Save Big On Open-Box & Used Products: Buy "Dark Souls - Xbox 360” from Amazon Open-Box & Used and save 58% off the $39.99 list price. Product is eligible for Amazon's 30-day returns policy and Prime or FREE Shipping. See all offers from Amazon Open-Box & Used.
+ $7.99 shipping
Trade in. Get paid. Go shopping
Get free shipping with fast payment.
We are unable to process your trade-in order.
About the product
- Extremely Deep, Dark & Difficult - Unforgiving in its punishment, yet rewarding for the determined
- Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height.
- Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor
- Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game.
- As the player progresses, they must carefully choose which of their character's abilities to enhance as this will determine their progression style.
Customers who bought this item also bought
What other items do customers buy after viewing this item?
Special offers and product promotions
Dark Souls (XBOX 360)
From the Manufacturer
Enter a dark world filled with despair and threaded by hope where your ability to creatively strategize, learn and overcome unpredictable and unique challenges determines your fate. Dark Souls will demand your absolute concentration, unflinchingly punish your mistakes, but reward your ability to learn from death. Each challenge is a mind game met with endless combinations that will test your ability to creatively strategize a way to conquer unimaginable monsters and progress deeper into this bleak and forbidding environment filled with the un-dead.
Key Game Features
- Extremely Deep, Dark & Difficult – Unforgiving in its punishment, yet rewarding for the determined – learn to strategize freely and conquer seemingly impossible challenges. You will organically design your own gameplay style by developing your character and continuously trying different strategies to finally achieve successful progression.
- Fully Seamless World – Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height.
- Mastery Earns Progression – Contains 60 hours of gameplay, with nearly 100 uniquely despair-inducing monsters & an incredibly nuanced weaponry & magic spells system, the effectiveness of which is determined by combat situation, fighting style and character attributes. Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor, the number of weapons, the types of weapons, and the moves attached to the weapons.
- Network Play – Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game. Networked play allows users to cross paths with one another to enhance the single-player gameplay experience without destroying it.
- Flexible Character Development & Role Play – As the player progresses, they must carefully choose which of their character’s abilities to enhance as this will determine their progression style. Players can choose to play as a sword master and a wizard, for example.
- Community – See other real players and empathize with their journey, learn from seeing how others died, find and leave messages for your fellow players; helping them or leading them into death.
- Symbolic of Life & Hope – The Beacon Fire is an important feature of Dark Souls for many reasons. Though in gameplay it serves as a recovery and re-spawn point for players whose health gets low, it is also where players can emotionally share experiences with other players, and is the one place in the dark world where players can find a fleeting moment of warmth and calm.
Top Customer Reviews
1. Great looking and highly varied levels, enemies, mini-bosses, and bosses. DS is never the same.
2. Great sense of atmosphere.
3. Deep mechanics in terms of classes, character skills, strategies, play styles, and gear/loot.
4. High degree of difficulty but fair. No pausing (EVER), infrequent save points. You will die A LOT but there is always a solution to make problems easier. You have to learn, think, and study.
5. Online co-op.
6. Rewarding and obsessive. This can't be stressed enough. This game is pretty difficult. Over time, you will master combat and approaches to enemies and memorize levels and challenges. You learn as you die (repeatedly) but you eventually progress further. It can be hugely frustrating at times but that leads to immense tension and a unmatched sense of reward and accomplishment when you make the next save point or beat the next boss. Few games feed you the highs and lows of DS.
1. Shallow story that you have to piece together. Almost a non-factor in play.
2. Almost a complete lack of direction. It can be really difficult to know where to go and in what sequence to progress the game. Many areas are locked and it's unclear how to open them or some are just entirely too difficult for your current player level. Combine this with frequent dying and infrequent save spots and the game could become maddening. There are also tons of hidden passages, loot, and strategies that can be impossible to discover on your own. On top of that, you really have to do your research to figure the system of perks/attributes, skills, weapon characteristics, spells, items, etc. The game does not teach/tell you much so do your research online.
3. Steep learning curve for beginners in terms of difficult and mastering play.
4. Co-op comes with the downside of getting periodically invaded by other players who will kill you. This can be avoided by staying "hollow" or disconnecting your Xbox from Live.
5. See point 6 above. This game can be really frustrating and obsessive to point of consuming your every thoughts. Also when you die you loose XP which is maddening. Just let it go and plug on (that is one of the lessons of DS and is a great lesson to internalize in life).
I would recommend DS to someone looking for a 80-100hr type action RPG experience. The pros more than outweigh the cons. But, you need to know what you're getting into. For a first time player, consult Wikis and walk-through guides or risk total frustration. Also, some of the starting classes/perks are pretty important and choose the Master Key! When you succeed though, DS rewards like nothing else. It's reminds me of a bygone era of gaming before instantaneous saves and checkpoints made death totally inconsequential.
