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Dark Souls II - Playstation 3
About this item
- Prepare to die Again: Dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before
- A labyrinth of monsters & bosses: Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of From Software
- Sensory assault: A wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc.
- Deeper and darker: More intricate customization options provide weapons and armor tailoring to player style
- Evolved multiplayer: Updated multiplayer system enables improved online interaction to bring forward cooperative and competitive play
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Product information
| ASIN | B006YDPU48 |
|---|---|
| Release date | March 11, 2014 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #16,255 in Video Games (See Top 100 in Video Games) #191 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.36 x 0.57 x 6.76 inches; 0.32 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Teen |
| Item model number | 11092 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.32 ounces |
| Manufacturer | Namco |
| Date First Available | December 8, 2012 |
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Product Description
Product Description
Developed by From Software, Dark Souls II is the highly anticipated sequel to the punishing 2011 breakout hit Dark Souls (9.5/10 Game Spot, 9.0/10 IGN). the unique old school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward. Dark Souls II brings the franchise's renowned difficulty and gripping gameplay innovations to both single and multiplayer experiences.
From the Manufacturer
Developed by From Software, Dark Souls II is the highly anticipated sequel to the punishing 2011 breakout hit Dark Souls (9.5/10 GameSpot, 9.0/10 IGN). The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward. Dark Souls II brings the franchise’s renowned difficulty & gripping gameplay innovations to both single and multiplayer experiences.
Key Game Features
- Prepare to Die…Again: Dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before
- A Labyrinth of Monsters & Bosses: Immerse yourself into mind-blowing environments filled with new twisted monsters and deadly bosses that could only come from the imagination of From Software
- Sensory Assault: A wide range of threats will prey on human senses & phobias – auditory hallucinations, vertigo, acrophobia, etc
- Deeper and Darker: More intricate customization options provide weapons and armor tailoring to player style
- Evolved Multiplayer: Updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play
- Go Beyond Death: Dark Souls II features fluid motion-capture animations, upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and balanced player progression system
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Dark Souls II - E3 Trailer
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Dark Souls 2
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Dark Souls II
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
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Learn more how customers reviews work on AmazonReviewed in the United States on December 31, 2014
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GAME SO FAR
To say that I'm impressed it would be an understatement. This third Souls title was not dumbed down or simplified in any significant way it seems. My first few hours were as good an experience as my first few hours of the first Dark Souls. Play is challenging and interesting in ways that got us to love Demon's Souls and Dark Souls in the first place. It's so... Dark Souls to experience the relief and joy of finally mastering the moves and tactics to beat your first significant enemy only... to see yourself confronted by THREE of them around the next corner. In a few words, I love it.
Getting a little into details and still under first impressions, the game plays in many ways like its predecessors. Most controls will get your toon to do what you'd expect it but there are changes, some subtle, some more obvious. So, here's what I've noticed so far:
- Improved graphics: it's the first thing I noticed. Everything looks sharper, the color palette is a lot richer and... a couple NPCs actually move their lips while talking but that's only on cut scenes
- No frame rate issues yet but let's see how this holds true throughout the rest of the game
- New menus: everything appears to be better organized. But it's different from what we were used to so it will take a while
- New items, some quite interesting. One of the starting gifts would allow you to raise the difficulty level of a specific bone fire area with the corresponding increase in rewards.
- Non-boss enemies stop respawning after a while so you can't farm the same ones forever
- Fast travel from the beginning: can teleport to any bonfire once it's discovered or this was the case with the couple I've got to so far.
- More lore revealed explicitly but not a lot more at the very start of the game.
- Loose central hub concept: not quite the Demon's Souls Nexus but,so far, there's only one place to level up so it's a hub
- Hybrid healing: there is one Estus in the beginning but there are other healing items that heal in different ways. I expect to find some healing miracles as well at some point.
- Classes: wanderer, hunter, pyromancer and thief are gone. DS2 classes are warrior, knight, swordsman (dual wielding), bandit, cleric, sorcerer, explorer, and deprived
- Attributes: resistance is gone and won't be missed. Current attribute are adaptability, vigor, endurance, vitality, attunement, strength, dexterity, intelligence, faith
- Max health: decreases as you keep dying and is fully restored as you regain humanity. One of the starting gifts is a ring that will increase your max health points when worn, not unlike the Demon's Souls Cling ring
- Humanity: you no longer need to be at a fire to regain your humanity, not unlike old Demon's Souls.
I can't say much about invasions, covenants and co-op play yet because I didn't go through these yet but I will update my review once I do. I suppose everyone is busy with early progress in the game so there's not much time for messing up with other people's games yet but I'm sure this is going to change soon, probably within hours. I also have no comments on the bonus pack because I decided that I will not take advantage of it because I am after the full game experience, as hard as it may turn out to be.
IF YOU DIDN'T PLAY THE ORIGINAL DARK SOULS
First of all, don't worry about it. You do NOT need any Dark Souls experience in order to play Dark Souls 2 so... enjoy. However, if you get a hold of the old Dark Souls, give it a try because it's worth it. Try Demon's Souls too. It's a PS3 exclusive and can be had almost literally for pennies these days.
