Ticket To Ride - Europe
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- A fast-paced, award-winning board game
- Connect iconic European cities and build train routes to earn points
- Introduces Ferries and powerful locomotive cards to claim unique routes
- 2 to 5 players, 30 to 60 minutes, ages 8+
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From the manufacturer
From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe.
Players travel across Europe to score the highest total number of points by claiming routes between two cities, completing Destination Tickets, and competing to claim the longest continuous path of routes across the map!
The map board of Europe offers aspiring train magnates plenty of options to create their strategies. Will you risk a trip through Switzerland's dark Tunnels? Perhaps you’ll venture forth on a Ferry across the Black Sea? Or maybe you’ll erect lavish train Stations in the great capitals of the old empires!
With the introduction of Ferries to Ticket to Ride Europe, players will now utilize powerful Locomotive cards to claim unique routes not possible in the original game.
Tunnels are another feature in Ticket to Ride Europe offering players a unique experience where they are never sure how many train cards it will take to get through until they try!
Ticket to Ride Europe's new Stations will allow players to utilize routes that are not their own to fulfill Destination tickets. However, those who forgo this help are awarded additional points at the end of the game!
Players can now experience First-Class accommodations with the introduction of larger cards that display the beautiful train cars art and routes across Europe.
Using a compatible Echo device, say “Alexa, launch Ticket to Ride Europe” and be taken on a guided tour from the beginning to end of the game. No rule book is needed. You can even play against Alexa!
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|Are batteries required?||No||No||No||No||No||No|
|Item Dimensions||11.75 x 11.75 x 3.00 inches||11.75 x 11.75 x 3.00 inches||11.80 x 11.80 x 3.00 inches||7.75 x 4.25 x 1.20 inches||11.60 x 11.60 x 2.20 inches||11.75 x 11.75 x 1.50 inches|
|Item Weight||2.76 lbs||2.80 lbs||—||0.75 lbs||2.87 lbs||2.43 lbs|
From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe. The second installment in Days of Wonder’s best-selling Ticket to Ride Series of train adventures, Ticket to Ride Europe takes you into the heart of Europe. In addition to the new board map, it offers you brand new game play elements including tunnels, ferries, and train stations. We've also upgraded you to First-Class accommodations with larger cards, new train station game pieces, and a lavishly illustrated game board. Like the Spiel des Jahres winning original, The game remains elegantly simple, and easy to learn. Ticket to ride Europe is a Complete, new game that does not require the original version and is guaranteed to offer you hours of enjoyment.
The official Alexa skill takes players on a guided experience from setup to the end of the game and features unique sound effects and music. No rules are needed after saying “Alexa, launch Ticket to Ride Europe.” The skill also allows a person to play against Alexa.
From the Manufacturer
Get ready for a new train adventure as you travel across Europe with Ticket to Ride - Europe, the new edition of the worldwide hit from Days of Wonder. From Edinburgh to Constantinople and from Lisbon to Moscow, the game will take you on a ride to the great cities of turn-of-the-century Europe. More than just a new map, Ticket to Ride - Europe features brand new gameplay elements including Tunnels, Ferries and Train Stations. Plus, we've upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated gameboard. Like the original, the game remains elegantly simple, can be learned in three minutes, and appeals to both families and experienced gamers. Ticket to Ride - Europe is a complete, new game and does not require the original version. It is for 2 to 5 players, and it takes 30-60 minutes to play.
Very lightly used, all pieces present. Like new!
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As for the game, itself, I do like TTR USA more. Europe adds a different level of play. It was a little odd with the ferries and tunnels. You have to have multiple locomotives in your hand, just in case. I felt like we spent more time accumulating cards that we may or may not need instead of actually playing. It was nice to play on a different map.
We had purchased this game and was not able to open it during to life circumstances until almost a year later. We received a counterfeit version with 5 train stations, missing red trains, and bubbly paper on the board that wasn't glued properly. I didn't think it was a counterfeit because the cards, box, and game board all had that linen-look finish, but it was!
We knew we were way past the 30 day return window, but Amazon has been good to us in the past and we read on some board game forums how Amazon exchanged their game past the return window, so we gave it a try.
The Amazon associate we talked to, while kind, was wholly unhelpful. He just kept repeating, "I am not authorized to approve." over and over. I'm hugely disappointed in how Amazon has handled this. Like I said, we were past the return window (our fault), but Amazon has knowledge of these counterfeit games. I'm more upset in the fact that these counterfeit games are completely unregulated. My family has played one game with it before we realized it was an incomplete game so I have no idea what substances my family was handling (lead? asbestos?).
Amazon did not care.
Our associate kindly offered us to buy another game.
We regularly buy games from Amazon and will no longer do so.
