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Dance Central 2 - Xbox 360
| Price: | $34.75
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About this item
- Featuring another killer soundtrack.
- New simultaneous multiplayer.
- All-new dance crews.
- As real as it gets. Dance Central 2 provides detailed feedback for each player and, for the first time, enables voice commands within the practice process!
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Product information
| ASIN | B0050SYYEK |
|---|---|
| Release date | October 25, 2011 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #21,317 in Video Games (See Top 100 in Video Games) #356 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.39 x 0.59 x 7.6 inches; 3.25 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Teen |
| Item model number | 3XK-00021 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.25 ounces |
| Manufacturer | Microsoft |
| Date First Available | July 12, 2011 |
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Product Description
Product Description
Get ready for the sequel to the best-selling dance game for Kinect for Xbox 360. Dance Central 2 keeps the wildly addictive Dance Central experience going with a new focus on simultaneous multiplayer. Friends can now team up in Perform It or go head-to-head in a simultaneous dance off within Dance Battle. Additionally, players can seamlessly drop in or out at any point during a song, so the party never has to stop!
From the Manufacturer
Get ready for the best-selling dance game on Kinect! With another killer soundtrack, the best routines and all-new multiplayer features, Dance Central 2 is sure to get your party started!
Product Features
- It's Party Time! Team up with your friends to dance collaboratively with all-new simultaneous multiplayer features. Players can drop in or out at any point during a song, so the party never has to stop!
- Pump up the Volume! Dance Central 2 features an unparalleled soundtrack of more than 40 new dance hits and classics. The new, fully integrated in-game Music Store will allow players to expand their song library by importing their Dance Central song list for Dance Central 2, bringing the number of songs available at launch to more than 100 tracks!
- Kick it with the Crews! Dance Central 2 features a variety of new characters and fan favorites paired up as dance crews, each with custom outfits, backup dancers and signature venues.
- As Real as It Gets. Dance Central 2 provides detailed feedback for each player and, for the first time, enables voice commands within the practice process!
Videos
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Dance Central 2--Animated Box
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Customer Review: Please don't stop the music!
Ofer Lando
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Dance Central 2 E3 Trailer
Merchant Video
Customer reviews
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To begin with, if you liked Dance Central you are going to still like Dance Central 2. Its pretty much the same game with a different song list (plus the old list if you pay the $5 to import it), and a lot of new and updated features.
The Menu:
Similar to the last game, the opening sequence and menus set the vibe for a fun interactive game. The Menu is easier to navigate, and the menu for purchasing new songs now allows you to see more than one song at a time. The song list menu also shows a demonstration of the dance if you wait on a song enough, which is helpful for deciding the skill level required to perform it.
The Song List: (I'll include it at the bottom, because it isn't posted anywhere else.)
While it's expansive, its hard to say I really like it. The list is very hit or miss. It tries to hit all demographics between 80's, 90's, and today's top 40 music. As well as random tech to mix things up. The problem is I find myself loving half the songs, and being annoyed (or feel uncomfortable dancing to) some of the others ex. "Venus." So if you plan buy the game definitely definitely look the list over, or import the old songs so you can use the new features on the songs you love.
The Crew Challenge:
I think this is definitely a step in the right direction. Instead of having specific challenges on the setlist, it is it's own feature on the main menu. Obviously this game would be a bit weird to have a true story mode, but without some kind of story a lot of gamers would have no reason to replay the songs after getting the achievements. In crew challenge mode you meet the characters by dancing 9 songs to join their crew. Until you meet the last new crew member. Didn't add too much to the game, but overall it gave the game something more than a party or fitness aspect.
Break It Down:
I am so glad they fixed it! While break it down can be useful, it was boring trying to go through each dance move until you got to the one you really needed. Plus if you passed it once you had to go through the song again to get back. Before and after a song, you are able to choose whether you want to learn the whole song, or focus on specific moves, which makes it a lot easier to perfect the moves you actually need help with. You also have the option to record video of you dancing and have it play next to the character to see where you may be having trouble. Voice Commands have also been added to help navigation of a song in break it down mode, so you don't have to hold your arm out for 45 seconds as you fail a dance move.
Fitness Mode:
I've met people who used the first game religiously for exercise, and it definitely gets people active so I can see why. The biggest addition are pre-made setlists for every part of a work out, whether it be a warm up or a cool down. I feel like this is a nice feature, and they did a decent job at matching songs to build or slowly drop your heart rate. They've also added new features to help track calories you burn outside of Perform It Mode which is convenient if you want it to track all the calories you have lost in other modes.
