Top positive review
Great, but quiky, game you'll either love or hate
on April 8, 2012
Good storyline. Great Ambience. Combat feels good, and zombies can pop and give you a jolt. of excitement. I found myself occasionally darting left and right in my chair to avoid attack.
4 characters to choose from. Self Centered Jock that's the throwing specialist. Former Cop, now bodyguard, who's the firearms specialist. Hotel employee who is also the martial artist and blade specialist. Rounded out with Sam B., the rapper who sings in the intro video, loner turned teamplayer, who's a pro wtih blunt weapons. You pick up a teenage girl along the way, who mostly just carries your gear, and acts as the moral compass/ plot device of the group.
What you'll love about weapons:
Huge variety and weapon mods that make them do cool stuff. Flaming baseball bat that sets foe on fire, Poisoned blades, molitov cocktails, deoderant can bombs, Meat bombs that draw zombies away from you, etc..
You can throw pretty much anything you can wield.
What you won't love about weapons:
Repairing them, fairly often, or just dumping them an picking up new weapons you find along the way. The game basically forces you to carry multiple weapons and rotate through them while on missions. You can't just relly on one UBER weapons. You'll need to carry a mix and use them intellegently.
Guns are pretty weak against zombies:
Melee weapons are where it's it in this game for zombie killing. While a single good headshot with any gun is enough to take out a human, you'll find yourself emptying a clip of bullets from your pistol to drop a lowly walker. The Shotgun can decaptitate a zombie, but you'll most often find pistol and rifle ammo.
Side missions are often repeatable, and don't advance the story line.
Story Arc missions advance the story line, and have much better XP rewards.
Characters can advance to level 50, but all the foes in the game scale to your level, so there is nothing preventing you from finishing the storyline well before that.
The Zones all feel different. The Resort, The City, Sewers, The Jungle, the Lab, and the prison look and play differently.
The Resort has lots of dead bodies that will pop up and attack you, often catching you off guard.
The City has armed Humans, and monstrous sized zombies that nearly impossible to kill from in front.
The Jungle has more human threats than zombie. You'll need to get a handle on Gun play at this point. Fast moving zombie "butchers" are a new threat here
Sewers have threats lurking around every corner, and bloated disgusting zombies that spew on you.
The Lab has you driving through zombie infested narrow roads, with every zombie type imaginable hanging around.
The Prison is the final zone of the game, no going back once you've made it inside the prison. Let's just say it's ahrder to kill a zombie when it's fast moving and wearing riot gear...
Is it perfect ? No.
*Jumping is enemic.
*Autoequip is annoying. If you hold the pickup key for longer than a split second you autoequip whatever it was you were picking up. Try fighting off a zombie that pops up on you while your raiding a bar and all of a sudden you character gets drunk because he's slamming back drinks instead of swinging a weapons because the bottle of alcohol auto equiped.
*Weapon degredation happens too rapidly.
*Ammunition limits - you can carry seeming endless ammounts of slavage, you'll use to mod weapons, trade, etc..., but you can only carry 50 pistol ammo, 60 rifle ammo, and 20 shotgun shells. It kind of makes sense from a game balance perspective, but it seems forced when your carying 18 weapons, but hardly any ammo.
*Disappearing weapons - you'll occastionaly lose a thrown weapons. It just vanishes every now and again. I had one weapon disapear from my inventory the instant I upgraded it. Get killed after throwing a weapon, and it might not be there after you respawn. It's not a major hurlde, just annoying.
Is it well worth $20 ? Heck Yeah !!