Dawn of Discovery - Nintendo Wii
About this item
- Explore the beautifully detailed world and discover new places to create your civilization
- Set up trade posts in the spice mines of the Orient and explore new trade routes to keep your nation growing
- Learn from other nearby cultures to expand your horizons and master the challenges of establishing a society
- Seamless user interface delivers multiple game play modes and faster player rewards for both long or short play sessions
- Exclusive multiplayer modes across platforms
Product information
| ASIN | B001VJ2DPY |
|---|---|
| Release date | June 23, 2009 |
| Customer Reviews |
4.0 out of 5 stars |
| Best Sellers Rank | #63,523 in Video Games (See Top 100 in Video Games) #934 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Package Dimensions | 7.5 x 5.3 x 0.6 inches; 3.53 Ounces |
| Type of item | Video Game |
| Item model number | 008888174493 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.53 ounces |
| Manufacturer | Ubisoft |
| Date First Available | January 1, 2009 |
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Product Description
Ubi Soft's Dawn of Discovery takes place in the year 1404, when King George's land is suffering from droughts and famine. The king calls on his two sons, William and Edward, to acquire new territories in order to produce enough goods to satisfy the needs of his empire's inhabitants. Whereas Edward suggests aggressive means to collect the badly needed resources, while his William suggests a peaceful solution, to explore new and unsettled lands in the south of the kingdom. With the blessing of his father, William heads south to the Orient and returns with valuable new technologies such as the water pump that allows dry lands to be cultivated in order to produce food for the people. Although there are still unsettled needs within the kingdom, and you are given the task fulfilling those needs while expanding and sustaining the vast society. Build your civilization and make history along with a friend in the 2-player co-op mode for Wii Accessible for everyone from beginners to pros Intelligent help system offers contextual hints for any situation In-game encyclopedia includes illustrated tutorial filled with tips and strategies for building your civilization
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In this game, there are two options for play. In one, free play, you can build however you wish and everything's open to you. In the other, you go through a questline that gives you various missions to complete as you play a young, handsome prince developing islands for his father and facing antagonism from his older, more cynical, possibly treacherous brother.
The dynamics of raising population and meeting the population's needs is pretty similar to the PC version, though simplified, as one might expect. You lay down houses and get resources to your citizens; they in turn advance their huts to bigger and grander houses and want different and more complex resources and resource buildings. The more citizens you have, the more money in taxes you get, but the more difficult it can be to meet their various demands. You explore the world in your little ships and find islands that can provide resources and room for more citizens. One major strength the Wii version has over the PC version is that resources are pooled between all your islands, so most of the hassle of making resource-chains and supply-routes is eliminated entirely. If you make spices in one island, ALL your islands get access to it. It's terribly convenient and a welcome change. You also can buy "treasure maps" to explore the seas and find buried treasure, which tends to be resource-based, like "10 tons of tunics" and the like. Specialist NPCs roam the seas as well, and by completing their mini-quests, they can be persuaded to come settle your islands to provide further benefits (my favorite is the NPC that extends rat-catching services to your islanders). Oh, and pirates also lurk the seas and will be happy to divest you of the treasure you just found.
The quests are generally easy to understand and complete. After you finish a mission in the quest, you get a scorecard and then you can start the next. The game doesn't tell you what the purpose of the report card might be, nor how to accomplish each mission with a A+ report card, and I didn't notice a way to go back and replay a mission. In the same way that you generate "honor" in the PC version of the game, you generate honor points here that you may use to buy advancements and benefits for your game, such as the ability to build noria, or irrigation systems, or a way to make your houses advance faster. I found the quest cute but ultimately not too interesting and made my way to the free play part of the game, which I found to be a lot more stimulating. After setting up how you want the free play game to work, how big you want the islands to be, etc., you can start anywhere you wish and have fun.
If anything, my main criticism of the game is that it does seem a bit repetitive; once you figure out the supply/demand dynamics, it's not as challenging. I also really wish the islands were bigger. Whatever happened to continents?
The game has absolutely lovely graphics, non-irritating music, and a great level of detail. The gameplay itself is smooth and easy to learn, gracefully translating what could be really complicated concepts into a solid experience. Obviously there's nothing in the game that should offend parents or children, and the game seems like one that even elementary-aged kids could learn and enjoy. It's not that hard to get up to speed on it, and once you get the hang of it, it's not that hard to get decent at, but it takes time to get the hang of it and get really good at maxing out citizens and keeping them happy. Plus, it sounds like the same voice actors from the PC game returned for the Wii game, and it was cool to hear them again--like hearing the voices of old friends.
I'm not sure that die-hard fans of the PC game would be totally into this, as it's so simplified, but it's a neat change of pace and probably a lot better for kids as it's, well, simplified so much. I got it because my husband doesn't let me play on his PC as much as I'd like and sometimes a girl just wants her Anno fix, and this nicely satisfies that itch.
My only disapointment is the claim that it supports two players. This is entirely untrue, the second player merely has the ability to launch fire works with his controller. Unless your second player is a barely coherent vegetable and you have a high toleration threshold for distraction this will not appeal to you or a semi-sentient second player.
Otherwise a fantastic title that fills the gap for a quick pickup strategy game.