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About the product
- Featuring another killer soundtrack.
- New simultaneous multiplayer.
- All-new dance crews.
- As real as it gets. Dance Central 2 provides detailed feedback for each player and, for the first time, enables voice commands within the practice process!
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Get ready for the sequel to the best-selling dance game for Kinect for Xbox 360. Dance Central 2 keeps the wildly addictive Dance Central experience going with a new focus on simultaneous multiplayer. Friends can now team up in Perform It or go head-to-head in a simultaneous dance off within Dance Battle. Additionally, players can seamlessly drop in or out at any point during a song, so the party never has to stop!
From the Manufacturer
Get ready for the best-selling dance game on Kinect! With another killer soundtrack, the best routines and all-new multiplayer features, Dance Central 2 is sure to get your party started!
- It's Party Time! Team up with your friends to dance collaboratively with all-new simultaneous multiplayer features. Players can drop in or out at any point during a song, so the party never has to stop!
- Pump up the Volume! Dance Central 2 features an unparalleled soundtrack of more than 40 new dance hits and classics. The new, fully integrated in-game Music Store will allow players to expand their song library by importing their Dance Central song list for Dance Central 2, bringing the number of songs available at launch to more than 100 tracks!
- Kick it with the Crews! Dance Central 2 features a variety of new characters and fan favorites paired up as dance crews, each with custom outfits, backup dancers and signature venues.
- As Real as It Gets. Dance Central 2 provides detailed feedback for each player and, for the first time, enables voice commands within the practice process!
Top customer reviews
If you didn't think it could get any better, trust me -- it does. The main feature to come to Dance Central 2 is the ability of two people to play at the same time. The function works well enough, though it does get awkward depending on which songs you do. It's actually not a fault of the Kinect, just that one person's body movements sometimes gets in front of yours, and it confuses the game. A nice addition to the game is that when you pick a song, before you play it, the game actually does a little preview of the dance moves involved with the songs - a nice quick way to see how difficult the moves actually are (or aren't).
You also can import your songs from the original Dance Central, unfortunately - you have to pay for the privilege. I really shouldn't have to spend Microsoft Points to redownload the songs - just allow me to store the songs from Dance Central on the HDD or USB stick, and play them from there in Dance Central 2. Also, one of the commentors had mentioned that the dancers don't do their little quirky sayings and moves in the beginning of songs anymore. He's correct, but I'm sure I like it or not. Having them making random sayings or moves gave them personality - almost making me choose one over the others. Maybe it's just me though....
One more thing that can be hit or miss: the game now allows you to go through menus and change options by the regular hand swipes, or with your voice. The voice recognition does work, but I've noticed that it sometimes has a hard time picking up your voice when you're in a song. I really don't like having to turn my TV down when I'm singing "Break Your Heart" by Taio Cruz, ok Harmonix??
Those are really the only three things I can say that are somewhat a negative to this fantastic sequel. They also changed up the songs somewhat - picking some more 90s and today's hits, like "What is Love?" by Haddaway and "Baby Got Back" by Sir Mix-A-Lot. I have to say it - flawless performance on this, Harmonix. Another thing I enjoyed: Dance Battles just got a whole lot more interesting. Instead of having Freestyle like in Perform It mode, they took it out, and put in Freestyle Moves, where the game shows you 4 different moves, and each person can choose whichever they want to perform, but if you and the other player start performing the SAME move, you basically go head-to-head to see who can finish the move correctly FIRST. I can't tell you how much more fun and competitive that made Dance Battles. Also something to note - Dance Central 2 introduced Gold Moves, which are worth 4x the points. And yes - Gold Moves are in Freestyle Moves (can't tell you how much of a competition that creates).
Between the awesome selection of music to the once-again awesome and nice twist of humor in the move names (Sir Mix-It-Up, Funky Charleston just a few of the ones I noticed), Dance Central 2 proves that if you just put the time and effort into it, sequels really can be better than the originals....
Like in DC, you'll get to learn new dance moves and choreographies, sweat, and generally have a good time set to good music. But there are a few differences.
1) Graphics. The graphics are a lot better this go-round, from the backgrounds to the way the characters move. Instead of being set in a gritty city setting, they've moved down to a Cali/Miami-styled place, with richer and brighter colors. DC2 looks amazing. The incidental music feels more sophisticated.
2) Instead of dancing as a particular character, you dance with a "crew," whether that means the athletes of Riptide, the club kidz of Hi-Def, or one of the other styled crews. I haven't seen Dare or Oblio, two fan faves from DC, so far in a few hours of play. Boo. However, the crews mean there's a campaign mode. You select the level of difficulty for the dances at the outset (Easy, Medium or Hard), then cruise from one crew to the next dancing their routines with them. This means you get to go through the campaign three times, if you want, and the personalities of the crews come through.
3) Fitness is tweaked. There are playlists, which load pretty rapidly, so you can either do a 20-minute low-impact workout or a 50-minute "long hall." The game estimates calories for you, though I'm curious to know how it does so since a medium-sized old lady like myself burns a vastly lower amount of calories than someone significantly larger and a lot more than a skinny kid. You can also create your own playlists. If there were a "shuffle mode" that would have been perfection.
4) Break It Down mode is WAY better. You can actually get through it faster than in DC, and using voice commands can slow it down, video your movements and check against the dancer, and focus on one or two moves you may need to get through. The only reason I'll never have all the achievements on DC is because one is "get 100 percent on all songs in break it down." If this tech had existed for DC, I might have gotten it.
5) Import all your DC songs. This is great, but 400 MSP? Come on. I'm glad I got the pre-order free points to do it. But the instructions were wrong -- don't redeem code from inside the game for this, go through your XboxLive account. Seriously, there are too many digits for the in-game code redemption, which works for the 240 MSP card you get inside the package.
Speaking of songs, there are some really good ones on DC2. Lots of them are not family-friendly, even with words blipped out. And there are a lot of "meh" songs. I think my biggest disappointment in the DC series is that there is a lot of great dance music out there, but a lot of what DC licenses is ... "meh." What's up with that? Why don't they get a whack at better songs? They get a lot of great songs through "Rock Band," why is a dance game such a challenge?
While I'm on about song choices, I think one of the things that hampers the series is its music choices are all in a limited genre -- hip hop, classic disco/funk and pop. Why not bust out an occasional jazz standard, rockabilly or country song, at least for DLC? Here's where having characters and crews kind of limits the range, one way that the Just Dance series overcomes these limitations. Of course, Just Dance 3 is way more family-friendly than DC. But my point is that if you're going to limit your range, you need to get the best of what's available from that range, and I don't know that Harmonix necessarily does that (I mean, three novelty songs -- the Numa Numa song, "What is Love?" and "Baby Got Back" are supplemented with the Humpty Dance. This is too much novelty. At least they're fun to dance, if not to have stuck in your head -- damn you, Haddaway.)
6) Two people can dance at the same time. Yay! Party time! And there are mini-games in the multiplayer mode.
7) You can shut off Freestyle mode and just do programmed moves for all the DC2 dances (not so much the older stuff you have).
8) The way it reads your moves seems to have improved. Although going "down" in a scroll menu you can still have a rough time of it getting "stuck."
At any rate, there were reasons that DC was the best, most-popular Kinect title on the market forever. And those same reasons -- fun, fitness, challenge, friendly multiplayer -- are still around, and even stronger, in DC2.