Two Player:
I haven't tried it yet (not enough room in my room :P), but I'll update as soon as I try it. The interface for it looks efficient, allowing for a second player to join right in at anytime If the kinect can effectively watch both people, I am sure it is amazing. I can't wait to try dance battles now that you don't have to sit through the song twice. My friends no longer will need to dance in the background or take turns.
Unlockables:
I was hoping for a few more venues, characters, and outfits. There are very few extras. Luckily none of these unlockables really affect gameplay, other than personal preference, so the addition or subraction of them doesn't really matter in the enjoyment of the game.
New Characters:
They no longer have Eliot, Oblio, Dare, or McCoy, instead they added counterparts to the other old characters to form dance teams. They added seven new characters: Glitch, L'il T, and Bodie, *spoiler* Jaryn, Kerith, Cyph -56, and cyph-78 *spoiler*. Glitch is kind of my problem character, because his shorter limbs make it harder to tell arm movements, similar to the robot in the last game. Other than that characters again don't matter other than their stereotype catch phrases.
Voice Commands:
Originally I really didn't like this concept, but after failing songs in the last game (because you have to hold your arm out 45 seconds) I can see why this was added. Voice Commands make it fast and easy to pause in the middle of a routine, or change how break it down mode is helping you. This is a very nice and useful addition. Unfortunately, if you are quick to skip instruction screens, you will miss the directions to use them. So I didn't know the commands or all of the features voice command could regulate (If you skipped it, check the instruction manual).
Pros:
Updated Menus - make it easier to jump into the game and get new content from the marketplace
Less annoying characters - (sorry Dare and McCoy)
2 players at the same time
Extensive playlist (by this I mean a lot of songs, especially if you import the old ones)
Fitness Mode - new features and playlists that combine well to make an effective work out.
Break It Down
Voice Commands
Cons:
The Playlist - while there are some good choices, most of the songs are really hit or miss (why have you still not added Thriller!!!)
Paying $5 to upload the old songs - plus you need the code from the manual from your first game to do this
Instructions hard to find for voice commands if you aren't looking at the manual (I did trial by error and figured it out)
Overall:
This game is a lot of fun with friends, especially allowing for two players at once. Its a better version of the last game, with a different set list. Between all the updated features and the ability to import old songs, this has become my new favorite kinect game (over the original). My one qualm is the set list... I feel like they spread the variety too thin, leading to a bunch of unwanted songs that I have to beat to get 5 stars on everything and beat the crew challenges. This goes for the DLC bundles which do the same thing, each one has one song I like and the rest I don't care for.
One final remark is that this game does take a couple songs before you are used to watching the player and the flash cards, but once you figure it out its by far the best kinect game on the market.
Comparing Just Dance 3 to Dance Central 2:
Just Dance 3 is fun if you want a mindless party game that takes little effort to succeed at (watch youtube videos of people standing in place and doing better than those actually trying). Dance Central is a lot of fun, but takes some time to get used to. Plus, in the end only one teaches you real dance moves (I'll give you two guesses).
Song List:
Sandstorm - Darude
Mai Ai Hee (Dragostea Din Tea) - O-Zone
Reach - Atlantic Connection And Armanni Reign
Real Love - Mary J. Blige
Venus - Bananarama
Bulletproof - La Roux
Turn Me On - Kevin Lyttle
Last Night - P. Diddy feat. Keyshia Cole
The Humpty Dance - Digital Underground
Impacto (Remix) - Daddy Yankee feat. Fergie
This Is How We Do It - Montell Jordan
The Breaks - Kurtis Blow
Hot Stuff - Donna Summer
Body to Body - Electric Valentine
Fire Burning - Sean Kingston
You're A Jerk - New Boyz
Oops (Oh My) - Tweet feat. Missy Elliot
Right Thurr - Chingy
Rude Boy - Rihanna
Nothin' On You - B.O.B feat. Bruno Mars
Club Can't Handle Me - Flo Rida feat. David Guetta
I Like It - Enrique Iglesias feat. Pitbull
Massive Attack - Nikki Minaj feat. Sean Garrett
My Prerogative - Bobby Brown
Grenade - Bruno Mars
I Wish For You - Exile
Meddle - Little Boots
Goodies - Ciara
Born This Way - Lady Gaga
Whip My Hair - Willow Smith
Conceited (There's Something About Remy) - Remy Ma
What Is Love? - Haddaway
Like A G6 - Far East Movement
Yeah! - Usher feat. Lil' Jon & Ludacris
Bad Romance - Lady Gaga
DJ Got Us Fallin' In Love - Usher feat. Pitbull
Run (Natural Disaster) - Gnarls Barkley
Baby Got Back (Mix Mix) - Sir Mix-A-Lot
Technologic - Daft Punk
Somebody To Love - Justin Bieber
Satellite - Lena
Get Ur Freak On - Missy Elliot
Toxic - As made famous by Britney Spears
Sexy Chick - David Guetta feat. Akon
(If anyone debating on the game has more specific questions, I would be happy to update this review)
Like in DC, you'll get to learn new dance moves and choreographies, sweat, and generally have a good time set to good music. But there are a few differences.
