8 used & new from $149.00

Have one to sell? Sell on Amazon

Mystery Express

3.6 out of 5 stars 20 customer reviews

Available from these sellers.
    This fits your .
  • Enter your model number to make sure this fits.
  • Takes 60-90 minutes to play
  • For 3-5 players
  • A "whodunit" game
  • Top quality components
  • Another Days of Wonder classic
4 new from $149.00 4 collectible from $150.00

WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Mystery Express - A Whodunit on Rails. Seeking a well-deserved break from your latest misadventures, you decide to splurge, treating yourself to the extravagant luxury of the most talked about train of our time - the legendary Orient Express. Most unexpectedly, and rather unfortunately, the holiday turns out to be short lived. The train has barely left Paris when word spreads that someone has just been murdered, and in the most hideous manner. The aptly renamed "Mystery Express" hurtles toward its final destination of Istanbul. Now locked onboard, anxious passengers spin a web of intrigue and deception through the spread of rumor, gossip and innuendo. Your mind races as you consider all possible suspects and their motives. Will you uncover the culprit before reaching the end of your journey? Hurry, there's no time to waste! Mystery Express is a new whodunit deduction game from Days of Wonder. The murder that takes place on the Orient Express incorporates 5 different elements - Motive, Location, Time, Modus Operandi, and Suspects - each of these is represented by a set of Crime cards. Players take on the role of one of 5 traveling characters, each who has their own special powers of deduction. The player who figures out the who, what, where, when and why of the murder before the end of the journey wins.1 Board map of the Mystery Express and its itinerary from Paris to Istanbul; 5 Player figures with matching character tokens; 5 Ticket wallets; 100 Deduction sheets that players will use to keep track of their deductions; 1 Telegram notepad for players' to wire their suspicions in from Budapest; 72 Crime cards, divided into 5 distinct Crime categories; 1 Mystery Express miniature train; 1 (gray) Conductor figure and 6 small Conductor tokens; 2 Small Passenger tokens; 1 Miniature travel bag; 1 Miniature whistle; 1 Rules booklet

From the Manufacturer

Mystery Express - A Whodunit on Rails. Seeking a well-deserved break from your latest misadventures, you decide to splurge, treating yourself to the extravagant luxury of the most talked about train of our time - the legendary Orient Express. Most unexpectedly, and rather unfortunately, the holiday turns out to be short lived. The train has barely left Paris when word spreads that someone has just been murdered, and in the most hideous manner…The aptly renamed “Mystery Express” hurtles toward its final destination of Istanbul. Now locked onboard, anxious passengers spin a web of intrigue and deception through the spread of rumor, gossip and innuendo. Your mind races as you consider all possible suspects and their motives. Will you uncover the culprit before reaching the end of your journey? Hurry, there's no time to waste! Mystery Express is a new whodunit deduction game from Days of Wonder. The murder that takes place on the Orient Express incorporates 5 different elements - Motive, Location, Time, Modus Operandi, and Suspects - each of these is represented by a set of Crime cards. Players take on the role of one of 5 traveling characters, each who has their own special powers of deduction. The player who figures out the who, what, where, when and why of the murder before the end of the journey wins.1 Board map of the Mystery Express and its itinerary from Paris to Istanbul; 5 Player figures with matching character tokens; 5 Ticket wallets; 100 Deduction sheets that players will use to keep track of their deductions; 1 Telegram notepad for players' to wire their suspicions in from Budapest; 72 Crime cards, divided into 5 distinct Crime categories; 1 Mystery Express miniature train; 1 (gray) Conductor figure and 6 small Conductor tokens; 2 Small Passenger tokens; 1 Miniature travel bag; 1 Miniature whistle; 1 Rules booklet

Product Information

Product Dimensions 11.8 x 11.8 x 3 inches
Item Weight 3 pounds
Shipping Weight 3.1 pounds
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B0039UT85G
Item model number DOW 8001
Manufacturer recommended age 12 - 16 years
Best Sellers Rank #420,844 in Toys & Games (See Top 100 in Toys & Games)
#10,403 in Toys & Games > Games > Board Games
Customer Reviews
3.6 out of 5 stars 20 customer reviews

3.6 out of 5 stars
Discontinued by manufacturer Yes

Warranty & Support

Product Warranty: For warranty information about this product, please click here

Feedback

Would you like to give feedback on images?
Would you like to tell us about a lower price?

Customer Questions & Answers

Customer Reviews

Top Customer Reviews

The main game element is similar to Clue: you are trying to deduced who was murdered, at what time, in what car, the motive, and the murderer. One twist is that, rather than asking people questions about the cards they have in their hand, players exchange cards based on actions that occur in each car. Players must also strategize how to spend their time on each turn - there is a limited number of moves that can be made based on how long the train takes to get from one station to the next. Each card appears twice, which means that seeing it once doesn't necessarily rule it out. To determine the time the crime happened, there is a separate deck of cards that operates similar to memory - you flash through the cards quickly and try to determine which one is missing (time cards are a set of 3). Also, in starting the game, not all cards are yet in play. Passengers board the train at two stops, at which time players have access to additional cards.