In this day and age, video game publishers learned that if nobody finishes your game, they don't buy the sequels. If you can't get through Space Ninja Vampire Massacre 1, are you gonna buy 2? So, over the last decade there has been a conscious effort to "assist" gamers so they can get through the adventure. Call of Duty and Assassin's Creed are great examples of this. Although Call of Duty is exciting, it feels like you're going through a war adventure on rails. You can't get lost, the game helps you lock onto enemies when shooting, and the Check Points are extremely generous. Assassin's Creed makes it really easy to kill bad guys and feel great doing it. Have you ever put the controller down and watched how many hits Ezio can take when he has 1 box left on his health bar? He can take about 5 more hits before he finally dies. You have a very friendly user map and markers show up in the real world to help you out.
Dark Souls does absolutely NOTHING to help you out. This is an open ended world where the following things can happen to you:
1) You can accidentally fall off of a cliff and DIE.
2) You can accidentally fall off of a cliff and DIE because you were running on a ledge and the camera bumped something, changing your run angle.
3) An enemy can knock you off of a ledge, causing you to DIE.
4) Enemies can critical hit you of they get behind you or parry your attacks. This will leave you almost dead if you are lucky.
5) Multiple Enemies can stab you at once. So, you're level 20, feeling pretty tough and you head back through that noob area. Well, if 3 enemies strike you at the same time, you'll DIE.
6) Some enemies have some lengthy combos and if you get hit by the whole thing, you'll be almost dead. If you get stabbed while you're getting hit with by the combo, you DIE!
7) The Drinking Potion animation is fairly long and you can get killed in this animation.
8) Some bosses have insta-kill attacks.
9) Other Players can invade your game and kill you. No seriously, they can.
10) There are traps that will kill you or leave you badly injured.
11) Some enemies are invincible until you get a special item.
12) Your sword collides with walls. That's right. Swing your sword... CLANG... it bounces off the wall and you get comboed by an enemy... and DIE.
13) You can walk through water, but guess what? There are pits in the water where you can fall... and DIE.
14) Some enemies are just as hard as Bosses. At some point in the game you'll fight one and DIE.
15) Enemy Spells and Arrows have Knock Back, which means if you're on a ledge and get hit by an arrow you get knocked off the ledge... and DIE.
16) Enemy attacks pass through each other, so it's possible to get spear comboed by 3 enemies in a hallway and DIE.
17) If you block a two handed attack, your stamina bar drops, the next attack knocks your shield out of the way and staggers you... leaving you defenseless.
18) You can get cursed, which lowers your MAX HP 50%!!! This stays even after you die! The only way to cure it is with a special item.
When you kill enemies, you get SOULS, which act as XP and Currency. If you want to level up, repair a weapon, buy something from a vendor, you need Souls.
Now, here's what makes Dark Souls an intense experience.
You carry these SOULS with you and when you die, you drop them! In order to collect them you have to go back to the area and pick them up. If you get killed on the way back, all those SOULS you dropped are gone forever.
But wait... there's more. When you die, you respawn at the last Checkpoint where you rested. And guess what? ALL of the enemies in the whole game respawn. Yup. So getting back to your SOULS is quite dangerous, especially when you die at a boss. You didn't think there would be checkpoints near bosses did you? Muhuahahahaha!
So, instead of Benevolent Game Designers helping you through an adventure, the design team of Dark Souls is purposely trying to kill you. There are enemy ambushes, traps, snipers, enemies with critical strikes, massive bosses, enemies that get back up after you kill them, floors that collapse, lava, etc...
Here's the typical situation. You need 10,000 souls to go up in Level. You are carrying 9,500 and you just ventured into a new area. The next Checkpoint must be close because you haven't seen one in a while. You slowly make your way through, wary of traps, ambushes, surprise sub-bosses, and cliffs. Every step is intense as your heart races. You suddenly see a new type of enemy rushing towards you! It's some kind of death knight! You have no idea what it can do or how many hits it takes to kill it. What do you do? Do you fight it? Do you run? Do you go back to the last Checkpoint, but doing so will respawn all of the enemies?
But something happens to you while you are playing this game. You start thinking strategically about every encounter. You learn not to fight 3 enemy spearmen in a hallway. You learn to lure them into open space where you can evade their attacks. You learn the weaknesses of every sub-boss. You start to study the timing and range of the enemy attacks. As you are doing these things you actually get smarter about fighting the enemies and better at playing the game.
Well, with all of these things going against you, you really do feel like a CHAMP when you do reach a new Checkpoint.
This isn't your typical story based RPG. In fact, very little is explained to you. You're an undead and you wake up in a medieval prison. You escape from your cell and battle your way through hell. There are NPC's in the game who tell you very little and not all of them are trustworthy. As I was playing, I really wished I knew more of what was going on. But the lack of information given to me added to the tension of the adventure.
