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Damnation - Xbox 360

2.7 out of 5 stars 20 customer reviews
Rated: Mature
Metascore: 36 / 100
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About the Product

  • Take up a rough fight against the PSI in a world inspired by American history and steampunk aesthetics
  • Explore huge, detailed environments that maximize the impact of vertical space and levels that each include up to three hours of game play
  • Cling to ledges, hang from scaffolding, slide down ropes and climb up them, all while taking part in firefights
  • Use your unique Spirit Vision ability to see friends and enemies through walls or from far away
  • Experience four distinct multiplayer modes and support for up to eight players on each map

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Product Description

Platform: Xbox 360

Product Description

For more than 20 years, the Coalition and the Nationalists fought their bloody war. With war comes technology, and it developed at an astonishing pace. The two armies fought each other with ever more powerful weapons, yet neither side gained the advantage.  Ultimately, the two sides ran out of funds, willpower, and men. As the armies collapsed leaving the country in anarchy, a new power rose.  Sweeping down on the exhausted country, PSI's forces obliterated the remaining armies and began its conquest of the East. Now, the Western territories, mostly unaffected by the civil war, find themselves suddenly defenseless against a new and quickly growing east coast power.

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Bringing dramatic third-person shooter action to huge, steampunk-inspired environments, Damnation for Xbox 360 puts a range of unique weapons in your hands and lets you test the limits of the human body by performing acrobatic stunts to move through vertical levels. Set in an early 20th century world where the Civil War never ended, this game will have you climbing walls, commanding killer vehicles, and seeking out ways to stop industrialists with a thirst for totalitarian power.



Make use of ten distinctive steampunk weapons and take control of any situation. View larger.


Learn to take aim while sliding and climbing in vertical worlds. View larger.





Otherworldly aesthetics add to the imposing nature of your enemies. View larger.
An Alternate History: the Peacemakers and the PSI
You'll follow an ensemble cast including the hero Rourke -- a veteran of the war that ripped the country into pieces and member of a guerilla army called the Peacemakers. These rough fighters are up against the PSI led by William Dean Prescott, a powerful and manipulative man angling to become the dictator of an industrialized empire. As the complicated, multi-faceted story unfolds around Rourke and his cohort, you'll find that he is still looking for his son and fiancee, who went MIA during the war.

The cast of characters includes native healers and seers with unique abilities. And fighters can employ a special spirit vision ability to see enemies through walls or from far away, making it impossible for anyone to stay hidden for long.

Rich, Innovative Vertical Environments
Featuring rugged, detailed environments that have been designed to maximize the impact of vertical space, Damnation follows the action as it moves though deep canyons, up shear cliff faces, into secret caverns, around towering skyscrapers, and toward PSI's factory fortress, which sprawls across the tundra. Each location offers miles of horizontal ground and thousands of vertical feet for players to explore and exploit.

This means you're movement isn't just limited to running, ducking, and driving a burly motorbike. If you want to survive, you'll have to master shooting while in the middle of climbing scaffolding, sliding down ropes, and using vehicles to jump huge chasms. And, of course, the developer's emphasis on vertical movement adds a whole new dimension to the concept of holding the high ground in a firefight, since attacks really can come from just about anywhere.

Rounding out your experience, a combination of dynamic 3D graphics and tough, steampunk aesthetics brings an iconic look and feel to the game's ten distinctive weapons, edgy playable vehicles, and bold industrial structures.

Epic Single-Player Missions and Multiplayer Modes
Damnation offers options to keep play interesting, from campaigning on your own through a series of levels that each offer up to three hours of playing time to competing with friends in four distinct multiplayer modes and support for up to eight players on each map. Deathmatch, Team Deathmatch, King of the Hill, and Capture the Flag each offer distinct possibilities for you and your friends to battle each other and compete for superiority.



