- File Size: 618 KB
- Print Length: 169 pages
- Simultaneous Device Usage: Unlimited
- Publisher: Full Moon Enterprises (August 12, 2013)
- Publication Date: August 12, 2013
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B00EI7E82M
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
- Amazon Best Sellers Rank: #1,725,901 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Dangerous Games: How to Win Kindle Edition
"Killman Creek" by Rachel Caine
Learn more about this new book.
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Customers who bought this item also bought
Would you like to tell us about a lower price?
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
This one in particular was fun for me because I read it on the way home, after having attended numerous seminars in the very Writers' Symposium that features prominently in the book, and that included several of the same writers. It was a lot of fun to see folks like Mike Stackpole, Jerry Gordon, Brandon Sanderson, and Maurice Broaddus as characters in a novel right after I'd just attended presentations and in some cases even spoken to them in person. Fortunately the real Symposium ended with considerably less bloodshed than the one in the book!
I recommend this series for anyone with an interest in the gaming industry. Matt knows his stuff, having been involved in it for most of his life, and his love for Gen Con and the industry people connected with making it happen shines through on every page.
With Dangerous Games: How to Win, Matt Forbeck repeats his feat of short novel writing. Giving us the same relentless pacing, he takes the story to a new and more dramatic high. Truly masterful writing.
It's terrific. First of all, once the action starts it's pretty relentless. But where in the previous episodes Forbeck may have felt that credibility demanded a certain circumspection in the number of killings, this time all bets are off. Bodies drop like autumn leaves.
Which comes to the second, more entertaining part - Forbeck takes the slightly ridiculous series conceit of using well-known (real world) gaming industry figures as his supporting cast and runs it crazily off the rails here, and it's delightful. Forbeck himself is a prominent character, whose proximity to the (fictitious) protagonist makes him by no means certain or even likely to survive the story. Plenty of other high-profile gaming luminaries don't make it to the end of the book. Forbeck seems to be having a great time gleefully executing his friends and colleagues throughout.
Where in previous volumes I found myself oddly distanced by the prospect of fictional murder being done to people I've heard of and followed online for years, in this case, when the stakes were turned up to 11, it just felt like the right amount of cognitive crazy.
Not to give away anything about the actual plot (which is a logical if somewhat hyperactive extension of the previous two books) the whole thing might not have worked without a deliriously stirring speech given after the climax, which speaks to either a triumph of the human spirit or the sheer dissociative insanity of the gaming fraternity. I suppose it's probably intended as the former, but I have my suspicions.
Either way, it's a triumph. This is a mad, ambitious and gleefully violent celebration of gaming that is, I guarantee, worth it for the Kenneth Hite dialogue alone.
(Disclaimer: I backed this project on Kickstarter. That is a decision I do not regret for one moment).
Ah, who am I kidding. GenCon is a blast, and now that I've been, I can't imagine missing it. I am a little late to the gamer tribe, but the people I've met and interacted with have been wonderful. Reading this trilogy brought such joy to me. Mr. Forbeck is the epitome of a professional writer, completely in control of his prose and his readers. I kept telling myself that I had to get some sleep, but then he'd hit me with another cliffhanger and I had to keep going. Thank you, Mr. Forbeck, for allowing me to see further into this fabulous world.
All three books were great fun, especially if you are a gamer - and I fininshed them in less than 2 days!
Regarding "How to Win":
It is perhaps the more mature and well written of all 3 books, full of action and suspence - a real page turner.
It is also of different concept - no more murder mysteries, get ready to be shocked by the violence at the last place one would expect.
If you are a gamer, you are in for tons of fun!