2 collectible from $120.00

Ticket To Ride - Marklin

4.6 out of 5 stars 97 customer reviews
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  • High Quality
  • Proprietary design
  • Exceptional performance
  • For 2-5 players
  • Tons of replay value
  • Takes 30-60 minutes to play
  • Cards feature historical train photographs from the Marklin archives
  • Great family game
2 collectible from $120.00


Product Description

Product Description

When you're looking for a brand that stands out from the rest look no further. With a passion for quality and creativity you can rest easy knowing the quality we manufacture.

From the Manufacturer

The Märklin Edition of Ticket to Ride is the third installment in the bestselling boardgame series that has won 14 international game awards, including the prestigious Spiel des Jahres. Like its predecessors, Ticket to Ride - Märklin Edition is simple, fun and addictive. Players collect sets of train cards that enable them to claim railway routes and fulfill their all-important Destination Tickets by connecting distant cities across a map of Germany. The Märklin Edition also introduces a new Ticket to Ride game play element - passengers that are used to pick up valuable merchandise along the routes. Created in partnership with Märklin, the world leader in model railroading, this edition features – 118 historical train photographs, each carefully selected from the incomparable Märklin archives. Ticket to Ride - Marklin is a complete, stand-alone game and does not require the original version. Contents include 1 Board map of Germany with train routes, 240 Colored Train Cars, 15 Passengers, 118 Train Car cards, 46 Destination Tickets, 1 Summary Card, 5 Scoring Markers, 74 Merchandise Tokens, 1 Rules booklet, and 1 Days of Wonder Online access number. It is for 2-5 players, and it takes 30-60 minutes to play.

Product Information

Product Dimensions 11.8 x 11.8 x 3 inches
Item Weight 3.4 pounds
Shipping Weight 3.5 pounds
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
Item model number DOW 7205
Manufacturer recommended age 8 - 12 years
Best Sellers Rank #140,089 in Toys & Games (See Top 100 in Toys & Games)
#3,922 in Toys & Games > Games > Board Games
Customer Reviews
4.6 out of 5 stars 97 customer reviews

4.6 out of 5 stars

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Customer Reviews

Top Customer Reviews

By Dennis G. Voss Jr. on August 3, 2007
The Bavaria/Marklin edition of Ticket to Ride stands alone from the basic (United States) and Europe editions of the game, both in the narrow sense that it is not an "expansion set" to those games, but also in the broader sense that it's a lot more than just the old game with a different map. The rules are fairly similar, so learning all three games only takes a modest amount of time, but the differences across the games alter the strategies a fair bit. Each one feels like a distinct experience.

For those unfamiliar with the series, here's what they all have in common: There is a game board indicating routes among a bunch of cities. The object of the game is to amass the most points, and in one way or another those points come from collecting the routes strategically. Collecting any route between two places will generate points, but each player holds Ticket Cards indicating longer routes of special importance to that person, and stringing together little routes to make this longer connection adds to the payoff (whereas failing to do so imposes a penalty). How do the players take possession of routes? They take turns drawing cards that, when collected into sets, determine which routes they can use, and eventually they start using those cards to claim routes. The main random element is the timing of when those cards turn up in the deck.

The Bavaria/Marklin edition contains a few differences from the other two, but the main new feature is the introduction of Passengers. Each player gets three little plastic guys who can be sent for a ride along the railway, collecting points at each town/city visited. The longer a player's rail, other things equal, the more points the little fellow can collect.
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A couple of years ago, my family was introduced by some friends to the USA version of Ticket to Ride. We play a lot of different board games (A LOT) and thought it was pretty fun. I decided to purchase it for my dad for Christmas. What happened next is still slightly a mystery. Logically, I guess I probably messed up and ordered the Marklin/Germany version rather than the USA version, though I still can't believe I made that mistake. However it happened, we ended up with this version showing up in the mail, and we couldn't be happier. The USA version was fun, but the Marklin version is much, much superior. My family plays board games all of the time, and whenever I'm home vising my parents, it's no exaggeration to say that we play this game every night. It's captured all of our imaginations and has provided us with years of fun.

Ticket to Ride: Marklin is similar to the USA version in many ways. The winner is the person who at the end accumulates the most points. Each player draws and chooses several routes at the beginning of the game and then tries to draw cards with the colors corresponding to the tracks that will take you through the towns you need to visit. Of course, there's a limited number of routes between cities, and if other players take your route, you may have to find creative ways to get where you're needing to go. Each track you lay is worth points, and connecting the routes are worth points, too. Each turn consists of either laying a track, drawing cards, choosing new routes, or traveling with a passenger.

It's that last feature--the passengers--that the Marklin version of the game has added, and it makes all the difference in the world.
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The Marklin (Germany) Edition of Ticket To Ride is a lot of fun but not everyone at my gaming table agrees with me (although we are all fans of the Ticket franchise in general). They complain the new passenger mechanic in Marklin adds too much complexity to what should be a simple game as well as too many opportunities for opponents to quickly rack up bonus points. Both are valid criticisms from a certain point of view; however, I happen to think they are strengths, not weaknesses. I will agree that Marklin should probably not be your introduction to Ticket To Ride. You're better off starting out with the original Ticket to Ride (but don't play it without the Days of Wonder Ticket to Ride 1910 Expansion, Ticket to Ride Europe (get the Days of Wonder Ticket to Ride 1912 Expansion) or Days of Wonder Ticket to Ride: Nordic Countries Board Game.

Although I love Markin, my favorite edition remains Ticket To Ride Europe since you can't be cut off as easily and it is slightly more complex than the original American version (but not as complex as Marklin). The American version is the most aggressive with many ways to really cut off your opponents.
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