Ticket To Ride - Europe
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- For 2-5 Players
- Takes 30-60 minutes to play
- Ticket To Ride - Europe Is A Complete, New Game And Does Not Require The Original Version
- Also Includes 5 Wooden Scoring Markers, 1 Rules Booklet, 1 Days Of Wonder Online Access Number
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
From the Manufacturer
Exciting Train Adventure Through Turn-of-The Century Europe
New Game Does Not Require Original Version
- 2-5 Players
- 30-60 minutes long game
- Lavishly Illustrated Game Board
- 1 Board Map of European Train Routes
- 225 Colored Train Cars
- 158 Illustrated Cards
- 15 Stations
- 5 Wooden Scoring Markers
1 Rules Booklet
New Elements and Experience
-Tunnels, Ferries, and Train Stations
-Upgraded to First-Class Accommodations
-Simple,Easy to Learn
-Fun for Families and Experienced Gamers
Top Customer Reviews
Ticket to Ride revolves around collecting different cards that correspond to a color. Those cards are then used to build railway lines of that color on the gameboard (a map of Europe). Each player is trying to build certain routes from city to city in return for points. But there are only so many ways to get from place to place and the intrigue of the game is balancing when to collect more cards used to build rails and when to play cards to make sure you secure that critical link in your transcontinental railway. Ticket to Ride, as I mentioned above, is a great "gateway" game because it's not a classic board game style (e.g. Monopoly, Sorry, Cranium, etc.) and so those who are new to the "enhanced board game" field (e.g. Settlers of Catan, Axis and Allies, Pirate's Cove, etc.) will still be comfortable playing Ticket to Ride. The rules are pretty straight-forward and the game moves quickly. It also takes less then an hour.
Ticket to Ride revolves around getting rail cards of certain colors and securing city-to-city lines of that color. The colors of the rail lines vary and the trick to this game is getting to where you need to go in the most efficient manner.
The game starts with everyone receiving "tickets." These tickets have two cities on them and a point value. Your goal is to pick a few of these tickets to try and make a railway between the cities during the game. You try to pick routes that are overlapping and, throughout the game, you can choose new tickets.Read more ›
Much like the original TTR, TTR:Europe involves claiming train routes to complete city-to-city destinations on destination tickets. On each turn, players have take one out of three possible actions:
-- collect train cards (which are used to claim routes)
-- claim a route (by spending train cards). The routes score points as they are claimed, and their point value grows progressively with length: 1 length = 1 point, 2 length = 2 points, 3 length = 4 points, 4 length = 7 points, 6 length = 15 points, 8 length = 21 points).
-- take destination tickets (which give bonus points if you are able to complete the destination by the end of the game, but COST points if you are not able to complete). The player takes 3 destination cards and must keep at least one card, but has the option to reject up to two. The makes it a bit of a gamble - the player may get destination tickets they already have completed, or they may get destinations that are difficult to impossible to complete. The destinations can be close city connections worth a few points or cross continent connections worth 20 points.
Since each turn involves only one of three possible actions, the turns move very quickly and keep everyone engaged in the game. If you take your turn and get up to get a drink, it will usually be your next turn before you get back to the table.Read more ›
For those unfamiliar with the series, here's what they all have in common: There is a game board indicating routes among a bunch of cities. The object of the game is to amass the most points, and in one way or another those points come from collecting the routes strategically. Collecting any route between two places will generate points, but each player holds hidden Ticket Cards indicating longer routes of special importance to that person, and stringing together little routes to make this longer connection adds to the payoff (whereas failing to do so imposes a penalty). How do the players take possession of routes? They take turns drawing cards that, when collected into sets, determine which routes they can use, and eventually they start using those cards to claim routes. The main random element is the timing of when those cards turn up in the deck.
The Europe edition contains a few differences from the other two. One difference is that claiming routes is more complicated in this edition. The cost of claiming certain routes is uncertain until you actually try to do it, and some routes require special wild cards to claim (allowing the possibility of a long bottleneck as a player tries to score one of those cards).Read more ›
Most Recent Customer Reviews
I bought this for our 15 year old grandson. He loves it. Plays with his dad and grandpa.Published 5 days ago by Happy hunting shopper
It is a fun game to play as well as a good geography lesson as well. I found the instructions on how to play the game confusing. Read morePublished 8 days ago by Kathy Sheerin
I have been a huge fan of the original Ticket to Ride game, and this game lived up to my expectations! Read morePublished 10 days ago by Josh