Dark Souls Remastered - PlayStation 4
- Delve into an epic dark fantasy universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore
- Each playthrough surprises you with new challenges and unexpected facets of the game. Don't bet on completing the game only once
- Hundreds of unique combinations of weaponry, armor, magic and crafting options to create your own playstyle and gaming experience
- From your first steps to mastery, build your character while refining your playing skills. Learn to strategize freely and experience the rewarding taste of overcoming daunting foes
- Whatever your motivations are to play online - collaboration or confrontation, support or betrayal - you'll find your true home among the nine covenants. Which allegiance will you choose?
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Then, there was fire. Re-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning high-definition detail running at 60fps. Dark Souls Remastered includes the main game plus the Artorias of the Abyss DLC. All 4 platforms will have dedicated servers.
Top reviews from the United States
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Dark Souls is another beast entirely. While it is comparable to the coin-ops in that most enemies kill you in 3 hits, the comparisons mostly end there. Unlike other RPGs such as Skyrim, you have to understand multiple systems at work, and button mashing will not help you. There are no magic map markers or fast travel systems (in the first 2/3s of the game at least in the latter's case). The only form of checkpoint is the game's bonfires, bases spread across the map (at max 3 in an area) that allow you to heal, restore your estus (the only way to heal outside of the bonfires besides magic spells), and spend souls in order to level up. There's no regenerating health or magic. This game does not hold your hand. It makes you explore, go slowly through the game, and use trial and error to find out what style of play works for you. The former games don't have this malleability. They have to be played in the exact right way to get from place to place. Dark Souls, however, lets you make your own path. There's no one solution to the many seemingly insurpassable obstacles that the game throws at you and the tried and true solution of most western RPGs, button mashing, is really the only patently wrong answer. The game gifts all the tools one needs right from the start. The parry, riposte, and backstab techniques are a very intuitive way to deal with a majority of the game's mob. The game stresses that enemies should be dealt with 1-on-1 and groups will often split up to help the player out with this. There is no all encompassing class like Skyrim's infamous Stealth Archer, you build your character the way you are comfortable with and it will work for you. The game awards trial and error. That's why the soul recovery system is so fantastic. If you weren't aware, once you die in Dark Souls you leave behind a glowing green pile of the souls that you have collected up to that point. These souls are a dual purpose mechanic that functions as both the game's currency for shops and XP for leveling up. I offer a 3rd function for them though: motivation to learn from your mistakes. You have to embrace the "You Died" screen; you should be learning from each death. If you don't, you lose the souls you worked so hard to get. The game awards endurance and hope. These two tools will be more powerful than any weapon on your way to the end of this game.
It suffers from a third act that was rushed for time constraints. This part of the game doesn't capture the tense feelings and dread of the former part of the game, you are likely way more than powerful enough for each boss. All in all, it keeps aesthetic and requirement for strategy all the way through, so this 3rd act isn't a chore or boring. It just isn't as captivating as the earlier portions. I'd recommend this game if you have patience and a little time on your hands; a normal first time play through takes anywhere between 50 and 70 hours on average.
The multiplayer in this game is really unique. If you have humanity, you can sacrifice some to unhollow yourself. This allows you to summon the help of certain NPCs and other players at various points of the game which can help for particularly tough bosses. On my first play through I had a lot of trouble maintaining humanity though and I didn't get to utilize this feature much, I had to beat Ornstein and Smough all by myself. That tested my will. Some real life assistance will surely be helpful in this game. However, reversing your hollowing also sets you up to be invaded by other players, in line with this game's faction systems. Various factions give you access to benefits such as new weapons or magic as you level up your affinity with that faction. This leveling system is based on items that you can recover from either helping or invading other players, and occasionally found in the world as loot. The invasion system is where a lot of the role playing comes in. There's a certain forest area that is guarded by a certain faction. Joining that faction and murdering incoming players is a great way to mine humanity and souls and faction items and also makes the forest hunters not attack you once you enter that area. While it does add more depth to the experience, it can be frustrating when you're in a bind nowhere near a bonfire with no idea of what to do next just to be invaded and have all your hard work erased. This isn't common but when it does happen, it can be quite the setback. However, you'll be used to setbacks with this game. The matchmaking is based on what your strongest weapon is, so if you're still trying to orient yourself in the game, maybe don't try to level up your weapons early on to avoid highly experienced griefers. That all being said, the multiplayer isn't very active as of right now.
In terms of content, this is a 1:1 port of the Prepare to Die edition that includes the game and DLC. This version fixes frame rate issues that blighted Blightown and various other portions of the game. The textures are updated and are noticeably nicer than the last generation versions of this game. I originally had this on PS3 in 2014 but I "didn't get it" and dropped it after failing to get past a certain early boss that I must have tried upwards of 50 times. Even with that little bit of time spent, the graphics are noticeably nicer. Its nothing amazing; current gen games like Bloodborne and Dark Souls 3 look a lot nicer on their native consoles than this does, but the aesthetic is still here in all its gothic and depressing glory. If you played on PC, however, most of the function updates included in the mod DSFix cover the issues that console gamers had no solution for. This remaster is purely for console gamers who missed their chance last gen or those that want a more consistent and less buggy experience than what they had on PS3 or Xbox360.
Good luck, Chosen Undead.
No changes were made in the bonfire or relocation rules -- you still can't activate a bonfire with any other players in the game (friend or foe). Prepare to spend a lot of time running through vacant landscapes -- you can't teleport between bonfires until late in the game. Makes you appreciate Dark Souls III all the more.
I had really hoped to reach Gough -- my all-time favorite game NPC. But after 20 or 30 tries to get to the bonfire inside Anor Londo castle, I'm done. Life is too short, bye bye griefers.
I think if you are wanting to play this on the console, then I recommend getting this version. It would also be a great introduction to the SoulsBorne genre of games.
Top reviews from other countries
Incluye el DLC completo, aunque tuve que buscar dos veces el pendiente para entrar a él, pero esto también sucedía a veces en el original.
Dark Souls Remastered es todo lo que ya amabas del original con pequeñas mejoras que no pasan desapercibidas. Ahora corre a cooperar alegremente y Praise the sun \[T]/
No quiere decir que sea fácil no que se vuelva trivial, seguirás muriendo, pero es poco probable que mueras muchas veces en el mismo lugar, pues generalmente se debe a un error de criterio (golpear cuando no debías por querer apresurarte, caer de un corredor estrecho por querer correr o esquivar cuando debías haberte mantenido firme, o un jefe que te mata porque no has logrado comprender cómo debes enfrentarlo).
El juego es excelente, su mapa interconectado, más cercano a Super Metroid que a los abundantes juegos de un ilusorio mundo abierto, tiene muchos momentos de descubrimiento que te hacen saltar de emoción, como ese misterioso elevador en Undead Parish que te lleva de regreso al principio, abriendo lo que efectivamente es un camino más corto entre esas dos áreas, sin tener que atravesar todo el camino de nuevo.
Personalmente siempre espere ver una remasterizacion de este juego, un remake hubiera estado bien pero bueno, es lo que es. Si aún no has jugado la franquicia este es un excelente título para comenzar.
Recently we saw the Dark Souls saga come to an end with Dark Souls 3, but now we revisit the beginning of our fond memories.
Have some Jolly Cooperation!