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Conquer, until your race declines.
on July 28, 2015
Small World is a game of conquest. Players spend a single token to hold a territory, or 2+ tokens to conquer new territories. At the end of each turn players receive 1 coin per territory they currently hold. What makes Small World unique is that players don’t receive additional tokens.
The two big decisions of the game are choosing which race to play (trolls, skeletons, amazons, elves, etc.) and when to decline them.
Each race has a unique ability, and a randomly assigned second ability. These abilities can help players conquer new territories, defend existing territories, or grant bonus coins when specific circumstances are met. A declined race has no powers, but they still give players 1 coin per territory they control, and a player who declines can claim a second race on their next turn.
Combat is simply a matter of paying the price in tokens to conquer a new territory. There’s very little luck involved, but players will typically gang up on the current leader.
Rounds can feel a little slow as you wait for other players to take their turns, but it’s good game for anyone who likes to put a lot of thought into each move they make.
If you’d like to see a sample game I recommend you do a search on YouTube for Tabletop Small World on the Geek & Sundry channel.