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Danganronpa 2: Goodbye Despair - PlayStation Vita
- Deadly Island Vibes: As your fellow classmates start dropping like coconuts, you'll need to delve into each murderous incident, forage for clues, and interview your classmates to reveal the opportunity, motive, and means behind each killer case!
- All New Minigames!: You'll go head-to-head in all new minigames with the other students during the Class Trial, shooting down their false truths and using your evidence to uncover what really happened.
- Survival of the Keenest: Match up your evidence with your fellow classmates' arguments and determine who's really telling the truth.
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Danganronpa 2: Goodbye Despair, the sequel to the highly popular mystery adventure game Danganronpa: Trigger Happy Havoc, will be making its way to the PlayStation Vita in North America and Europe this fall in both retail and digital form. As in the first game, players will take on the role of a high school student as they are thrust into a life-or-death situation, and must use their wits and teamwork to survive. Each student was chosen for a special ability they possess, making them the "ultimate" example of something. Characters in this title are also designed by Rui Komatsuzaki for a unique and darker take on the anime style.
Top reviews from the United States
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I think it's pretty crucial to have played the first game - HIGHLY recommend you don't skip the first game!!! It may not seem like it initially but you'll thank me. But maybe take a little break between the two games, because as I have experienced myself, the final climax of both games are pretty insane which makes the slower paced starting of the second game seem a little incongruous if you start it too quickly.
This game is like Phoenix Wright x Persona x Corpse Party - there are elements of all those games in this series, but notched up to a totally crazy level.
Danganronpa have two modes in the main story - there's a point and click visual novel-esque section that is incredibly similar to Phoenix Wright, where you run around talking to NPCs and investigating scenes to get clues for the "court case" portion of the game. The court case portion is somewhat similar to PW, but a lot more hectic, with several unique mini games to flesh out the story during the case. I personally find PW's court cases to be better structured and more polished. While there are more mini games/things to do during the court case in dgrp, they are kind of low-budget. I find the mini games probably the weakest part of the game, but it's a small enough portion that it didn't bother me too much.
The characters are colorful and crazy as usual, with plenty of off color jokes and real life references. Similar to the first game (and Persona series), you get to spend your Free Time to try to max out the character's Report Card and to learn their background. Unlike the Persona series though, during the main play through of the story, you pretty much only have enough free time to max out one character. Most of the Hope Fragment collection occurs in the post-game Island Mode, which is a mini game that, among other things, also allows you to talk to the characters and spend time with them (same as the first game's School Mode).
Finally the mystery/story/murders! The brutality of some of the cases, the pink blood, the garishness totally reminds me of Corpse Party, although as usual per danganronpa-ness, everything is treated in a tongue-in-cheek manner. It's amazing how the characterization and story flows, where the absurd meets the ridiculous all while you're laughing in horrified wtf-ness. Yeah okay, Corpse Party got far more gore and less of the comedy/dark humor, but it's about as close as I can think of.
This is not a game that you'd want to hand your kid younger than a certain age - this game is rated M for a reason, anywhere from the serious implications regarding some of the characters and their past, to some of the very violent ends that both the victims and the murderers face. I find that the executions in dgrp2 seem more tame compared to dgrp1 somehow, but there is one murder victim whose end was pretty holy crap.
And just when you think you've seen all you can in this game - bam the last chapter(s) happen and I'm like HOLY MOTHERKJELAJFKLAJFIDSPAFJSAJFKL; WHATERJEKSALFJD AAAAAAAAAAAAAAAH OMG I CAN'T I CAN'T!!!!!!!!! Yeah. I was literally reading as fast as I can because it was so insane, every new scene made my eyes get bigger and bigger, my eyebrow was well into my hairline at that point. And it just keeps coming. I thought Danganronpa Trigger Happy Havoc was amazing with the most awesome plot twist - this sequel puts the first game's plot twist to total shame.
After beating the game, you also unlock several post game content such as the Island Mode where you play a minigame while maxing out your Report Card and raise character's love level toward the main character, which adds additional play hours. Island Mode comes with its own New Game+ so that you can repeat it as many times as you need to max everything out - I'm on my third round and 90% maxed out on my Hope Fragments, and clocked around 37 hrs. Considering most visual novels clock around 10-20 hours, 37hrs is pretty crazy!
You can play this without playing the first, but it may diminish the enjoyability of the first game if you were to enjoy this one and go back. I suggest you use the Japanese voices due to most of the game's dialogue remaining unvoiced and the accented, voiced parts being understandable through the text while the paralinguistic elements of the voices shine in their native Japanese.
Zero Escape (for dark plot setup)
Persona 3/4 (for social development)
Phoenix Wright (for investigation and trial)
And then add original characters, really strange/wonderful music, and a great 2D/3D mix art style, and you have Danganronpa.
After that, you can tweak the mini-games in the trials to something more interesting, and work from the premise of the original to further develop the story, and you have one excellent sequel.
Oh, and there are double the interactive extra content bonuses after clearing this game than in DGR1. Alongside the "daily life" 50-day sim, DGR2 offers up an action game where you play as Monomi, and a pretty long kinetic novel called "Danganronpa IF" that sets Junko's sister Mukuro as a protagonist in an alternate-reality tale from the first game. Very, very cool.
Definitely worth owning. One of my favorite games on Vita.
Top reviews from other countries
El juego aun no lo juego pero he escuchado que es un must have para fanaticos del ps vita
Para los que lo vayan a comprar y no tienen suficiente memoria en su ps vita contiene solamente un cartucho y no hay ningun tipo de update
Aprovechen de este juego ya que va a ser un hidden gem (caro y dificil de conseguir)