all gotten a game that says 60 min for play and wound up still playing said game 3 hours later with no end in sight.
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