Ticket To Ride
- Enter your model number to make sure this fits.
- For 2-5 players
- Tons of replay value
- One of the most popular specialty games of all time
- Takes 30-60 minutes to play
- There are 225 Colored Train Cars
Frequently bought together
Customers who bought this item also bought
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
From the manufacturer
The Ticket To Ride Board Game is a cross-country train adventure that celebrates Fogg's impetuous and lucrative gamble to travel "Around the World in 80 Days" by proposing a new wager. The stake is a $1 million prize in this winner-takes-all competition. The objective of this train board game is to see who can travel by rail to the most cities in North America in just seven days. This Ticket To Ride game can be played by two to five players. There are 225 colored train cars and players have to collect cards that allow them to use the different railway routes connecting the cities across the USA. This Ticket To Ride Board Game comes complete with a detailed board, game cards, help cards, rules, train miniatures and more.
Ticket to Ride Board Game:
Game enacts a cross-country train adventure
Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America
Includes detailed board, game cards, help cards, rules, train miniatures, and more
Based on "Around the World in 80 Days"
$1 million prize winner-takes-all competition
Travel by rail to throughout the US within seven days
This Ticket To Ride card game can be played by 2 to 5 players
Includes 225 colored train cars
What is it?
Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.
The longer the routes, the more points they earn.
Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.
1 Board map of North American train routes
225 Colored Train Cars
144 Illustrated cards
5 Wooden Scoring Markers
1 Rules booklet
30-60 minutes to play
Ticket To Ride
From the Manufacturer
October 2, 1900 - it's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel "Around the World in 80 Days." Now, at the dawn of the century, some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America - in just 7 days. Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.
Compare to similar items
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||Amazon.com||Amazon.com||Amazon.com||Amazon.com||Amazon.com||Chewys Toy Chest|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.75 x 11.75 x 3 in||8.6 x 12 x 1.7 in||9.5 x 11.62 x 3 in||6.3 x 2.8 x 9 in||4.25 x 7.75 x 1.2 in||11.75 x 11.75 x 1.5 in|
|Item Weight||2.8 lbs||2.3 lbs||2 lbs||1.25 lbs||0.75 lb||2 lbs|
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
Observations / suggestions / etc:
- Requires a fairly big surface area given lots of cards and lots of pieces are part of this game
- Gameplay is super fast, you can get around the horn very quickly (4 players can play in 30 seconds total if they all just draw cards), so don't think you're going to be getting up to get a drink after your turn or anything. Or checking phones seriously just put them away. Good to agree on a set "break time" or something
- Total game time is also pretty fast but not silly fast. An hour or 90 minutes or so.
- If you play with people who are sneaky you should think about wearing sunglasses so they can't see where you are looking on the board because it might give away your strategy if they could tell where you are focusing
- If you're playing against people who don't wear sunglasses try and watch their eyes so you can see where they are looking, it may give away their strategy and you can swoop in and take their routes and win the game that'll teach them
- The spot labeled Duluth is clearly in Minneapolis/St Paul and *everyone* who you play with from Minnesota will point it out
- I recommend some sort of "card holder" thing if you play with younger kids and/or people with smaller hands. We have some wooden boards with slots cut in them to hold cards and they help a ton in this game (and others). I put a picture of that up.
My only real critique of this game - and the reason it's 4 not 5 stars - is the board doesn't sit especially flat. You can see in the pictures I attached. At times you have what seems like a million little trains on the board and just having the board not sit flat makes it seem a bit cheap. This is all about MANUFACTURING quality however, not about GAMEPLAY quality.
Easy to learn and fun to play
Very family friendly and great for younger (8+) players
Make sure you keep up with your score well during the game, scoring at the end can be tedious, while the score keeper around the board dose help, and the score key on the bottom of the map is clear and consise, it can be a confusing mess. I highly recommend having a good score keeper if playing with younger kids.
The card size is rather small (mini European) sleves are available but will no longer fit in the card slot after sleeving, the 1910 expansion fixes this with larger cards
Trains are easily knocked around by unruly players
I know it may seem from my negative comments I'm bashing the game, im really not, no game is truly perfect but this one comes really close, it's great fun and easily accessible to even non gamers, a great gateway game for new players and still fun for experienced board game enthusiasts. In my opinion this is a game every family should own.
Really, the game isn't that difficult to grasp and the strategy runs pretty deep. The longer you can wait before you do something the better off you are, but at the same time the longer you wait the more likely someone else is to do it before you. Sometimes the game can feel a bit slow when everyone spends turn after turn drawing cards, but on the whole it seems to go pretty fast most of the time.
It is a bit frustrating when you need one specific card and you keep drawing over and over and never get it, but otherwise it is pretty rewarding to see how the stuff you are doing is directly accomplishing your goals as you go along. Overall, luck doesn't have that big of an impact on the game and that makes it a pretty good game for serious game players.
Serious game players aren't going to really care what the theme is, but the less serious game players do care and particularly the younger ones and I think the train theme can appeal to a lot of those sorts of players, so I would say that TTR makes for a pretty good mixed company sort of game or for a family to all play together.
The most important things you want from a game, though, are going to be 1) doesn't drag on forever, 2) people don't hate each other after the game, and 3) that people don't feel their fates are completely dependent on luck. I think that TTR does a pretty good job of avoiding all of those pitfalls.
Most recent customer reviews
Takes 45 mins- 1 hr to play.
Daughter is 7 and developed good strategy and tactics to play.Read more