Set up and first play with a rules run-down is a very long experience. With 4 players, all seasoned board game aficionados, we had to keep revisiting the rules. The entire game play took 3 hours. Even if we were all familiar with this particular game, it is unlikely to be playable in less than 2 hours. The best strategy is to keep track of where you saw the cards, to whom you passed cards, and who passed cards to you.

Esthetically, the board is beautiful and the cards are well-appointed. Each player has a "ticket book" to hide his/her notes and deductions, which are nice. The ticket book also has a run-down of the mechanics of each train car for reference, which comes in very handy.

If you like light-hearted, easy games, or to socialize during games, Mystery Express is not recommended. It's best suited for people who enjoy logic puzzles, long games, and strategy. It requires a great attention to detail and multiple moving parts to achieve the correct solution.
Comment 22 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Verified Purchase
I've been wanting to buy this game for a while now. My family is really into board games, and Days of Wonder is without doubt our favorite gaming company. MYSTERY EXPRESS is another brilliant masterpiece from Days of Wonder. If you've never played any Days of Wonder games before, I would recommend playing Ticket to Ride first, but Mystery Express is almost as good.

Mystery Express is basically "Clue" on a train. On the Orient Express from Paris to Istanbul, someone is murdered, and the players must spend the whole trip attempting to identify the suspect, the motive, the "modus operandi" (the "how"), and the location. These are figured out by visiting the different cars on the train and looking at other players' hands.

To keep it brief, if you like Clue, you'll LOVE Mystery Express. The one complaint I have is the length of time in between turns, but that may be because my family was playing it for the first time. I expect that as we get better at it, it will go quicker. Also,it says 3-5 players, and we had 5; I'm not sure how well it would work with 3 or 4.

DAYS OF WONDER IS THE BEST!! And Mystery Express will not fail to satisfy any family or group that loves challenging and unique board games.
Comment 5 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Verified Purchase
This game is another in the series of train travels. However, despite the good idea (Clue on steroids), the game is too long and we became bored before the end.
Comment 15 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Verified Purchase
Love this game. If you like Clue than you'll probably like this game although this is a lot different from that game in many ways. There is a bit of a learning curve but once you play the game once it becomes clear how things work; The prompts pictured on the board make sense after this and really help to keep you from going back to the instructions constantly. I would recommend this to people who want to take the next step beyond Clue and really use their deduction and memory skills.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
Verified Purchase
This game is similar to clue with some difference that add depth. This game has a set number of turns during which each person receives the same number of "hours" they can spend trying to find clues as to four categories which identify the place, means, motive, time and identity of the killer. Unlike clue where all of the categories must be known to end the game, mystery express ends at the end of the train journey regardless of how much you know with the person knowing the most correct answers being the winner. The most unique thing about the game is that there are two sets of cards for every category (meaning that just because you see a card once does not mean that you can eliminate it). Add that to the fact that cards can change hands throughout the game, Mystery express creates a mystery not easily solved. If you like "whodoneit" games and are looking for a game with more depth and for a older audience, than this a a good game to get. However, if you are looking for a game with simple rules and requires little concentration then I would stick with clue.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse
I was extremely excited for this game after thoroughly enjoying Days of Wonder games in the past (Ticket to Ride and Cargo Noir are favorites in our house), but was disappointed from the moment we opened the box. Despite being a brand new game, none of the player figures were in good condition--they ranged from holes in the pieces from air bubbles in the molds straight up to two of the six player pawns having had their heads broken off at the necks entirely. We will be contacting Days of Wonder about replacement pawns, but investigation online tells me that they are not currently in the business of replacing individual parts. For what the game costs and for how beautifully the board and all the other materials are drawn/made, the molded resin pieces leave a ton to be desired.

As for actual gameplay, I can see how the game gets rave reviews from true mystery buffs. I didn't scoff at the 60-90 minute play time at first, but when our first game dragged past the three hour mark as the four of us consulted the rules for what seemed like the hundredth time, I was ready to throw in the towel at about 75% of the way through. It's got a LOT of modifiers and side rules, and your "turn" is extremely complicated with multiple steps. We each found ourselves sitting for 20+ minutes while the other three people around the table got through their turns, so the pacing was awful. To sum up the gameplay itself, I'm afraid that my first go-round felt way too much like sitting through an Advanced Algebra class for the first time after having been out for a week with the flu--I spent way too much time trying to figure out what I was supposed to be doing and worrying about how much I was getting wrong to learn the numerous complexities of the game, let alone get around to having any fun.

I'm giving this a 2.5 out of 5 for now. I'm not sure if I'll bother to play it again.
Comment One person found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Most Recent Customer Reviews