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About the product
- GamesRadar - "FORGE looks like it'll be a great romp for gamers looking to test their skills without investing hours into acquiring gear before they can compete."
- MMORPG.com - "Face-Punchingly Good PVP... I can tell you that while Forge may be difficult to describe to the uninitiated, its gameplay will be instantly comfortable to aficionados of the MMO and FPS/TPS genres."
- MASSIVELY -"...there's a lot to love about Forge, and I think that anyone who gives the game a fighting chance will find something about it to keep him around... I think Forge definitely deserves our attention."
- Penny-Arcade - "It’s every bit Team Fortress 2 as it is World of Warcraft, but somehow it all feels tight and solid in design. Classes feel balanced, game play is smooth and familiar, and the overall visual aesthetic is rich in detail and life."
Forge is an online, class based multiplayer shooter set in a unique fantasy setting.
The Forge Starter Edition Pre-Order includes:
- Founder’s Title
- Invite to the currently active Closed Beta
- Digital Download copy of the retail version of Forge on release
A malicious being named The Devourer has swallowed the great pantheon of gods. Seeking escape, the trapped gods have deceived great warriors, zealous adherents and placed them on a faceless world called FORGE, designed sacrifice the weakest of these warriors in order to grow their own power. Choosing one of five unique warrior classes, the player must battle head-to-head with other players in a bid to free their god from the clutches of The Devourer. Armed with a set of powerful and unique abilities as well as a powerful and deadly ally, each warrior must overcome the varied challenges of Forge where every kill is a sacrifice and every sacrifice brings them one step closer to freedom.
|OS:||Win 7, Vista and XP/td>|
|Processor:||2.0 Ghz Dual Core Intel/AMD|
|Hard Drive:||5 GB|
|Video Card:||Direct X 9.0c compliant video card with 512MB of RAM|
Top Customer Reviews
Forge unfortunately differs in that it isn't yet a finished product. Game variants, settings, level-up options... all areas with holes still present. The developers have stated that completion of these aspects are among other future additions to the game, but my fear is that the missing pieces will come to the consumer at an additional cost. Five dollars for a new armor skin on your Shaman, or for a new bundle of maps. I hope this will not be the case, as it would make the initial price tag unjustified.
A FEW MORE TECHNICAL DETAILS:
- Forge doesn't reinvent any established classes, but it portrays them excellently. The streamlined polish to their abilities and differences in things like movement speed and durability between classes work well.
- Aiming is done with crosshairs, the way it would be in a first person shooter. movement of the mouse changes the direction you're aiming, which is uncommon in MMO style input and allows the left and right mouse buttons to actually be of use. Controls also translate to a gamepad very well.
- The ability to browse servers as well as gain experience is present, contrary to what you may have read in old posts. But some class customization options and two featured game types are still unavailable.
Gameplay: Fluid mostly. Ranged v Ranged or Melee v Melee being the best matches. There is Wall Jumping which is pretty awesome, and a Rocket Jump style spell on the Pyromancer which is also one of my favorite spells. Class balance is a bit out of whack but they have been fixing it little by little with each patch. They have fixed big problems immediately when mentioned, even apologized for not catching it.
Content: Felt limited at first but they have been introducing a lot of new stuff -really- quickly.
The game is a first person shooter style, but the only part that matters is actually hitting the other player, not where. So remember aim for the center of people's bodies because headshots hit but don't do any additional damage. Also: Arrows actually stick in people you hit!
I hate to say this but: Expect to die when learning, this isn't like other games. I'm not the best out there and it took me many a round before I could even properly remember all my keybinds. But once you get a hang of it the game is -AWESOME-.
TL;DR : (If I like where everything goes in the future i'll give 5 stars, but otherwise) It's about 4-4.5 right now. I would recommend this game over A LOT of others in the current market, especially if you're bored with MOBA and WoW clones.
After getting my hands on the Alpha I was hyped even more. They keeped the promise.
Gameplay feels fluid, aiming system is intuitive, movement feels right. As we are in Beta right now I'll share my opinions about changes and additions which were implemented.
Developer - Player communication:(5+/5)
That's the point I wan't to start with because it's totally different to every other game I played. The team actually cares for their customers, they even playing from time to time on the official servers and joining community voice server. You can have a good time but also sharing your concerns directly with them. Most of them are active forum members too.
So far the best user-dev communication I ever experienced.
Unreal3 engine. Tweaked by DarkVale itself.
Outstanding - nothing more to say.
Pretty detailed characters and weapons so far and even going to expanded and improved in the future.
Pretty fluid, animations feel right. There are no bugs like flying above the ground or getting stuck on things where you didn't wanted to run.
You start out with pretty standard FPS controls WASD but you can change it to your preferences.
Move your mouse over an enemy and click to cast your spells. If you hit the hitbox the enemy gets danage if you missed nothing happens. Pretty simple. Hitboxes are large but it still requires skill to hit somebody because of advanced mechanics like LoS casting and stuff.
You can block every incoming ability but have to sacrifice your resources to do so. Press left mouse button to cast your main attack and right click to block - simple. Every character has 8 abilities, completly designed around him. Some needs small tweaks which DarkVale is doing while I'm writing this, but overall they're balanced.
Currently there are 5 implemented, going up to a total of 12. In for now Pyromancer (mage like), Shaman (healer), Warden (tank), Assassin (rouge like), Pathfinder (hunter like). Launch of Ravager (melee dps) is imminent. You can choose your class at the beggining of a match but are allowed to change it as often as you want. If there is a lack of healer just switch to one!
As for now you gain experience points through playing, you can spend them on any class you want in order to unlock rewards. Mostly visuals / titles - no gamebreaking stuff. There are also other customization points but going into them yet would be to confusing. As for now the only playable gamemode is CTF but others like TDM and Arena are already implemented but not playable.
There is a guild / group system coming to make sure you're able to play with your friends.
I'm hyped for another thing aswell: There will be side-grade abilities which can be unlocked through the leveling system. Which leaves you the option to adapt abilities to your own playstyle.
You are able to wall-jump. Which adds another gameplay element.
New user experience:(3/5)
In the upcoming patch there will be a dedicated new player map and an improved tutorial which is lacking at the moment due to the Beta stage.
You need to get used to the abilities and gameplay but once you get the hang of it it's legendary.
After release you will be able to rent servers worldwide sponsored by a server company.
As for now there are EU/US/NZ servers by DarkVale.
Sound and effects: (no rating)
As for now a lot of sounds and effects are placeholders so can't be rated.
The already implemented effects look stunning tho.
Thanks for the read.
See you ingame.