Ticket To Ride
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- For 2-5 players
- Tons of replay value
- One of the most popular specialty games of all time
- Takes 30-60 minutes to play
- There are 225 Colored Train Cars
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From the manufacturer
The Ticket To Ride Board Game is a cross-country train adventure that celebrates Fogg's impetuous and lucrative gamble to travel "Around the World in 80 Days" by proposing a new wager. The stake is a $1 million prize in this winner-takes-all competition. The objective of this train board game is to see who can travel by rail to the most cities in North America in just seven days. This Ticket To Ride game can be played by two to five players. There are 225 colored train cars and players have to collect cards that allow them to use the different railway routes connecting the cities across the USA. This Ticket To Ride Board Game comes complete with a detailed board, game cards, help cards, rules, train miniatures and more.
Ticket to Ride Board Game:
Game enacts a cross-country train adventure
Players collect cards of various types of train cars that enable them to claim railway routes connecting cities throughout North America
Includes detailed board, game cards, help cards, rules, train miniatures, and more
Based on "Around the World in 80 Days"
$1 million prize winner-takes-all competition
Travel by rail to throughout the US within seven days
This Ticket To Ride card game can be played by 2 to 5 players
Includes 225 colored train cars
What is it?
Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.
The longer the routes, the more points they earn.
Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.
1 Board map of North American train routes
225 Colored Train Cars
144 Illustrated cards
5 Wooden Scoring Markers
1 Rules booklet
30-60 minutes to play
Ticket To Ride
From the Manufacturer
October 2, 1900 - it's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel "Around the World in 80 Days." Now, at the dawn of the century, some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own. The stakes: $1 million in a winner-takes-all competition. The objective: to see the most cities in North America - in just 7 days. Ticket to Ride is a cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.75 x 11.75 x 3 in||6.3 x 2.8 x 9 in||11.75 x 11.75 x 1.5 in||11.8 x 3.9 x 11.8 in||4.25 x 7.75 x 1.2 in||11.6 x 11.6 x 1.4 in|
|Item Weight||2.8 lbs||1.25 lbs||2 lbs||4.41 lbs||0.75 lb||2 lbs|
Top customer reviews
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Observations / suggestions / etc:
- Requires a fairly big surface area given lots of cards and lots of pieces are part of this game
- Gameplay is super fast, you can get around the horn very quickly (4 players can play in 30 seconds total if they all just draw cards), so don't think you're going to be getting up to get a drink after your turn or anything. Or checking phones seriously just put them away. Good to agree on a set "break time" or something
- Total game time is also pretty fast but not silly fast. An hour or 90 minutes or so.
- If you play with people who are sneaky you should think about wearing sunglasses so they can't see where you are looking on the board because it might give away your strategy if they could tell where you are focusing
- If you're playing against people who don't wear sunglasses try and watch their eyes so you can see where they are looking, it may give away their strategy and you can swoop in and take their routes and win the game that'll teach them
- The spot labeled Duluth is clearly in Minneapolis/St Paul and *everyone* who you play with from Minnesota will point it out
- I recommend some sort of "card holder" thing if you play with younger kids and/or people with smaller hands. We have some wooden boards with slots cut in them to hold cards and they help a ton in this game (and others). I put a picture of that up.
My only real critique of this game - and the reason it's 4 not 5 stars - is the board doesn't sit especially flat. You can see in the pictures I attached. At times you have what seems like a million little trains on the board and just having the board not sit flat makes it seem a bit cheap. This is all about MANUFACTURING quality however, not about GAMEPLAY quality.
The gameplay is extremely simple. Your goal: use your train pieces to make travel routes between destination cities. You start each game with three potential destination cards (drawn from a deck) and MUST choose two to begin.
Each turn, you can choose to do one of three things:
(1) Draw cards (used to make railroads)
(2) Make a railroad (by spending the appropriate number of cards) to connect your destinations
OR (3) Choose additional destination card(s).
Each completed destination card awards points. Failing to complete a destination card removes points. Each completed railroad section awards points (based on the length of the railroad). At the end of the game, the player with the longest continuous railway is awarded bonus points. And of course, the player with the most points wins.
Fairly simple rules. The strategy comes in balancing the different risks. Should I go ahead and claim the railroad I need now, or should I get the cards that I will need for the next section? If I place a railroad, will others guess where I am attempting to go and block me from proceeding? Should I attempt to get additional destination cards to increase my point total, or should I try to keep others from completing their destinations?
People who enjoy Carcassonne Basic Game and the The Settlers of Catan series will probably like this game as well.
The game play last 30-45 minutes, setup is quick, and easy to learn. If you have all new players, playing the game one time should give you a good understanding. We had kids as young as 8 playing and it was fine. The strategy can change each time you play, or you may have to change during a game if your plans get blocked. With all the other options and addins this game series has we went with the original and figured we could branch out if we like it. I think we will be adding to the collection next winter, with more Ticket to ride games!
Most recent customer reviews
Ticket to Ride is awesome.