- File Size: 616 KB
- Print Length: 172 pages
- Simultaneous Device Usage: Unlimited
- Publisher: Full Moon Enterprises (May 12, 2013)
- Publication Date: May 12, 2013
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B00CRQJ1NM
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
- Amazon Best Sellers Rank: #1,265,628 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
Dangerous Games: How to Play Kindle Edition
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Simply put, this book and the two that follow it are love letters to Gen Con. The mystery story is light and fun, the protagonist and his friends are engaging and likeable, and the book contains more names dropped per square inch than a Hollywood gossip column. If you're a gamer and recognize these names or even know some of the folks, it's quite a fun read (especially to find out who Matt decides to kill off, and knowing those folks probably *begged* him for the chance to die in his books :)). I think non-gamers might be a bit lost because they won't know who anyone is, though the story is still fun even if you don't.
If you're a gamer, game professional or freelancer, have ever been to Gen Con, or even have a passing interest in the industry, I recommend this book and its two sequels. They're perfect plane reads: light, breezy, fast-moving, and not too long. I finished all three of them on my flights to and from the Con.
A fun, non-intellectually taxing mystery read, with the right amount of action. And GAMING! Who could ask for a better summer read?
The plot is not particularly intricate, but follows a strong formula that works for a reason. Liam Parker is an everyman protagonist who is a stand-in for the reader. He happens to also be trained as a cop, which gives him a LOT more excuse to be involved in the action than your average cozy mystery protagonist.
If you're just looking for a mystery, I can't honestly recommend this book. It's major flaw is that it spends too many pages on name-dropping and cameos. Of course, if you (like me) know enough of the names being dropped to enjoy the descriptions, then that's a plus!
With Dangerous Games: How to Play, Matt Forbeck shows us that he has the art of short novel writing down pat. From chapter one, the book grabs hold of you, and does not let you go until the game is at an end.
The writing was good, but not great. I'm not familiar with Mr. Forbeck's other works (though I have heard this book has a sequel), but I understand he is an accomplished game designer.
A fun game of dice, meeples, Gen Con, and murder.