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About the product
- Become Death - The most feared of the legendary Four Horseman.
- Epic Universe - Unlike anything the player has seen before, delivered in the unique style of Joe Mad.
- Player Choice & Customization - Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death.
- Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, skill trees and endless equipment combinations.
- Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before.
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Deathinitive Edition Features:
- Darksiders 2 with All DLCs* included and integrated into the game, offering a total playtime of more than 30 hours *(Maker Armor Set, The Abyssal Forge, The Demon Lord Belial, Death Rides, Angel of Death, Deadly Despair, Shadow of Death, Mortis Pack, Rusanov's Axe, Van Der Schmash Hammer, Fletcher's Crow Hammer, Mace Maximus, Argul's Tomb).
- Improved Graphic Render Engine for higher visual quality especially in terms of lighting and shadows.
- Improved and reworked level, character and environment graphics.
- Running in native 1080p resolution.
- Reworked and tuned game balancing and loot distribution.
What starts with War, ends in Death.
Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother's name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation.
Darksiders II follows the exploits of Death, one of the four horsemen of the Apocalypse, in an action-packed tale that runs parallel to the events in the original Darksiders game. This epic journey propels Death across an expansive gameworld as he tries to redeem his brother, War, the horseman blamed for prematurely starting the Apocalypse in Darksiders.
Like the original Darksiders game before it, the second iteration of the series is primarily a hack ‘n slash adventure. The game takes place across netherworld environments, including 'The White city', an outpost where angels live, and 'The Eternal Throne', a floating fortress where the Lords of the Dead stand guard over souls that need to be cleansed. Although Death is the most feared of the Four Horsemen, his physical abilities are very different than his brother, War. Death is far more nimble, and relies on a combination of melee and ranged attacks. In combat Death's primary weapon is his huge iconic scythe, with a wide range of other weapons and usable items that must be gathered as the game progresses. Weapons can be dual-wielded, upgradable armor can be acquired for protection and Death has access to his terrifying and powerful mount, Despair.
Unlike anything the player’s seen before, delivered in Joe Mad’s unique style
Traversal: Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before.
Become the most feared of the legendary Horsemen, able to destroy entire worlds
Player Choice & Customization: Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death.
Explore startling gameworld environments reminiscent of heaven and hell
Replay-ability: Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, skill trees and endless equipment combinations.
What starts with War, ends in Death. Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother's name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation ... Death inactive Edition Features: -Dark siders 2 with All DLC included and integrated into the game which offers a total playtime of more than 30 hours -Improved Graphic Render Engine for higher visual quality especially in terms of lighting and shadows -Improved and reworked level, character and environment graphics -Running in native 1080p resolution -Reworked and tuned game balancing and loot distribution
Top Customer Reviews
For starters, while the frame rate is only stable after the game has been installed, the game itself has received a native resolution bump to 1080p, with some of the textures redone and the lighting also reworked. While the art style was fairly future-proofed before, it now looks stunning, and it really brings a new appreciation for the amount of detail that goes into the character design. It might take a side by side comparison to notice in screenshots, but it is a noticeably sharper experience.
Next, with all the DLC included, the game takes a similar approach to Dark Souls II: Scholar of the First Sin. Former DLC weapons and armor are now scattered to be guaranteed drops from certain chests, and some of them seem to have even been tweaked to a higher level, more appropriate to when you find them compared to the original release where a level 2 character might receive level 10 armor and weapons right off the bat. DLC areas are now locked off until you beat a corresponding boss in the story, giving them a better context within the overall package.
For those new to the series, Darksiders combines elements of many other games into one package; in the case of this one, you have the platforming style of Prince of Persia (in particular the 2008 game, with some of the animations being outright dead-ringers of Nolan North's Prince), combat reminiscent of God of War or Devil May Cry, an RPG character progression system with side quests and skill trees, and a main quest progression that puts you through dungeons heavy on puzzle solving (in some cases complete with the "new item to solve puzzles and beat the boss" mechanic) in the vein of The Legend of Zelda. From a critic's perspective, this basically leaves the story and world as the only things that are completely (or at least mostly) original, but from a gamer's perspective, it feels like a game made by fans of those other games making a mish-mash that they wanted to play. You either like the way the game combines the elements or you don't, though I personally do. It's such a shame to me that they missed out on the opportunity to make the game run at 60 fps as that would have significantly affected the game, especially the fast-paced combat, for the better. Were this a professional review I might try to delve more into the specifics of combat or the dungeon puzzles, but I won't do that here.
In this day and age of boasting how pretty your game is with a specifically placed screenshot or trying to show how improved the new remaster is, it's easy to scoff at a game because it makes a pretty bad first impression and even when running properly doesn't show much immediate improvement over the original (to beat a dead horse, it runs at 30 fps with some frame drops the first time or two you play... on hardware a generation newer than the original). However, with the way the game integrates former DLC and the numerous tweaks and improvements over the original, combined with the budget price, I would say this package is worth getting for anyone who hadn't played the original or never got the DLC. I cross my fingers for future patches that improve the game even more.
I really loved the first game where (LoZ - like) You'd find tools that give you new abilities or open up the world for traversal rather than having to deal with weapon/item drops. In the previous game your skill mattered much more than if you had a 'blue' or 'legendary' piece of equipment. I like the idea of talent trees and giving some diversity with allowing different weapons equipped - I just wish it was back to the original formula where you don't have to grind enemies for drops, or manage inventory. These games are very story driven and I want items/upgrades and a system that works with the story driven urgent plot-line. I don't blame Nordic Games for wanting to explore and try out something new, but in my opinion it wasn't a fun element and I hope it reverts back.
I haven't finished it yet, so I can't speak on the endgame or the story as a whole, but I"m having fun - visuals are great, and I'm looking forward to how they explore more on the four horsemen