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Dead Cells - Nintendo Switch
| Price: | $34.95
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About this item
- Roguevania: the progressive exploration of an interconnected world, with the Replay ability of a rogue-little and the adrenaline pumping threat of permadeath
- 2D souls-little action: tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay
- Nonlinear progression: sewers, ossuary or ramparts? once unlocked, special permanent abilities allow you to access new paths to reach your objective
- Exploration: secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and Breath in that fresh sea mist infused air
- Dead Cells is a brutally challenging 2D action-platformer with No checkpoints. you'll get better. Eventually
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Product information
| ASIN | B07DGX6FMY |
|---|---|
| Release date | August 15, 2018 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #28,936 in Video Games (See Top 100 in Video Games) #1,492 in Nintendo Switch Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.4 x 4.1 x 6.6 inches; 2.4 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | 819335020252 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Manufacturer | Merge Games |
| Date First Available | June 1, 2018 |
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Product Description
Dead cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly Cursed island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.
From the manufacturer
Dead Cells is a brutally challenging 2d action-platformer with no checkpoints. You’ll get better… eventually
Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.
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RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath. |
2D Souls-lite Action: Tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay… The unforgiving action wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run. |
Nonlinear progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style, or just your mood. Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air. |
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on August 24, 2018
Top reviews from the United States
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By c, juarez on August 23, 2018
One thing I like but also don't like is the weapons and how they work. The weapon drops are random from the list of items you have unlocked, so if you know what you are doing, you will unlock only the weapons you like and you'll have a much higher chance to get only those items, but of course you dont always know how useful things are before you unlock them. I took some risks with unlocking and some were absolutely worth it, and some were very detrimental. The other thing is that you NEED to unlock some number of weapons to unlock the character upgrades. I would love if you could deactivate some/all the weapons that you dont want to use, but without that ability, then that just means planning ahead is crucial to get further in the game as the game does ramp up in difficulty fairly quickly as you progress.
Its definitely a game that once you get a routine down, its a lot easier....but then you turn the difficulty up one notch, and all of a sudden you are getting your butt handed to you.
This game FORCES you to 'get gud', but does so in a fairly natural way, and all of a sudden you look back at your first few playthroughs and realize how much better you are at the game.
A+++++++++++
This game is also very challenging. You will die, a lot. But, you'll never die because of anything that is unfair to the player. Every single time you die, it is because of your own mistakes and offers a learning experience to you for your next run. Every time you reach a new level, it feels like a massive accomplishment. And as you get better at mastering the game's mechanics, the game rewards you for your progression, by giving you bonuses for skillful play between each level.
If you're a fan of roguelikes, this is a must-have game.
Picked it up for under $30 gladly would have paid more knowing how much fun I'd have playing it. (And how many hours I will end up playing of it.)
Edit: this game just keeps getting better. After the 1.1 update it's frame rate became more stable, and it didn't even bug me before.
Top reviews from other countries
While I feel the asking price for this game is a little steep in relation to the actual amount of content within it, it is so well designed and such a joy to pick up and play in short bursts it's a nearly perfect Switch game. I'm not sure how much I would play it on any other platform, but I love being able to pick up the switch and play something like Dead Cells for 10 minutes and put it down again.
How it works, for those not familiar with the terms rogue-like, rogue-like, metroidvania and other things referenced in the usual description of how this game operates is that certain things you accomplish in one game carry over to your next game after death. The difficulty gets rather brutal, quickly, but the fact that each death tends to get you a little bit closer to being a little better equipped for the next run makes each time your game ends less of an exercise in controller/system throwing frustration and one that you take solace in the fact that you made some progress regardless.
As you progress through the dungeons which are laid out randomly for each of your games, you encounter various roadblocks which prevent you from accessing certain areas and progressing in certain ways during that run of the game unless you've done something in previous games (usually get far enough along to have defeated a major boss, for example) to unlock a new ability.
This cycle of play, improve, die and repeat is kept fresh by the changing layouts, equipment drop combinations, upgrades and the slow addition of additional content to dungeons you've played many times before that everything stays fresh feeling much longer than it has any right to.
I am NOT a big fan of the whole retro 8/16-bit pixel art look of most games, I'm in generally, just really done with it. This game is yet another that has gone in that direction HOWEVER while in a lot of cases the decision seems to have been made just to save on effort or straight up because the developers just did not have artists capable of doing much else the art direction in Dead Cells does not "feel" retro in any way other than by lip service. The animations are really smooth, well done and fluid. There are loads of particle and lighting effects and other various environmental things going on that make the game feel very modern despite the overarching art style. I actually really enjoy it.
Bottom line is, if you have a Switch and aren't opposed to a challenge in your games, buy this!





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