CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Ticket To Ride
|Price:||$30.99 & FREE Shipping. Details|
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- For 2-5 players
- Tons of replay value
- One of the most popular specialty games of all time
- Takes 30-60 minutes to play
- There are 225 Colored Train Cars
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From the manufacturer
The Ticket To Ride Board Game is a cross-country train adventure that celebrates Fogg's impetuous and lucrative gamble to travel "Around the World in 80 Days" by proposing a new wager. The stake is a $1 million prize in this winner-takes-all competition. The objective of this train board game is to see who can travel by rail to the most cities in North America in just seven days. This Ticket To Ride game can be played by two to five players. There are 225 colored train cars and players have to collect cards that allow them to use the different railway routes connecting the cities across the USA. This Ticket To Ride Board Game comes complete with a detailed board, game cards, help cards, rules, train miniatures and more.
Ticket to Ride Board Game:
Game enacts a cross-country train adventure
Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America
Includes detailed board, game cards, help cards, rules, train miniatures, and more
Based on "Around the World in 80 Days"
$1 million prize winner-takes-all competition
Travel by rail to throughout the US within seven days
This Ticket To Ride card game can be played by 2 to 5 players
Includes 225 colored train cars
What is it?
Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.
The longer the routes, the more points they earn.
Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.
1 Board map of North American train routes
225 Colored Train Cars
144 Illustrated cards
5 Wooden Scoring Markers
1 Rules booklet
30-60 minutes to play
Ticket To Ride
From the Manufacturer
October 2, 1900 - it's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel "Around the World in 80 Days." Now, at the dawn of the century, some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America - in just 7 days. Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.
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|Sold By||Mike's Deal Shop||Amazon.com||Amazon.com||SDR Direct||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.75 x 11.75 x 3 in||9.5 x 11.62 x 3 in||8.6 x 12 x 1.7 in||11.75 x 11.75 x 3 in||6.3 x 2.8 x 9 in||4.25 x 7.75 x 1.2 in|
|Item Weight||2.8 lbs||2 lbs||2.3 lbs||2 lbs||1.25 lbs||0.75 lb|
Top customer reviews
Observations / suggestions / etc:
- Requires a fairly big surface area given lots of cards and lots of pieces are part of this game
- Gameplay is super fast, you can get around the horn very quickly (4 players can play in 30 seconds total if they all just draw cards), so don't think you're going to be getting up to get a drink after your turn or anything. Or checking phones seriously just put them away. Good to agree on a set "break time" or something
- Total game time is also pretty fast but not silly fast. An hour or 90 minutes or so.
- If you play with people who are sneaky you should think about wearing sunglasses so they can't see where you are looking on the board because it might give away your strategy if they could tell where you are focusing
- If you're playing against people who don't wear sunglasses try and watch their eyes so you can see where they are looking, it may give away their strategy and you can swoop in and take their routes and win the game that'll teach them
- The spot labeled Duluth is clearly in Minneapolis/St Paul and *everyone* who you play with from Minnesota will point it out
- I recommend some sort of "card holder" thing if you play with younger kids and/or people with smaller hands. We have some wooden boards with slots cut in them to hold cards and they help a ton in this game (and others). I put a picture of that up.
My only real critique of this game - and the reason it's 4 not 5 stars - is the board doesn't sit especially flat. You can see in the pictures I attached. At times you have what seems like a million little trains on the board and just having the board not sit flat makes it seem a bit cheap. This is all about MANUFACTURING quality however, not about GAMEPLAY quality.
1 - There is only 5 players maximum. The board could accomodate 1 more player. I know that does not seem like a big difference, but in the play and flow of the game, having 1 more player could make this game even tighter and more competetive, forcing players to have more strategy in picking their routes.
2 - The instructons for this game are very long and repetetive, and even somewhat confusing. It all makes sense after you get through a few rounds of turns, but at first the instructions leave players looking for a simpler bullet list of "how to".
Other than this, the game is near perfection.
And I instantly regretted not buying it years ago. My family loved it. My kids are crazy about it. We played it three times in twenty-four hours. It is slightly hard to communicate gameplay at first, but within ten minutes of trading cards in and laying down trains, everyone is on board.
The game is a little like risk, where you need to come up with a strategy on how you will accomplish your goals. And you also trade cards in to be able to make big moves. Each turn you face a dilemma about whether to connect your trains from one city to another or grab that card you have been waiting for before your competitors grab it. You feel like you are really accomplishing something!
Fun! About an hour-two for five people to play. Educational, and good for competitive families.
It may not keep the kids off their phones, but it can make them forget about it for an hour.
It is for 2 - 5 players, but the more players there are, the more challenging it becomes because everyone is competing for areas on the map.
There are cards you get that require you to connect your trains to 2 cities. You have to keep at least one in the beginning of the game, but can draw more later on. These become important for getting a lot of points. However, not connecting your trains between those cities means you lose points.
It is a highly strategic game and players can cut off other players from continuing on their path, and with several players, the board gets crowded, making it a challenge to connect your cities, which is a lot of fun!
My family thoroughly enjoys this game. It is good for both families with children as well as adults.
Most recent customer reviews
Gets boring after a few times but still an exciting game.