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About the product
- Tons of pro riders.
- More than 1,500 tricks.
- Eight new environments.
- Customizable characters.
- Two-player action.
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See what a spiderman looks like with no hands, no feet and no bar spin! Featuring the top 14 BMX pros, Dave Mirra Freestyle BMX2 lets you create more than 1,500 pro signature freestyle tricks that you've only imagined. A trick modifier and S.I.K. system easily maps the rider's motions from one trick to the next, so the transitions are smoother than ever before. 3000 polygons show minute details, like the bike's individual spokes and even the color of the rider's eyes. Made in USA.
Customization is key in Dave Mirra Freestyle BMX 2. In this release, players can create their own riders (or ride as BMX champ Dave Mirra, Ryan Nyquist, and others in an impressive posse of BMX pros), choose their own sponsors, and even design their own parks in which to complete a variety of challenges. As players progress through the game, they'll earn the respect of fellow riders. The ultimate, though, is to unseat Mirra himself as king of the BMX hill.
Dave Mirra Freestyle BMX 2 also supports up to 12 players and features 10 multiplayer games, including an extreme bikathalon competition. Also, the release includes eight additional game levels, and they're four times beefier than before. Tear and trick through a total of 11 levels with this edition. The game is completed by integrated traffic, including moving cars, trains, trucks, and even other riders and pedestrians.
The open trick system in Dave Mirra Freestyle BMX 2 holds more than 1,500 tricks and signature moves--many of them motion captured off Mirra himself. And a fitting soundtrack accompanies the game, featuring cuts from Ozzy Osbourne, Methods of Mayhem, the Cult, Godsmack, and others.
Top customer reviews
As for other improvements, the framerate problems that troubled the Dreamcast release have been alleviated, but have not gone away. They're most apparent when you shatter breakable glass in the game (the awnings on the commercial district level come to mind). A note to Z-Axis: If eyecandy cripples the framerate of your game, PLEASE turn it off!
For people not familiar with the Dave Mirra series, be forewarned that the trick engine (particularly getting air on halfpipes) is very subtle, and will take a while to get the hang of. Getting a feel for how to get big air on halfpipes is crucial to the game, and not immediately obvious. While rentals are encouraged, remember that you won't necessarily pick it up immediately.
Naturally since this edition of Mirra is on the PS2, you have the general benefit that everything is bigger, prettier, etc.. As has been mentioned, the levels are enormous, and it's quite possible to get lost on them. (I would dare say that the "destroy 4 Foos scattered around the level" challenges are a bad idea at this point). Luckily, in some levels (the Woodward Camp and Devil's Peak), there are moderately helpful signs to tell you where you are and where other areas are in relation.
One aspect which was good to see is the park editor. Where the console Tony Hawk 2 park editor was simplistic and restrictive (though a very good first effort), the Dave Mirra 2 park editor looks to be very sensible and versatile. I haven't played too much with it, but they made some very good decisions and it looks like you'll be able to have parks with real flow to them, which is very encouraging.
This game does have some problems, however. The item collection idea gets awfully tedious in such large levels, as does the Mirra system of having different classes of challenges per level, progressing from rookie through amateur, pro, and hardcore, up to insane. You can't see (and therefore complete) higher-level challenges until you've finished all of the challenges at a given level, which is annoying when you've thrown off 900s and high fastplants in early stages only to find out that you need to do it again because the game didn't see fit to credit you with ones done earlier.
In general, Dave Mirra 2 could stand to benefit from being more like Tony Hawk 2 in terms of game structure and level design. Mirra has a phenomenal trick engine, which is very thoughtful and unique in a genre filled with games where their only good aspects are stolen from Tony Hawk. If only that engine could be mated to the polish and all-around fun of Tony Hawk, we'd have a real contender here. However, the Mirra levels are simultaneously too expansive and too cluttered. It's far too easy to get hung up on edges and just dump, and there are real problems with areas where the level does not behave logically with what's displayed. In particular, in Woodward Camp, the first level, there's a platform that you can clearly see under, but can't ride under. Why? This makes no sense, it's different from other platforms in the same level, and just serves as an annoyance. In one of the more difficult challenges in the game, also on Woodward, you're asked to grind a long series of rails, starting with a short rail that you need to jump off of at an extreme angle (and distance) to get to the second one (There's a cheap way to get around using the first rail, but I consider it a bug more than anything). This is already a difficult challenge, but it's made more aggravating by the fact that the grindable surface of the rail ends about 5 feet before where it looks like it should. It's these kind of visual inconsistencies which only serve to aggravate the player.
All griping aside, however, I highly recommend Dave Mirra 2. There's annoying problems with it, but games of this genre really come down to the engine, and Mirra has that in spades. Not only is it fun to play, but it's a remarkably sensible attempt to truly model freestyle BMX trick formation. Most importantly, it's a good trick engine whose good qualities aren't ripped off from Tony Hawk. The world needs more games with this kind of creativity, and I recommend the game not only on the grounds that it's fun (which it is, mostly), but that this kind of game manufacturing needs to be encouraged.
aside from being rusty! I would definitely recommend it to anyone who enjoys Tony Hawk Pro Skater type game play, or just enjoys biking games in general.