But first! I do have to report that the first game box that was shipped to us was damaged (no damage on the box it was shipped in). I didn't bother opening it to see if there were missing game pieces, I just ordered an exchange. The new game arrived two days later - no damage and no missing pieces. Reading the reviews, a lot of people have this issue. This shouldn't be happening! But at least the exchange process was easy.
Interesting game play features:
1) Train stations - Train stations allow you to use a single claimed route of one your opponents to connect two cities. If the city in which you place the train station has multiple claimed routes originating from it, you need to specify which connection you are using. Knowing that you won't completely ruin your planned path when someone claims a route you wanted adds a bit of relief; however, you still have to use train stations sparingly. You only get 3, and for any unused stations, you get 4 extra points at the end of the game.
2) Tunnels and Ferries - This map has both tunnels and ferries. This adds many complications to your strategy while claiming routes. The most obvious being that for ferry routes you'll need locomotives (wild cards) and for tunnels you may want to have a few extra cards of the color route your claiming, or perhaps some extra locomotives. On maps that only have ferries or tunnels, the people I play with tend to be less motivated to pick up wilds, especially with Ticket to Ride: US, which is tunnels only.
3) Only 3 Long Routes - The map has two routes that are 6 train cars in length (15 points) and one that is 8 train cars (21 points) and all three are either a tunnel or ferry route. The US version had multiple routes along the top that are 5 or 6 train cars long. Claiming those routes, coupled with the destination tickets connecting the east and west coasts can allow you to rack up a serious amount of points and take a commanding lead over your opponents. With a fewer number of high point routes, and the fact that these routes are harder to claim, you may find yourself changing your strategy a bit.
4) Only One High Point Destination Ticket per Person - Each player only gets one high point destination ticket (blue background) at the start of the game and the rest are placed back in the box. You can choose to discard it before game play starts, but you won't get a chance to pick up another.
4) Regular-Sized Cards - This may sound silly, but it drives me crazy that the US version has smaller sized train cards and destination tickets. It makes it annoying to sort through the cards in your hand if you have a lot of train cards. It's also annoying to shuffle the decks. Luckily, the cards for the Europe version are a normal size (think traditional set of cards). As it should be!
+ More complex than the original with the addition of locomotives, tunnels, and stations. (Stations aren't in Nordic.)
+ Plays up to 5 players, a potential improvement on Nordic if you play with larger groups.
+ Some cities will be more familiar and easier to find than in Nordic. (And easier to find if you're European!)
- Art is not as pretty as in Nordic and the cards feel slightly lower quality.
- Compared to the US edition, the cities may be unfamiliar and harder to find for American players.
- While it scales from 2-5, it does not play as smoothly with 2-3 players as Nordic does. If you are only/mainly playing with 2-3, I'd highly recommend Nordic over either Europe or the US versions.
Overall this a really fun game that can be enjoyed with just about any group. It is strategic enough to hold your interest while simple enough to teach in 5 minutes. If you already have the US Ticket to Ride, it's worth getting this one for the added components which make it a slightly heavier game.
Top international reviews
The idea of the game is to claim train routes across turn-of-the-century Europe. You start off with some 'tickets' which describe the cities you need to join with train routes. You claim routes by collecting sets of cards, so fundamentally Ticket to Ride is a set collecting game in the rummy family. What makes it special is the contention over the train routes as each player tries to complete their tickets.
Points are scored for joining neighbouring cities together by spending sets of coloured cards you have collected. You also get extra points at the end of the game for each ticket you have completed...and points deducted for tickets you failed to complete. There's also a bonus at the end for the longest contiguous train. The fact that players tickets are hidden to the end means that the winner is not known until the end of the game which keeps interest up until the end.
The Europe edition adds some extra rules which we omit when playing with the kids at their current age. 'Ferries' require you have a certain number of wild cards as part of your set. 'Tunnels' have a potential hidden cost (of extra cards of the same colour) and 'stations' allow a player to use a line owned by another player.
The board and components are excellent quality. The board is very large and folds out to a 2 by 6 square rectangle, where the square is just a little smaller than the box. The map is very nice and the markings very clear. The plastic trains and stations are very quality and the box includes some spares too which is a nice touch. The cards are a good size too but, because this is a set collecting game, require a lot of shuffling.
The game is good fun for adults but I found my children lost interest after a few games. I think it may come back into its own when they're a bit older: probably an 8- or 9-year-old would enjoy it.
Note that the map depicts Europe during industrial revolution with the city names in their local language and historical names from the time, so bear that in mind if you're looking for an educational toy.
Game-play wise, the European version shares most of the same game mechanics as the original USA version. But with a few additions. Players have the option of building a Station to complete a route over someone else's railroad.