Also, do not believe anyone who claims that the Souls games are impossibly hard. They are not. I mean, they are difficult but not 'impossibly' so. Yes, they are different and to me they are unlike any other games but what that means is that patience, persistence and the willingness to learn from past mistakes will take you through the game because the game will make you get better every day while, true, quickly punishing you for your mistake or for getting too self-confident.
The Souls games are some of the most innovative releases in a long, long time. I don't remember being so wow'ed ever since playing Ultima II as a kid, back in the 80's (yes, I'm THAT old). My first time playing Demon's Souls after a long gaming hiatus triggered one 'aha' moment that hasn't left me as I completed it, then played it again then moved to Dark Souls when it was released and it's still there as I just started DS2 and I was still playing the old Dark Souls last night. There's so much to say about the Souls games but let me just mention some of the more innovative aspects:
- You are never alone, unless you play offline. You can see shadows or outlines of random other players as they progress through their world
- The 'blood stains' of players who died can hint at how they died as you can watch their last few seconds and that can hint at how to deal with dangers ahead
- You have the ability to leave messages to no one in particular that will pop up in other players worlds and it's up to you whether they are going to be helpful or misleading or just cries of frustration
- Other players can come into your world uninvited and try to kill you
- You can summon other willing players to help defend against invaders or beat a boss
- Things that happen to you or things that you do in your world have consequences in other players' worlds and vice-versa
- You can join any of several covenants which grants you some benefits and may strengthen bonds with fellow covenant members
- Most lore is to be discovered through various hints during gameplay - you talk to NPCs, read weapons and armor descriptions
- 'Beating' the game is only the beginning or your journey. As soon are you 'finished' the NG+ (new game plus) starts which sets you back at the the beginning but with the benefits of acquired skills and capabilities and weapons and with much tougher enemies to confront. And then there's NG++ and so forth.
Add to the above a most excellent combat system that from what I see has gotten even better in DS2, the freedom to grow your character almost any way you choose, regardless of your initial class, the most impressive and detailed art displayed on landscapes, architecture, armor, weapons. And that's not all. It's not only other players coming into your game world or you visiting or invading theirs. It's also the game invading our day to day reality through the several Wiki sites and us, real world players taking organized expeditions to fight in organized tournaments or join in some predetermined role playing scenario. The possibilities are limitless and it explains why I've been playing these games for so many years already.
Enjoy. And don't let the inevitable setbacks discourage you.
RATING
I'm not going to go pro-reviewer style and assign scores to graphics, replay value and what not. Playing Dark Souls 2 is pure joy to me thus far and that translates into "I love it" which means '5 stars' and that's that.
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NOTES ON PLAYING DS2
Yes, there is no 'easy mode' in DS2 but there are ways to survive even if your reflexes are not lightning fast. You will need some time and patience. So, here's what may help flattening the learning curve a little.
- Your initial class matters... initially. True, you can turn into whatever you want eventually, regardless of your starting class and there is one item that helps you rearrange your stats but if you started as a Warrior or Knight and can't make any progress, try a class that can do range attacks. Sorcerer is probably the best and you can develop your required sword-wielding stats as you level up and find some decent weapons too.
- Level up a little. The cost of leveling up is not that great in the beginning so if you identify some area where you can successfully deal with the enemies, clear it several times and use the souls gained to level up your favorite attribute such is INT if you go with Sorcerer.
- Bookmark the Wikis. There are several very good Wiki sites dedicated to the Souls games. They will eventually map the entire game, strategies, shortcuts and all. At this time you can learn a lot by lurking at the forums and don't be afraid to ask questions. Most people there are happy to help if they can.
- Get yourself the official Dark Souls II Collector's Edition Strategy Guide . It's been written by some of the better Dark Souls Youtube contributors and it's very detailed.
- Search Youtube for Dark Souls II videos that show you how to develop your character, where to go and what to do. EpicNameBro, ManufacturedOpinion, Lobos Jr, A German Spy are some of my favorite stars there and they all love Dark Souls.
You will find that, once you go past a sometime painful and frustrating beginning the games opens up and, while still frustrating and painful you will also begin to experience joy and pride in your accomplishments.
POST PLATINUM NOTES
I had a lot of fun taking the game through NG++ to earn the Platinum and I promptly started a new character after that but I am a little worried about the games Soul Memory implementation - gamers are matched in PvP based on the amount of souls they earned during their playthrough - because a certain 'cheat' site which hall remain unnamed allows gamers to basically have it all: weapons, armor, items by simply installing a fake 'save' onto their console. And, since Soul Memory maxes out at 15 million souls, gamers who actually earned their souls through play and reached, let's say, level 250, are now matched with those who did nothing but copy the cheat and reached level 500 or 600 or 700 with no effort on their part and, believe me, it's very, very hard to level up past 250 in a legitimate way.
For the first time, after playing Dark Souls and Demon's Souls for all these years, I am not often playing 'offline' because being invaded by super-high-level and practically indestructible characters that clearly cheated to get to that level is no fun and makes no sense whatsoever.
