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About the product
- Dark souls II is the highly anticipated sequel to the punishing 2011 hit dark souls (9.5/10 game spot, 9.0/10 in). The unique old-school action rag experience captivated imaginations of gamers with incredible challenge and intense emotional reward.
- Prepare to die again: engage in intense gameplay powered by an all-new engine; all new graphics, sound and fix. Fluid mo-cap animations, expanded suite of characters, deeper customization, new weapons, armor abilities, balanced player progression system.
- A labyrinth of monsters and bosses: mind-bending environments filled with new twisted monsters and deadly bosses. A wide range of threats will prey on human senses and phobias. Auditory hallucinations, vertigo, acrophobia etc.
- Evolved multiplayer: updated multiplayer system enables improved online interaction to bring forward cooperative and competitive play
- Pre-order bonus - free black armor edition upgrade: pre-order now and receive the black armor edition. Includes collectible metal case featuring exclusive art of the warrior knight, dark souls II game and original game soundtrack - while supplies last.
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Developed by From Software, Dark Souls II is the highly anticipated sequel to the punishing 2011 breakout hit Dark Souls (9.5/10 GameSpot, 9.0/10 IGN). The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward. Dark Souls II brings the franchise’s renowned difficulty & gripping gameplay innovations to both single and multiplayer experiences.
Key Game Features
- Prepare to Die…Again: Dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before
- A Labyrinth of Monsters & Bosses: Immerse yourself into mind-blowing environments filled with new twisted monsters and deadly bosses that could only come from the imagination of From Software
- Sensory Assault: A wide range of threats will prey on human senses & phobias – auditory hallucinations, vertigo, acrophobia, etc
- Deeper and Darker: More intricate customization options provide weapons and armor tailoring to player style
- Evolved Multiplayer: Updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play
- Go Beyond Death: Dark Souls II features fluid motion-capture animations, upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and balanced player progression system
Top customer reviews
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Soul Leveling seems to be less soul costly per level compared to previous Souls' games. I'm currently at SL 101 (30+ hrs play time) and it wasn't too difficult to reach nor very costly up to that point. Soul Level (SL) stats can now be undone from using a rare game item, which means player won't be stuck with bad SL stat decisions for all eternity like in previous Souls' game. My quickest way to gain souls early was by aiding others as a White Phantom by using White Soap Stones. This method also allowed me to experience unexplored areas and boss fights without penalty. (Praise the Sun!)
Some merchant items are finite. Can't just buy a bunch of titanite ore and upgrade equipment as desire. I regrettably upgraded my starter class Bandit armor pieces to +3 early in my game progress just to replace them with better merchant armor suited for my play style soon after.
Parry and Riposte along with Backstab are slightly more difficult to pull off against improved enemy AI. Most if not all enemies have more than one attack pattern.
I can't really speak about PvP much this early in the games release, but I've been summoned as a Grey Phantom 3 times. I've seen a few red soap stone summon signs around SL 85+ and have actually summoned a red phantom to dual. No random invasion yet by red phantoms, but I'm sure that will change soon.
Graphically, the game looks nothing like the E3 trailer, not even close. All those early PS3 videos shown were probably from a PC version played with PS3 controllers. Dark Souls > Dark Souls 2 (*2GB HDD mandatory install) in a beauty contest in my opinion. I've put 1000+ hrs into Dark Souls and have been playing it up to Dark Souls 2 release so visually I can tell there's a difference. I'm also playing on a Samsung 55" HDTV and sitting around 6 ft away from my TV I knew right away I was going to be disappointed graphically due to all the new graphics engine hype by FromSoftware. Almost everything seems to have a washed out flat look.
For me the jump action being mapped to L3 just didn't feel right so I switched it to O button. I thought FromSoftware should of just mapped sprinting to L3 and jump action to O button which might have felt more natural. I haven't spent much time looking at the control options menu so I'm not sure if it can be changed manually. The jump animation is stiff feeling and looking.
As for combat target lock is unreliable against mobs. It doesn't always lock on to the closest target. No improvement with camera when using target lock compared to previous Souls game. Target lock against Godzilla size bosses means a lot of camera blind spots and deaths. Camera gets lost easily against those humongous size bosses. Camera setting can be changed manually I believe. Switching between hand equipments aren't instantaneous like Dark Souls.
Some boss fights just seemed cheap and next to impossible alone a la Dark Souls Four Kings (NG+ onward) with a melee build. It's not just contending with those bosses with almost unblockable and difficult to dodge potential one-hit kill attacks, but a mob as well. Two boss fights all in the rat covenant area doesn't seem to allow White Phantom summoning as far as I can tell, because my White Soap Stones couldn't be used. I wonder if it's a bug that needs patching or a part of the game design.
Dark Souls 2 is a fantastic game experience and I recommend it for gamers that enjoy challenging combat heavy adventure type games that don't mind some grind.
Back in 2011, Namco Bandai released a companion in the game of Dark Souls, an open-ended, sandbox-style romp through dilapidated cities, decrepit ruins and an ancient cathedral. Although quite different from Demon's Souls, yet still familiar, I personally found the difficulty much more manageable than Demon's Souls. There is even an early soul farming location near the game's central "hub." Shields can now be dual-handed for additional bashing utility, but the quick-descend option has been removed, making ladders just as frustrating as they were in Demon's Souls. Curse you, Namco Bandai!
Now, in 2014, we finally have the much-anticipated Dark Souls 2 that has left countless fans gasping and panting for this new feast. And they won't be disappointed. Taking a leaf from Eternal Darkness, Dark Souls 2 has chosen to break the fourth wall in certain instances, making the player feel even more immersed in the world than ever before. Add to this more weapons, armour and spells and you've built yourself a recipe for near-limitless replayability and epic PvP deathmatches. Anyone who's too acclimated to the gargantuan challenges and actually finds their journey too simple can equip the Calamity Ring once again. Dual-blades make combat even more exciting and fun. Few things are more satisfying than finding an enemy boss incapacitated after running into a wall (or missing you entirely) and leaving themselves open to five swift swings of a Darth Maul Special.
Even if you can't play online, the new boss fights will make the adventure fun enough to replay several times as you reap more souls and ramp up the difficulty with each New Game +.