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- For 2 - 4 players
- Ages 8 and up
- Playable in 30 - 60 minutes
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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|Item Dimensions||11.82 x 2.75 x 11.82 in||11.75 x 2.88 x 11.75 in||11.75 x 11.75 x 3 in||11.8 x 2.75 x 11.8 in||2 x 10 x 10 in||2.83 x 8.98 x 12.6 in|
|Item Weight||3 lbs||3 lbs||2.8 lbs||2 lbs||2 lbs||2.89 lbs|
After a hard day's work, you take a break to admire your city through the large windows of your office at this hour, most of your citizens are going back home, heading for the tall buildings that you see in front of you. Some others are still wandering in the parks and gardens with their kids, and others decided to go shopping in the new mall that you opened a few weeks ago. In the distance, near the harbor, you can see smoke rising from factories' chimneys. Somehow, the city never sleeps In Quadropolis you enact the role of the Mayor of a modern city. You will need to define a global strategy to build your city according to your Inhabitants' needs and outmatch your opponents, sending your Architects to have various buildings erected in your city. Each building allows you to score victory points. There are various types of buildings with different scoring patterns; many of them may be combined for better effect. Will you be able to meet the challenge and become the most prestigious Mayor in history.
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- Casual to intermediate players (i.e., people who like Splendor/Ticket to Ride, but may not enjoy Terra Mystica)
- People who are new to board games aside from Monopoly
- Siblings who can sit still for rules that are literally just one big piece of paper folded in half
- People who want to get a game started and finished within 45 minutes to an hour (if they don't know the rules)
- People who want to get a game started and finished within 30 minutes (if they do know the rules)
This is one of my favorite games to teach! I've gotten so many plays out of this and people at work have enjoyed it and ask me to bring it in weekly. If you have a group of players that enjoy a more challenging game but are still fairly casual, this is the game to pick up. I've observed that the more casual players tend to pick up pieces very quickly, as they've analyzed what they wanted and generally have an idea of what they want to do. The more hardcore gamers will find that this game can be extremely AP-inducing; they will look at everyone else's board and pore over what the best strategy would be to both make their city the best while also making sure their rivals haven't picked up on a better strategy. I've found that the hardcore folks would rather play something else.
This is a very min-max kind of game. It's great fun without being overly complicated. The concept is simple enough, and there are videos online if you're unsure how to explain a certain rule. You build a bunch of different buildings, and depending on how you arranged it in your city, you'll score a certain number of victory points. I've only ever played the classic side, but there is also an expert side if you flip the pieces over. One day!
Some simple resource management is involved, as certain buildings provide you with citizens, and others provide you with energy units. These are required to activate your buildings in order to score them, and you lose points for any excess at the end of the game. Scores are tallied on a pad similar to 7 Wonders, Five Tribes, Agricola, etc. The basic game plays in about 15 minutes per player. The expert variant (all components included in the box) requires an additional round of play, and also has a more challenging city grid and buildings not used in the basic game.
Shorter duration and simple mechanics initially disguise the depth of the game, but after playing once, you immediately realize what you could have done better. Of course, like many similar games, you can't get everything, so you develop a strategy around trying to get a lot of points from just a few sources. There is no hidden information, so you can always see how other players are setting up to win, but playing to block others isn't always a good idea unless you are able to get the building you want in the process.
If you own other Days of Wonder games, you know you are getting great quality components. In this case, lots of building tiles from thick punchboard, plus several small plastic meeples and energy tokens. The plastic insert for this game is well-designed to easily sort and secure everything. Artwork is vibrant and colorful. I think Quadropolis is a very good midweight strategy game, but like similar games, it can feel like take-your-turn-and-wait group solitaire, especially if any players are prone to analysis paralysis. The expert version can be even more aggravating in this regard, because you play with a common pool of architects instead of 4 of your own. It's one more decision to fret over as a trade-off for more building options and complexity. For this reason, I think I prefer the more interactive Cargo Noir. Five Tribes takes longer and has a heftier rule book, but is more thematic. I would definitely play Quadropolis over those others if I only have an hour to play a game and want something a little brainy.