It would be nice if FROM rethought the Soul Memory feature because I have no problem with players at level 700 being PvP matched against other players at a similar level, whether they earned it or not but I do see a huge problem when I'm invaded by someone with everything maxed out when it took me a couple hundred hours to reach a level one third that high and it would probably require thousands or tens of thousands of hours to hit the 'max' legitimately.
Dark Souls 2 is a nice mix of both Demon's Souls and the first Dark Souls. The open world format, bonfires, and estes flasks make a return to this game from Dark Souls, while the healing options, leveling up and dying is a throw-back to Demon's Souls. Another thing that hasn't changed from either of the previous games is the brutal difficulty and I must say, this sequel takes that difficulty and runs full out with it.
Yes, this game is HARD, but that is expected with any Souls game. DS2 has made things more difficult by lumping more enemies together. So instead of fighting 1 or 2 enemies at a time, you are typically fighting 3 or 4 enemies. This can make things really challenging. The game also hides enemy ambushes around every corner so you learn really quick to take corners carefully or with a shield thrown up for any surprise attacks. However, if you don't have any stamina to withstand an attack to your shield you are stunned for a few seconds, which can mean a quick death. The game also seems slower to react between attacking and then trying to roll away. My O button is taking a pounding with me trying to quickly get away from an incoming attack. One of the big changes from either of the previous games is enemies stop re-spawning after a time. This can make the game easier if you were having a hard time in an area previously, but can be annoying if you are wishing to farm an area.
As I have been saying, DS2 is hard so you WILL die. When you die you become Hollow. The more times you die the lower your health goes down until it bottoms out at 50% of your health. This is like Demon's Souls, but instead of immediately loosing ½ your health this is a gradual process. Also similar to Demon's Souls is a ring that acts like the cling ring. This enables your health to bottom out at 75% instead of 50%. I suggest getting this ring ASAP or you will have a much harder time. When you are Hollow you have the ability to become human again which is done by consuming human effigies. This will make you human and restore you to full health, but be stingy with them as they are rare early in the game. You can also become human by being summoned as a white phantom. This seems very hit and miss. Sometimes you are restored to human on the first summon, other times it takes multiple times. It also doesn't seem to require the death of a boss to accomplish this. I don't know if this is a server issue or if there is some other factor that contributes to becoming human but right now it seems random. I hope this is something they fix.
Summoning works very much the same as the previous games. You put down your sign and you are summoned. There are 2 different types of summoning soapstones. You have the regular White Soapstone and the Small White Soapstone. The SWS can only be used in certain areas and has a short time-limit on its use. I summoned someone with this and he lasted through 2 enemies before being returned back to his world. So I suggest just sticking with the regular WS. There is also a ring you can get that can make match-making with friends easier. I haven't tried this yet but one reason I loved Demon's Souls so much was being able to play with my sister. We were never able to play with each other in Dark Souls due to that games poor match-making so I am thrilled we will be able to play with each other again. I have not yet been invaded or invaded anyone myself so I cannot comment on that online aspect of the game.
As for the world, it does keep the open world quality found in Dark Souls. You have a main village that acts as a central hub and from there you have paths that branch off, getting larger and larger. Within the village you have the Emerald Herald who is like DeS Maiden In Black. She is responsible for leveling you up and who upgrades your Estus flasks. Instead of starting with 5 Estus flasks like in DS you only start with 1. You can still upgrade how many uses you get by collecting estus shards that are found around the world. You can thankfully get 2 shards pretty early in the game. You can also upgrade how much HP it will regenerate. Along with the Estus flasks you also have lifegems that can be dropped by enemies and are also scattered around the world. They are a 1 time use which will gradually restore your health.
Since the world is more open and doesn't interconnect as fluidly as Dark Souls, you are able to fast travel to any previous bonfire you have been to. This has been especially helpful since you can only level up through the Herald. Like in the previous game the bonfire will heal you, restore your estus flasks, give you access to an item box and restore the areas enemies.
Despite how hard this game is and how many times you will die like a b*tch, this game is still a blast. It is brutal but when you get past that enemy or boss you were struggling on there is this intense satisfaction of `I did it!' I highly suggest this game to anyone who has played and liked any of the previous Souls games. It has taken some of the best from the previous games and put them together in this wonderful addition to the Soul's family. This game is definitely not for everyone, but if you have the patience and will, you will be rewarded with an amazing experience and a deep sense of satisfaction.
Top reviews from other countries
As for the game itself it is pretty good, I much prefer Demon Souls and Dark Souls 1 but this is still a decent game.
It's more unforgiving than DS1 in the sense that enemies will stop respawning after killing them enough times. That means you will need to farm souls early on and try to avoid dying as much as possible. All of this makes this game very unbalanced in the beginning since you will lose max life every time you die until you're at half life (which you regain if you restore your humanity.) In other words, you die and lose souls permanently since the enemies are limited and you'll come back weaker each time. The game becomes easier as you progress however.
Overall a very good game albeit unbalanced. The developers are still supporting this game as of the time of this review however and we may see a better balance once they're done with their tweaks.

