1) Graphics. The graphics are a lot better this go-round, from the backgrounds to the way the characters move. Instead of being set in a gritty city setting, they've moved down to a Cali/Miami-styled place, with richer and brighter colors. DC2 looks amazing. The incidental music feels more sophisticated.
2) Instead of dancing as a particular character, you dance with a "crew," whether that means the athletes of Riptide, the club kidz of Hi-Def, or one of the other styled crews. I haven't seen Dare or Oblio, two fan faves from DC, so far in a few hours of play. Boo. However, the crews mean there's a campaign mode. You select the level of difficulty for the dances at the outset (Easy, Medium or Hard), then cruise from one crew to the next dancing their routines with them. This means you get to go through the campaign three times, if you want, and the personalities of the crews come through.
3) Fitness is tweaked. There are playlists, which load pretty rapidly, so you can either do a 20-minute low-impact workout or a 50-minute "long hall." The game estimates calories for you, though I'm curious to know how it does so since a medium-sized old lady like myself burns a vastly lower amount of calories than someone significantly larger and a lot more than a skinny kid. You can also create your own playlists. If there were a "shuffle mode" that would have been perfection.
4) Break It Down mode is WAY better. You can actually get through it faster than in DC, and using voice commands can slow it down, video your movements and check against the dancer, and focus on one or two moves you may need to get through. The only reason I'll never have all the achievements on DC is because one is "get 100 percent on all songs in break it down." If this tech had existed for DC, I might have gotten it.
5) Import all your DC songs. This is great, but 400 MSP? Come on. I'm glad I got the pre-order free points to do it. But the instructions were wrong -- don't redeem code from inside the game for this, go through your XboxLive account. Seriously, there are too many digits for the in-game code redemption, which works for the 240 MSP card you get inside the package.
Speaking of songs, there are some really good ones on DC2. Lots of them are not family-friendly, even with words blipped out. And there are a lot of "meh" songs. I think my biggest disappointment in the DC series is that there is a lot of great dance music out there, but a lot of what DC licenses is ... "meh." What's up with that? Why don't they get a whack at better songs? They get a lot of great songs through "Rock Band," why is a dance game such a challenge?
While I'm on about song choices, I think one of the things that hampers the series is its music choices are all in a limited genre -- hip hop, classic disco/funk and pop. Why not bust out an occasional jazz standard, rockabilly or country song, at least for DLC? Here's where having characters and crews kind of limits the range, one way that the Just Dance series overcomes these limitations. Of course, Just Dance 3 is way more family-friendly than DC. But my point is that if you're going to limit your range, you need to get the best of what's available from that range, and I don't know that Harmonix necessarily does that (I mean, three novelty songs -- the Numa Numa song, "What is Love?" and "Baby Got Back" are supplemented with the Humpty Dance. This is too much novelty. At least they're fun to dance, if not to have stuck in your head -- damn you, Haddaway.)
6) Two people can dance at the same time. Yay! Party time! And there are mini-games in the multiplayer mode.
7) You can shut off Freestyle mode and just do programmed moves for all the DC2 dances (not so much the older stuff you have).
8) The way it reads your moves seems to have improved. Although going "down" in a scroll menu you can still have a rough time of it getting "stuck."
At any rate, there were reasons that DC was the best, most-popular Kinect title on the market forever. And those same reasons -- fun, fitness, challenge, friendly multiplayer -- are still around, and even stronger, in DC2.















