- File Size: 572 KB
- Print Length: 214 pages
- Simultaneous Device Usage: Unlimited
- Publication Date: March 10, 2016
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B01CUJYLPS
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
- Amazon Best Sellers Rank: #405,113 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
|Print List Price:||$12.99|
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Dark Game (Merikh Book 1) Kindle Edition
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Interesting protagonist and a semi-complex setup. Looking forward to seeing where Book 2 goes.
I am a part of CL Walker’s Advance Reader’s Group and I just finished the Merikh trilogy. I know I should read each book as it comes out and then review each individual book but I am the type of person who likes to continue reading one book right after another—so I waited until I had them all before I started reading them.
I am more of a paranormal reader than a fantasy reader and I guess this trilogy falls under the category of “fantasy.” But I will give you my opinion based on how well the story was told and how interesting it was.
The two main characters are Merikh and Mouse, hired assassins. They live in a world where there are gods and occasional ghosts. Originally Merikh was trained to be an assassin while training in a clan—but he “died” to get out of it. Thus, him and Mouse come together to do jobs that they are trained for. Mouse is the clearer thinking one and she is the one who anchors Merikh. They only take jobs that take out the bad guys. And then they ran into a bad guy who had magical powers. Merikh wants no part of magic. As the story proceeds down a very action path, it soon becomes clear to Merikh that he has no choice—he is in a battle of trying to keep the world from ending. Battles that take place between gods and magical creatures. There are plenty of evil gods and just a few good gods, so it makes it hard for Merikh and Mouse to accomplish the things that they need to do in order to save the world.
This story has a lot of action, plenty of twists and turns, and a lot of uncertainty of who are the good guys and who are the bad guys. Just as you think you have it all figured out, something happens to prove your way of thinking was wrong. If you like stories of fantasy, then I am sure you will love this story. It will keep your interest.
There was an ending of sorts, a conclusion, but the end left you wanting to know what was going to happen next. No sex in the story and no foul language, but plenty of blood and guts—very violent.
But there's something very strange going on in the world, and Merikh finds that his latest job isn't going to go as easy as expected, since Magic has introduced it's ugly head. Things get weird, and complicated fast. But what ever's going on around him, Merikh can't afford to fail at his job. Even if that means messing with powers, and beings, he doesn't understand.
I'm not that into the assassin theme, but mixed with the introduction of mysterious magics, various gods and the games they're playing kept pulling me in. The reader gets to see the scenes through two characters, so more background of both the game being played and Merikh's past come through as the story plays out. I really enjoyed seeing, and beginning to understand, it as it unfolded.
It takes a while to see what's really going on. That can be annoying in some books, but I found that I enjoyed the revelations in this story as they came along.
I like Merikh enough to start the second book. This isn't my favorite start to a series, but it's more than just okay, so four stars it is.
Merikh is a renegade assassin on the run from a guild of assassins. We don't so much see his character develop as we see his awareness develop.The big constant in Merikh's life is Mouse, his accomplice, sidekick and the closest thing he has to a friend. The other constant is Zubin, a more senior assassin sent to bring Merikh in. Together with a motley crew of humans and paranormals - and one very old knight - Merikh engages in some serious earth-saving.
The tone of the series is rather dark and there is a fairly large amount of violence, which shouldn't be surprising considering the main character's occupation. However, Walker's universe is fascinating and the combination of Merikh, Mouse and Zubin (sounds like a paranormal law firm) plays well against the backdrop.
Four stars because I wish there had been some more background and development of the characters.
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Not my normal genre but I thought I'd give it a go and I'm glad I did.Read more