- Hardcover: 144 pages
- Publisher: Wizards of the Coast; 4th Revised edition edition (August 17, 2010)
- Language: English
- ISBN-10: 0786954949
- ISBN-13: 978-0786954940
- Product Dimensions: 8.6 x 0.5 x 11.2 inches
- Shipping Weight: 1.4 pounds
- Average Customer Review: 20 customer reviews
- Amazon Best Sellers Rank: #755,627 in Books (See Top 100 in Books)
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Dark Sun Creature Catalog (Dungeons and Dragons: Roleplaying Game Supplement) Hardcover – August 31, 2010
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The book has some great creatures, but what really makes it shine is in te end where it gives you templates and abilities to take creatures from the other MMs and make them Athanian beasts. You could literally apply these templates to any monster and they have a lot, from sun mutated to monsters being bred for gladiatorial fights.
Like I said. I was upset when I first saw how thin it was, but a mix o the material, the beautiful artwork and the soul crushing tone made this one of my favorite 4e resources.
Here's why I rated it a 5 out of 5:
1. Stats for every Dragon king and a side of parsley to go with them. From the Dragon of Tyr to Giustenal's undead dragon, the gang are all inside. They have some Paragon and even heroic badguys listed in the back that fill out a rogue's gallery that helps cover a lot of bases and complete what we know about the cities. To be honest, it almost makes part of the Campaign guide, safer for the Players to see and review as part of the bargain.
2. The good, old favorites. I miss the Erdlu's separation from the Crodlu, and would have liked the subtle differences as explained in Dune trader, the 2nd edition book published more than a decade ago, but I got the big ones, most of the medium ones, and almost all of the little ones covered. Between that and some nice little flavor text I'm fine. I'll admit that the picture of the Braxat and a few others(the Kirre is borderline, but at least a new take on the old thoughts) looks like they hired some interns from a middle school, most of the pics do the setting and its unique art style credit. I didn't see anything that truly was the india ink that brom made famous for the setting, but I was pleased.
3. Every single player race was included(shy tieflings) to help fill in for what we have to cover in the differences in Athasian and other cultures. The half-Giant entries especially give 2 paragon and 2 heroic tier monsters well worth the wait.
4. The encounter options section, complete with some that can actually be activated and used by skillful player characters was a master stroke. An invention worth of the name DarkSun.
5. Adhering to the new stat block. Nuff said.
I think this alongside Monster manual 3 are excellent pieces for the DarkSun world. Throw the Campaign guide and skip the marauders module, and you're all set.
For hardcore Dark Sun players from back in the day, this book serves well. Yes, it doesn't have all our favorite's, T'Chowb missing hurts me dearly, but it does give most of the old enemies new life for the 4th edition. I agree that I could have skipped most of the personalities in the end for more templates or more monsters, but some day, you will be thankful that someone else did the work on the Dragon of Tyr and the Sorcerer Kings. The Template, added in Dungeon Master's Guide II, is put to good use here.
Oh, we all want more monsters, I in particular want more Gith, but this book is well written and serious about Dark Sun. If you are a fan of the genre, are looking to become one or are in need of new monsters to challenge your player's, get this book.