CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Ticket To Ride - Europe
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- For 2-5 Players
- Takes 30-60 minutes to play
- Ticket To Ride - Europe Is A Complete, New Game And Does Not Require The Original Version
- Also Includes 5 Wooden Scoring Markers, 1 Rules Booklet, 1 Days Of Wonder Online Access Number
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From the manufacturer
Exciting Train Adventure Through Turn-of-The Century Europe
New Game Does Not Require Original Version
- 2-5 Players
- 30-60 minutes long game
- Lavishly Illustrated Game Board
- 1 Board Map of European Train Routes
- 225 Colored Train Cars
- 158 Illustrated Cards
- 15 Stations
- 5 Wooden Scoring Markers
1 Rules Booklet
New Elements and Experience
-Tunnels, Ferries, and Train Stations
-Upgraded to First-Class Accommodations
-Simple,Easy to Learn
-Fun for Families and Experienced Gamers
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|Sold By||SDR Direct||Gorey Jensen||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No|
|Item Dimensions||11.75 x 11.75 x 3 in||9.5 x 11.62 x 3 in||8.6 x 12 x 1.7 in||6.3 x 2.8 x 9 in|
|Item Weight||—||2 lbs||2.3 lbs||1.25 lbs|
Get ready for a new train adventure as you travel across Europe with Ticket to Ride - Europe, the new edition of the worldwide hit from Days of Wonder. From Edinburgh to Constantinople and from Lisbon to Moscow, the game will take you on a ride to the great cities of turn-of-the-century Europe. More than just a new map, Ticket to Ride - Europe features brand new gameplay elements including Tunnels, Ferries and Train Stations. Plus, we've upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated game board. Like the original, the game remains elegantly simple, can be learned in three minutes, and appeals to both families and experienced gamers. Ticket to Ride - Europe is a complete, new game and does not require the original version. It is for 2 to 5 players, and it takes 30-60 minutes to play.
From the Manufacturer
Get ready for a new train adventure as you travel across Europe with Ticket to Ride - Europe, the new edition of the worldwide hit from Days of Wonder. From Edinburgh to Constantinople and from Lisbon to Moscow, the game will take you on a ride to the great cities of turn-of-the-century Europe. More than just a new map, Ticket to Ride - Europe features brand new gameplay elements including Tunnels, Ferries and Train Stations. Plus, we've upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated gameboard. Like the original, the game remains elegantly simple, can be learned in three minutes, and appeals to both families and experienced gamers. Ticket to Ride - Europe is a complete, new game and does not require the original version. It is for 2 to 5 players, and it takes 30-60 minutes to play.
Top Customer Reviews
For those unfamiliar with the series, here's what they all have in common: There is a game board indicating routes among a bunch of cities. The object of the game is to amass the most points, and in one way or another those points come from collecting the routes strategically. Collecting any route between two places will generate points, but each player holds hidden Ticket Cards indicating longer routes of special importance to that person, and stringing together little routes to make this longer connection adds to the payoff (whereas failing to do so imposes a penalty). How do the players take possession of routes? They take turns drawing cards that, when collected into sets, determine which routes they can use, and eventually they start using those cards to claim routes. The main random element is the timing of when those cards turn up in the deck.
The Europe edition contains a few differences from the other two. One difference is that claiming routes is more complicated in this edition. The cost of claiming certain routes is uncertain until you actually try to do it, and some routes require special wild cards to claim (allowing the possibility of a long bottleneck as a player tries to score one of those cards). More important, in terms of changing the gameplay, is the combination of two features: the Train Station rule and the denser map. Whereas an offensive strategy can be effective in the other two games, blocking routes needed by other players, this game offers more feasible routes for connecting cities and allows players to use each others' rails as long as they pay the relatively modest cost of building a station. Gameplay therefore differs significantly between this edition and the others.
Forced to choose, I'd say the Europe edition is the weakest of the three because random elements influence the outcome more than in the other two. Often a player can win right near the end of the game simply by claiming a route from nowhere to nowhere that's worth lots of points. But my family loves all three of them. You don't have to care a whit about trains. You don't have to worry about the backstory provided by the designers, which we found implausible and tossed out in favor of a conventional "robber baron" interpretation of the action. Even small children can enjoy these games, as long as they focus on the pleasure of successfully connecting things instead of focusing on beating the older players. (A suggestion: Keep a pad of paper in the box and track the child's points so that the competition is personal rather than with the adults.) The pace is especially fast, as each player takes turns drawing cards or claiming routes. (My family likes to play a board game while we eat but this one moves so quickly that we have a hard time doing both at the same time.) The boards are gorgeous, the pieces colorful and sturdy. We have just been thrilled with these purchases.
Much like the original TTR, TTR:Europe involves claiming train routes to complete city-to-city destinations on destination tickets. On each turn, players have take one out of three possible actions:
-- collect train cards (which are used to claim routes)
-- claim a route (by spending train cards). The routes score points as they are claimed, and their point value grows progressively with length: 1 length = 1 point, 2 length = 2 points, 3 length = 4 points, 4 length = 7 points, 6 length = 15 points, 8 length = 21 points).
-- take destination tickets (which give bonus points if you are able to complete the destination by the end of the game, but COST points if you are not able to complete). The player takes 3 destination cards and must keep at least one card, but has the option to reject up to two. The makes it a bit of a gamble - the player may get destination tickets they already have completed, or they may get destinations that are difficult to impossible to complete. The destinations can be close city connections worth a few points or cross continent connections worth 20 points.
Since each turn involves only one of three possible actions, the turns move very quickly and keep everyone engaged in the game. If you take your turn and get up to get a drink, it will usually be your next turn before you get back to the table. The scoring is fairly well balanced, and since you don't know what destinations other players have or haven't completed, the score can change dramatically at the end of the game.
Unlike the original TTR, there are two new route types that add a twist to the game. The first is the 'ferry' route. These are all 'any color' routes, but they take one or two locomotive (wild) cards to claim. The second is the 'tunnel' route. These are either a specific color or 'any color'. When a player wishes to claim a tunnel route, they state their intention and three train cards are drawn from the top of the deck. For each card that is the same color as the route, the player must add that many cards to complete the route, so it could cost anywhere from zero to three extra cards to build. If the player is unable to add enough cards to claim the route, the turn is over.
The other addition to the TTR:Europe that is not in TTR:USA are the train stations. The train stations allow a player to use the route of another player in order to complete a destination ticket. These can prove very useful when the right cards aren't coming your way, or if a section of the board get clogged by other players. They come with a cost: 1 card to place the 1st, 2 cards to place the second, 3 cards to place the 3rd, and a 4 point penalty for each station placed at the end of the game. However, if the station helps to complete a route, the 4 point penalty is usually a worthwhile tradeoff.
TTR:Europe even has bit of educational value. The city names are in their local names, so Moskow=Moskva, Munich=Munchen, Rome=Roma, Vienna=Wien, etc.
If you are looking for a game to add to your game nights, consider Ticket to Ride Europe. If you are on the fence between the USA version and the Europe version, you'll be happier with the Europe version.