Dark Age of Camelot: Trials of Atlantis Expansion Pack - PC

1.9 out of 5 stars 88 customer reviews
Rated: Teen
Metascore: 75 / 100
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About the Product

  • Expansion pack for the award-winning Dark Age of Camelot
  • Explore the mostly underwater lost civilization of Atlantis
  • The three Realms, Hibernia, Midgard, and Albion, must uncover the power left in the ruins
  • All new underwater areas, effects, dungeons, and exploration capabilities
  • Master Levels teaches your character new abilities, spells, combat styles, and more

Frequently Bought Together

  • Dark Age of Camelot: Trials of Atlantis Expansion Pack - PC
  • +
  • Dark Age of Camelot Expansion: Shrouded Isles - PC
  • +
  • Dark Age of Camelot - PC
Total price: $20.97
Buy the selected items together


Product Description

Product Description

Dark Age of Camelot: Trials of Atlantis takes the award winning MMORPG, Dark Age of Camelot, to new heights. A significant graphical upgrade, new underwater areas, effects, dungeons and exploration capabilities make this upgrade one not to miss! Note: this online game charges a monthly fee and requires an Internet connection.

From the Manufacturer

Dark Age of Camelot: Trials of Atlantis is an exciting new expansion pack for the award-winning MMORPG Dark Age of Camelot. The expansion will add the capability for players to explore the primarily underwater lost civilization of Atlantis. The background story is based on the idea that the citizens of Atlantis, forecasting the demise of their society, built an obstacle course of Trials into the ruins of their civilization to be overcome by future cultures exploring the ancient lands. In Dark Age of Camelot: Trials of Atlantis, the three Realms have each found a portal to the fabled land of Atlantis. Now it's up to Hibernia, Midgard and Albion to uncover the magic and power left behind in the ruins. To do so, players must traverse the perilous ocean and confront terrifying monsters, both on land and undersea.

A short list of features is as follows:

  • All new underwater areas, effects, dungeons, and exploration capabilities
  • A significant graphical upgrade
  • Master Levels, a new advancement system that teaches your character new abilities, spells, combat styles, and much more
  • One new player race per realm
  • A new Boat system for traveling on the ocean surface of the new Atlantis zones
In addition, Dark Age of Camelot: Trials of Atlantis contains many new quests, weapons, armor, outfits, monsters, advanced monster encounters, and a ton of other additions.

Product Information

ASIN B0000BXIAJ
Release date October 28, 2003
Customer Reviews
1.9 out of 5 stars 88 customer reviews

1.9 out of 5 stars
Best Sellers Rank #54,065 in videogames
#9,716 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.6 x 5.3 x 1.4 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More

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Customer Reviews

Top Customer Reviews

As a Commerce student in the last year of my B. Comm. degree, watching a company do something like this to themselves really makes my head hurt. The first, most basic, fundamental lesson they teach us in second-year Marketing is: Understand what your customers want. I have been playing DAoC since its release years ago, and ToA is what drove me to quitting for good.
Mythic either did not understand what their customers wanted, or decided to deliver something that they knew they did not want anyways. In either case, the result was an unmitigated (and in my eyes, unsalvageable) failure. Customers WANT to have enjoyable fights against other players in this game; what ToA gave them is a truckload of barriers to that enjoyment that only people with an obscene amount of time to devote to a computer game can possibly hope to accomplish.
The main appeal to DAoC was it's RvR (team-based player vs. player) fighting. However, to get to the point where you were good enough to be relatively successful required fighting monsters from levels 1 through 50.
This was rather time-consuming, and by the time people finished, the last thing they wanted to do was to "level" their character more. Mythic did implement more powerful rewards, but they tied the rewards to PvP fighting, so the method to get the rewards was palatable to the customers, even if the many rewards themselves were horrible unbalancing.
With ToA, what Mythic has done is to force players who want to be competitive in RvR to endure a HORRIBLY time-consuming process of getting 'master levels' and insanely powerful artifacts that unbalance the game even more. It's Everquest tedium all over again to get the latest, greatest ML or item, with the exception that the PvE fighting is much, much worse.
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Mythic really messed up a fun game with all of the timesinks they introduced with this expansion. I won't reiterate the comments below, but I wanted to post this caveat ---
Some of the new artifacts in this expansion are quite overpowered. When players complained about how overpowered one of these artifacts in particular was, Mythic reduced its power. However, they reduced its power so as to make it useless.
So if you're considering buying this expansion, and are willing to spend the hours finding your dream artifact, and the hours sitting around waiting to find the scrolls that activate your artifact, and the hours levelling up your artifact, beware --- it may very well be that Mythic will decide, after you spend all that time, to make your artifact useless.
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By A Customer on December 13, 2003
DAoC Classic and Shrouded Isles was an excellent combination, where DAoC Classic still had some great exp sites, SI added new PvE content and Items. PvE was well balanced with RvR, in the sense that players could exp for a while and then go to RvR without much trouble. The Items from SI had little effect on RvR.
ToA ruined this perfectly balanced relationship of PvE with RvR. ToA turned the game for the casual gamer into a game that is going to be won by the powergamer, for the following reasons:
Artifacts: First of all, Artifacts take a LONG time to activate, and i'm talking from personal experience here.
Do the encounter, get the item, farm for scrolls, and hope that your activation is not bugged. (Did i mention this game has so many bugs that it seems it hasn't been beta tested?) Once you have the item activated, enjoy 4 days of non stop farming a certain mob to level it to 10, where you unleash its full power. Many artifacts are extremely powerful at level 10, and a power-gamer that wears a full suit of Artifact Armor and Items is most definitly going to be VERY successfull in RvR compared to the casual gamer who does not have that.
Trials: The Trials *CAN* be fun, however, expect to do some long hours of waiting before you get a chance to finally get it done. Once again, as stated before, you *WILL* need large groups and a LOT of time to do all Trials. Does the Casual gamer have the capability of this? Nope. Once again, the Power Gamer is the one who benefits.
Overall: Mythic made a *HORRIBLE* expansion that i would DEFINITLY NOT recommend if you are a casual gamer. Paying $30 for a graphics upgrade is not worth it in my opinion.
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Trials of Atlantis is dissapointing at the best if you are looking for game content. I have been playing for two years now and left the realms of norrath in everquest to search for a better game; I thought I had found it in DAOC but with Trials of atlantis it has become everquest revisited. here are a few reasons why.
1.) The jump in system requirements for the graphics engine. Yes this game has better graphics, beautiful. But, it uses up so many system resources its not funny compared to DAOC.
The original everquest was a nice game with decent graphics, but each succesive expansion pack the programmers at verant were determined to show their skill with code, and made this beautiful world, you would have to upgrade your system with every release jsut to keep pace.
2.) What made DAOC a truly distinctive game was the concept of realm vs realm. All the classes were generally balanced in the beginning makeing it viable to compete on any level. With the advent of Trails of Atlantis it reminds me soo much of Dragon raids among others from Everquest its not even funny. At least verant made its expansion packs scaleable to level with new releases. TOA has failed miserably in this aspec as you need large groups of lvl 40 + charactres to complete a master level. On a further note, there are several long standing issues with the classes that have severly unbalenced the concept of r v r. Everything from buffbots(which is not in the spirit of the game) yet mythic allows, to spel crafting system, toindividual class/pathing issues. Trials of Atlantis threatens to further blow this imbalance out of proportion. Well assumeing that it doesnt take poeple the next 4 to 6 months to complete the master levels, compleely disreguarding the new people that come to the game.
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