Product Information

Platform:Xbox 360
ASIN B001CBW19Y
Release date May 26, 2009
Customer Reviews
2.7 out of 5 stars 20 customer reviews

2.7 out of 5 stars
Best Sellers Rank #27,342 in videogames
#1,577 in Video Games > Xbox 360 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.2 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More

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Customer Reviews

Top Customer Reviews

Platform for Display: Xbox 360
There was a lot of hype surrounding Damnation, but I didn't really pay attention because I was too busy working and waiting gleefully for Batman: Arkam Asylam. But sadly, it got pushed back to Fall, and my local Blockbuster was fresh out of copies of Red Faction: Guerrila and Protoype. So here we are, Damnation. A game I played for about fours until I realised there was something far more interesting and enertaining in the cubbard underneath my kitchen sink. It's sad becasue this game had a lot going for it. Giant steam-powered motor cycles, platforming/parkour elements, giant steam-powered motor cycles, a ruthlessly steampunk art deco, and of course, giant steam-powered motor cycles. On paper, all of these elements sound to make one heck of a shooter. However, Damnation does the impossible and falls completely flat on it's overhyped face.

For starters, the story doesn't make a lick of sence. It approaches the player like we're supposed to know the basic story and all of the characters and their ambitions without even playing it. Like I said, I didn't follow Damnation through the hype train, so if something was exlpained in an article or video, then I guess I didn't here it, but it still won't earn any points in my book. I mean, I didn't follow the first Gears of War on the hype train either, but I still understood the basic story just fine. And that plot was bananas! The charcters range from eye-rollingly cliche(mainly the lead protagonist) to painfully annoying (mainly everyone). For a game that looks like it's all about the story and narritive, it all feels like an after thought.

Before I go on, let me say this. Developers. You want to make a steam-punk video game? Great! But before you do, watch "Steamboy" or just about any movie from Hayao Miyazaki.
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Platform for Display: Xbox 360
Might possibly be the worst game I've ever played in twenty+ years of gaming. One of the first things you'll noticed is how repetitive this game is. Animations, voice acting, and game play are like a single CD set on repeat. In addition, the aiming and weapons (especially the machine gun) are near useless. The most annoying part of this game are the elevator rides. Do I really need to sit dead still in silence and watch and my character goes up for what seems like forever? This game drags on forever not only because they make you take never ending bike rides, but due to the fact you never have any clue where you are going.

In summation, if you want to become massively frustrated with poor AI intelligence, poor gameplay, and like having no idea where you are going this game is for you. Otherwise stay away from this game, as I honestly could not find anything fun about this game.
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Platform for Display: Xbox 360 Verified Purchase
I would have been pretty upset if I paid full price for this game, its a little rough around the edges and the first chapter seems to be the worst. It also suffers from some of the absolute sins of game design like having a cut scene before a boss fight and then making you sit through the cut scene every time you re-fight the boss. But overall I spent some time playing it and enjoyed it for what it was, a B level game where the designers actually tried to put together a good product.
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Platform for Display: Xbox 360
This is an awsome game despite what I have been reading around the net. I have almost beaten the game on the hardcore setting and, though the game can get a little repetitive, it is in no way a bad game.

Once you get used to the controls, they are fluid and responsive. The settings are varied and the graphics are good but not great.
The gameplay is awsome and this is the game that got me to play something other then COD MW2 for a change.

Though there is no built in cover system, you still can take cover and whatnot, but it requires you to choose the location and lean down or back, just like the old days when we actually played games, instead of letting them play themselves (like Assasins creed and Gears).

I got this for $20 new at my local game store and am very happy that I did. Give it a try with an open mind and you won't be dissapointed, unless you are just looking for flashy graphics. This is gameplay at its finest! You get co-op and Vs. multiplayer, online or splitscreen, for a steal! Get this game and show a friend how good a badly reviewed game can be!
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Platform for Display: Xbox 360
PROS

- none

CONS

- bad Gears of War clone minus cover system (which the game desperately needs). steampunk? where's all the riveted leather and gears and clocks and stuff? Gears of War from the visuals down the sound of the weapons, plus some banal tomb raider/uncharted jumping from ledge-to-ledge garbage.
- inexcusable end boss battle without checkpoints. only way to get through it (even on easy) is luck. not skill. you have to scurry up in full vulnerable view of a dude firing missiles at you randomly. no way to time it, no skill, you just make it up alive RANDOMLY. You have an AI partner that could help distract the end boss by FIRING AT HIM OR DOING SOMETHING!!! But no, she's useless. I suppose you could have a human co-op partner here, but why should this be REQUIRED to do that just to get through this stage? It wasn't required in any other part of the game... This game is absolute garbage.
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