This game can be played with a minimum of 2 players, or up to a maximum of 5. It's great fun. There are expansion sets available that let you play with new board layouts If you already own a starter set - of which this version counts as.
I had read reviews saying this game was good for 2 players and they weren’t wrong. We have played it a couple of times a day for a few days now.
The basic aim of the game is to build train tracks to connect various cities, with points scored for every route you build. You are given tickets which allow you to get extra points for building tracks between two particular cities.
It takes a full game to figure out how to play all the rules, but it is fairly straightforward to set up and play and once you’ve played through it once you’ll get the idea.
We have played this about ten times now and every time the game has been really close, coming down to getting one ticket or the longest track.
This game has some of the great things about monopoly, but the huge negative I find about that game is that some players are out of the game early and you usually have a run away leader, knowing it’s only a matter of time before they win.
This game keeps you guessing and keeps everyone in the game to the end. There’s something really satisfying about turning over your tickets and declaring the routes you’ve completed for extra points and counting the trains for the longest track. It really means whatever the scores throughout you never know until the end who has won.
Most board games need you to have 4 or more players to make it work, this plays really well with two.
The cards and pieces are good quality and I like the element of learning a bit of geography as well, I don’t think I could have pointed to Constantinople on a map or Europe before playing this, but I could now!
I haven’t played this with more than 2 players yet, but am looking forward to it and can see how it will change the tactics of the game a bit with more people trying to claim the same routes.
One thing to point out is you need a bit of space to play it, the board is large and once you lay out all of your trains, cards and stations the table is covered in bits.
This is one of the best board games I’ve played, particularly for 2 players.
A big board game that looked fun, with some thought and tactics required but not overly complicated. And a game that didn't drag on forever and never finish...cough...Monopoly...cough!
From reading other reviews and opinions, I decided on the "Europe" version rather than the original USA version. I wasn't disappointed. Living in the U.K. made this an easier choice as well, being more familiar with the European countries.
The first run through was a bit slow, mainly due to learning the rules of the game. But now most games take around 30-45 minutes. Long enough to have substance and keep people interested but not too long to get bored.
Some people that I have played with aren't used to this longer format having only played faster paced, tradition board games. As such they try to rush through. So most importantly, please go slow and keep well on top of points being scored as on a few occasions we lost track and had to do a re-count. This can be annoying and time consuming but is a flaw of the players and not the game.
It would have been nice if the train pieces were made from heavier wood or metal rather than the current plastic. I get that this would bump up the price quite a bit, so I do understand why this is not the case.
However, on a few occasions we did knock the board a few times sending pieces flying. This could have easily and cheaply been fixed by making recessed spaces on the board where you place you counters.
Apart from that, this will make a great addition to any board game collection and is a great jumping on point for introducing others to more in depth games such as Catan or Alhambra. And leading them away from the bores that are Monopoly and Cluedo!
My only comment is..... for kids learning geography it would be great if the names were in current day language....as Constantinople is now Istanbul... and it would also help if each country was shaded a different colour and then it would say the country too....ie Istanbul (Turkey)..... it would just help them learn things more readily.
The game involves using stratagy to get routes that score points, There are destination cards in the game and if you create the route on your card you score points. If by the end of the game you haven't created the route on your card, you lose points. The great thing about the game is you don't know who is the winner until everyone has revealed their cards and if they have completed their routes. Really pleased with the game and I think we have found a new family favourite.
The hardest part I have found is learning what the place names are as they are in their native language rather than English. This is no bad thing of course but it means that it is not always obvious where the train should be heading until you find the place without anyone else noticing that you are looking for it specifically. It would be good to have more train carriages to keep the game going for a bit longer as sometimes just a turn or two more could change the outcome quite dramatically! There appear to be sets available to increase the number of players but the extension pack seems to consist of just more journeys rather than more carriages which is what we think would make the game more interesting and less time-limited.
The box says ages 8+ but my six year old loves it and after a few games, understood all the rules and the most important implications. It's good that he's learning a bit of European geography at the same time.
Since buying Ticket to Ride Europe, we've bought some expansion packs but Ticket to Ride Europe remains the favourite map and rules over all.
The game has a nice balance between skill and luck. Because the basic gameplay is so simple my 8Yr old feels part of the game throughout and she wins the odd game where ambitious and complex strategies can sometimes lose out to her keep it simple approach.
There does not seem to be any a set strategy (like buying green in Monopoly or owning Australia in Risk). Due to the random cards and the consequences of others actions each game plays out differently. Responding quickly and staying flexible is the key to winning.
These games are more expensive than other board games but they are worth the extra money. Great for all ages, we play with kids from about age of 9/10 right through. It involves strategic thinking and planning. Cannot recommend these games enough.