The art Direction is very creepy and the monsters are things out of a serial killer's worst nightmares. There are a ton of different environments with their own creepy look and feel. From Castles, to dungeons, to dark forests, to catacombs, etc... The AAA titles (Assassin's Creed, Call of Duty...) look much better, but Dark Souls doesn't look bad.
The combat is like Ninja Gaiden where timing, angles, your health bar, and even your stamina bar all come into play. Because every fight is high stakes and the enemies are all dangerous, every fight against an NPC is exciting. When you hack your way through 5 or 6 guys without getting hit, you feel like a superhero. Every challenge in the game can be overcome if you are patient, observant, lucky, or persistent. You can also hang out in a semi-safe area and grind to level up 10 times to boost your character's abilities.
Character Customization: 10!
Make any type of character that you want and play any way that you want. You can be a tank-like fighter in heavy plate armor with a giant axe. You can be an agile fireball throwing mage. You can be a dual wielding thief. You can be a poison using assassin, specializing in speed and backstabbing...
When you Level up, you put a Skill Point on your Stats. Just about everything you do raises your character's Defense Stats. (You take less damage when hit.) Weapons have a requirement. So, if you find a HUGE SWORD and you want to use it, but the Strength Requirement is 20 and yours is 18, you can still use the sword two handed, and the animation will be a bit clumsy. As you increase your Strength, the animation will smooth out and you'll do much more damage with it. The same is true with armor. If you want to be agile, you should wear leather or chain armor, but if you want to wear plate armor, your dodge animation will be slower. It's up to you to find the best weapon / stat combo that fits your character.
Also, just about every piece of armor or weapon can also be upgraded to be more effective. Weapons do more damage and armor does a better job at protecting you. There are also loads of magic rings, items, and spells you can find throughout the world.
Although this is primarily a single player game, Dark Souls does wonders with Multiplayer. There are 3 ways in which Multiplayer is used. The subtle way is that you can see other Players playing their games as ghosts that pass you by and fade into the distance. If they die, they leave a bloodstain. Touching the bloodstain will show you the last 5 seconds of their life. So, if there's a seemingly clear hallway, you touch a bloodstain, and you see the other Player's phantom run down the hallway and suddenly drop dead, you know there's a trap or an ambush somewhere. Player's can also leave messages for other Players. Write it in your game and it shows up in theirs. "TRAP ahead" "Be wary of Sniper" "Weakness: Head" "Illusory Wall" "I DID IT!" So, even though the game designers are trying to make your life hell, you get the feeling that you and all of the other Players are in this together. You may have died 10 times at a boss, but when you see "I DID IT!" you know that someone else just beat it in their game, so there's hope for you. You can also invite Players into your game and play Co-operatively until one of you dies. You can also invade other Player's games to fight them in a 1 on 1 duel. I thought I was pretty tough, so I started invading other Players' games. Some of the other Players were twice as strong as I was. But it really is interesting to see the different types of characters you can make. I was a Thief with chain armor, a small shield, some magic, a bow, and a longsword. I fought against a knight with a sword that was bigger than me. A pyromancer who threw massive explosions. A warrior with a giant hammer. A dual wielding assassin. etc... I was amazed at the different looks and abilities of the other characters.
There's some gore, blood, scary monsters, but no swearing or nudity. This is also an incredibly hard game.
Replay Value: 6/10
It took me over 60 hours to finish and there is a New Game+ Mode where you can play again with all of your stats and items. The enemies are a bit tougher this time around though. There are two (short) endings to the game, too.
This is one of the most intense games you will play and if you finish it, you've got bragging rights! The reason it's only an 8/10 is because there are quite a few areas of the game that just feel cheap. You can also screw up your game completely by accidentally attacking or killing an NPC. Yup, you can murder any NPC in the game and you usually get a cool item, but once they're dead, they're gone. The game also fails to explain things to the Player. The items descriptions are fairly weak, so you don't know what an item does until you use it. You have no idea how to upgrade your weapons until you actually start upgrading them, there's no map and no indicator that you are in a tough area, and in many instances you really have no idea where to go. I think 90% of the people playing this game will have to consult a walkthrough at least once.
Buy this game if you consider yourself a Hardcore Gamer and want a challenge!
Buy this game if you really want a dark / creepy action RPG!
Buy this game if you love deep character customization!
Avoid this game if you have a life or want to maintain a healthy relationship with a spouse or children. This game takes dedication and concentration to finish.
Avoid this game if you don't like dark games. Dark Souls has Dark backgrounds and Dark themes.
Avoid this game if you get frustrated easily. Losing 10,200 Souls because you got ambushed by an enemy and fell off of a cliff is incredibly frustrating!
If you liked this game for the challenge, check out Bayonetta and Ninja Gaiden 2.
If you liked this game for the RPG elements, you need to try Skyrim and Oblivion.
If you like medieval horror themes, definitely check out Castlevania!
If you finished this game, you are a badass!