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Dark Souls II - Xbox 360

4.2 out of 5 stars 190 customer reviews
| 12 answered questions
Rated: Teen
Metascore: 91 / 100
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Edition: Standard
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About the Product

  • Prepare to die Again: Dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before
  • A labyrinth of monsters & bosses: Immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of From Software
  • Sensory assault: A wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc.
  • Deeper and darker: More intricate customization options provide weapons and armor tailoring to player style
  • Evolved multiplayer: Updated multiplayer system enables improved online interaction to bring forward cooperative and competitive play

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Total price: $71.72
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Platform: Xbox 360 | Edition: Standard

Product Description

Developed by From Software, Dark Souls II is the highly anticipated sequel to the punishing 2011 breakout hit Dark Souls (9.5/10 Game Spot, 9.0/10 IGN). the unique old school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward. Dark Souls II brings the franchise's renowned difficulty and gripping gameplay innovations to both single and multiplayer experiences.

From the Manufacturer

Dark Souls II game logo

Developed by From Software, Dark Souls II is the highly anticipated sequel to the punishing 2011 breakout hit Dark Souls (9.5/10 GameSpot, 9.0/10 IGN). The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward. Dark Souls II brings the franchise’s renowned difficulty & gripping gameplay innovations to both single and multiplayer experiences.

Key Game Features

  • Prepare to Die…Again: Dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before
  • A Labyrinth of Monsters & Bosses: Immerse yourself into mind-blowing environments filled with new twisted monsters and deadly bosses that could only come from the imagination of From Software
  • Sensory Assault: A wide range of threats will prey on human senses & phobias – auditory hallucinations, vertigo, acrophobia, etc
  • Deeper and Darker: More intricate customization options provide weapons and armor tailoring to player style
  • Evolved Multiplayer: Updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play
  • Go Beyond Death: Dark Souls II features fluid motion-capture animations, upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and balanced player progression system

Product Information

Platform:Xbox 360  |  Edition:Standard
ASIN B00AK4QB22
Release date March 11, 2014
Customer Reviews
4.2 out of 5 stars 190 customer reviews

4.2 out of 5 stars
Best Sellers Rank #2,838 in videogames
#192 in Video Games > Xbox 360 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.4 x 0.6 x 7.4 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

Platform for Display: Xbox 360Edition: Standard
Before my review I would like to address some complaints people have and inform you how to avoid these situations and potential angry moments towards the game. The complaints I'll briefly address will be 'the game is too hard', leveling and improving your estus flask.

So, while hollow, when you die your health bar progressively gets smaller and smaller until you are at 50% health. To avoid this you can use a human effigy to restore your humanity and then wear a Ring of Life Protection. Like Dark Souls 1 this ring will break when you die but you won't lose any of your souls or humanity and you'll be returned to the last bonfire without having to risk returning to where you died. But here's how it's different from Dark Souls 1 in this game you can repair your broken Ring of Life Protection in Majula for 3,000 souls at the blacksmith. Which takes out essientially any risk factor in the game, making the game easier than Dark Souls 1 not harder. And I've come across three of these rings.

People also seem to have trouble with understanding how to level up or how to level up their estus flask. You don't level up at bonfires anymore, you level up from the lady in green by the bonfire in Majula and only her. Leveling up your estus flask is not done by increasing the intensity of bonfires doing that in this game by using a bonfire ascetic makes that specific area NG+ difficulty and respawns the enemies including bosses. So you give the lady in green estus flask shards to increase your total count of estus flasks and to increase their healing ability you have to burn sublime bone dust at the bonfire. These items are found throughout the game as you progress.

MY REVIEW:
-Overall I feel like the story is easier to understand than the first game.
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Platform for Display: Xbox 360Edition: Standard
I've had my share of DS2 review comments up here and now that I'm finally far enough along in the game I figured I'd make my own review of this one. I'm looking at this from the perspective of a longtime DS1 player so that might skew some elements and I appologize in advance.

The good:

It's for sure a Dark Souls game, make no mistake. It's gritty, it's difficult, you'll die hundreds of times easily (the last time I checked the monolith I was at 351 and that was a week ago). When you finally take down that boss who's taken you out 20 times in a row you'll jump up and down and start screaming like a little girl regardless of the time of day.. You have access to tons of weapons, armor, rings, and other magical items to help you along the way.

They've made some very good improvements this time around. For starters, characters can now equip up to 4 rings instead of 2. Considering the giant amount of useful rings you'll get, this was almost a necessity. You can even find upgraded rings occassionaly that increase the core effect at the cost of some minor additional weight and slightly lower item durability ( a trade well worth it, to be sure). Your guy can now equip up to 3 weapons per hand to swap out on the fly and this is just fantastic. As a tank who's started to go the sorcery route it's nice not having to go into your full inventory just to whip out a sorcerer's staff for that 90 second 'magic weapon' buff.

Online play for the most part has been greatly improved. Not only do the connections seem more stable, you can find many people to play with at any time of the day. Now this could be because DS2 is a relatively new game, but only time will tell on that one.
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Platform for Display: Xbox 360Edition: Standard
I would like to start this off by saying that I am a huge fan of the first Dark Souls. While I am not the stoutest supporter, I still gave it a good run, completing the game and playing through new game plus. The first game was difficult, but incredibly fair. Every situation was surmountable. The gameplay, especially combat, was very tight and precise. I can think of only one death I experienced playing the original Dark Souls that was not my fault (it wasn't even really the gameplay; my character got caught in a wall and fell out of the geometry of the game). Dark Souls 2 does not continue this method of fair gameplay. The sequel instead forgoes the precise combat, all while raising the stakes and asking even more of you in the process. I'm fine with the depleting life-bar and the tougher enemies. But the combat needs to be fixed. I cannot tell you how many times I have been hit in combat when the blow didn't connect. Likewise, there have been many times that a blow connected, but no damage was taken/given. There have also been plenty of times that I have hit a button only to have it not work (I tried two controllers on this). The hitbox is inaccurate, whether you are the one dealing or receiving damage. This makes it really difficult to plan attacks in boss fights, as you never really know if you're going to get screwed over for it. Granted, this may not be a problem with every copy of the game. Other people have noted issues such as the world not feeling as interconnected as the last game, the decrease in quality of graphics and lighting, difficulty in-balance from one area to the next. These things didn't bother me quite as much. I like the graphics and lighting in the game, it creates a great atmosphere, even if textures aren't quite up to the speed of the last game.Read more ›
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