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About the product
- Dead Rising 2: CASE ZERO, a downloadable game prologue released ahead of the game launch will give fans a taste of the experience while introducing you to the new characters and story that will unfold in Dead Rising 2
- New protagonist, Chuck Greene, is just the beginning in a long list of new characters, new survivors and new more vicious psychos that will be introduced to fans in the new world of Dead Rising
- Co-op play is introduced to the Dead Rising universe for the first time, as players can invite their friends to partner up with them at any time to take on the zombie massacre- tag-team style
- The in-game event, Terror is Reality, allows 4 players to compete in a gladiator type show that pits zombies against a group of players in the ultimate Vs. multiplayer blood bath
- Combine two items using duct tape to create the ultimate zombie killing creations such as the Portamower and Paddlesaw, unlocking combo cards that will help give players an advantage, as well as earn them Prestige Points
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Several years have passed since the Wilamette incident, and while Frank West was able to save America from a zombie apocalypse, the cause of zombification was not completely contained. This led to continued zombie outbreaks throughout the United States.Dead Rising 2 shifts the action from the everyday world of mid-West America to the glitz and glamour of Fortune City, America’s latest and greatest entertainment playground. People flock to Fortune City from around the globe to escape from reality and the chance to win big.The game sees the introduction of former national Motocross champion, Chuck Greene, as the main protagonist. Before he hit the big time with a team and sponsorship behind him Chuck was forced to repair his own bikes, leaving him incredibly resourceful; a real handyman. A single father, Chuck dotes on his daughter Katey who, since the loss of her mother, he will do anything for. With hundreds of zombies on screen at any one time, the original Dead Rising forced gamers to turn the everyday objects they found in the Mall into improvised weapons capable of fending off attacks. Dead Rising 2 promises to increase the carnage with even more zombies intent on feasting on human flesh and countless new objects with which Chuck can make the undead dead.Dead Rising 2 is being developed by Canadian developer Blue Castle Games in close collaboration with Capcom. A number of members from the original Dead Rising team will be working alongside Blue Castle Games throughout the development process, including Capcom’s global head of research and development, Keiji Inafune, who as the game’s Producer, will play an active role in the project.
| Set several years after the events of the first game in the series, Dead Rising 2 contains all the fun and over-the top carnage which gamers associate with a zombie apocalypse. As with all releases in the Dead Rising series, it is a survival horror game. Players take on the role of an all-new character, with equally new motivations to survive and resources to do so. These resources include new weapons, expanded weapon combination/creation possibilities, and even two-player coop functionality. The game also features a 4-player online multiplayer mode, an optional prologue to the game available as downloadable content and a dramatic increase in the number of zombies that can be faced at once. |
The sequel to the million-plus selling Dead Rising, Dead Rising 2 sees the player take on the role of former Motocross champion Chuck Greene, who has come to Fortune City, America's newest gambling paradise, to compete in "Terror is Reality," a gruesome game show that dares contestants to survive zombie-filled environments for big money prizes at the delight of TV audiences around the globe. Chuck's motivation for taking part and risking life and limb is his daughter Katey, who since being bitten by a zombie requires a daily dose of Zombrex to prevent her from turning into one of the living dead. There's no denying that Zombrex works, but since it's the only drug on the market, its price is high. During his time in Fortune City a zombie outbreak occurs and Chuck must survive the onslaught of the undead for 72 hours. Pitted against two fearsome threats - tens of thousands of zombies and the constant countdown of the clock - while potentially rescuing other survivors of the zombie apocalypse, players must also unravel the greater conspiracy behind the outbreak and as importantly find the Zombrex necessary to stop Katey from joining the ever growing zombie horde. Players will shoot, stab, carve and drive their way through enemies in order to beat the clock and survive 72-hours in the darkly comedic, no holds-barred confines of Fortune City. Gameplay
Dead Rising 2 delivers more of the signature gameplay that the series is known for plus a number of new features. Players who might need some help or simply want to share the zombie bashing fun with a friend will now be able to play in online 2-player co-op. Simply use the in-game transceiver to call for assistance at any time and once your partner has accepted, they will arrive by your side for double the action. With hundreds of zombies on screen at any one time, the original Dead Rising forced gamers to take everyday objects they found in the mall and use them as weapons. But now, in Dead Rising 2 with thousands of zombies filling every square inch of Fortune City, Chuck is going to need to be even more resourceful and inventive by creating combination weapons to save the day. Players will be able to take two objects, a roll of tape and with a little inventiveness create an advanced zombie-killing combo weapon - a piece of wood and a lawnmower become Portamower, the handheld mower that cuts zombies down to size in an instant; while a garden rake and car battery combine to create an electrified zombie prod. The more combo weapons a player uses, the more Prestige Points (PPs) they will gain along the way in order to level up Chuck. Optional Downloadable Prologue
Ahead of the full game, Capcom will release original downloadable content Xbox Live with Dead Rising 2: CASE ZERO. This prologue consists of unique content not available in the full retail release of Dead Rising 2 and will introduce new protagonist Chuck Greene as he and his daughter find themselves caught in the desert town of Still Creek that has been overrun with zombies. Set two years after the Willamette incident and three before the action of Dead Rising 2, Dead Rising 2: CASE ZERO will help bridge the gap between the two titles and give players a taste of the new gameplay they will experience in Dead Rising 2 as they create combo weapons, rescue survivors and take on a ruthless psychos before making their escape. Development Team
Dead Rising 2 is developed by Canadian developer Blue Castle Games in close collaboration with Capcom. A number of members from the original Dead Rising team have added their talents and experience to the Blue Castle Games team throughout the development process, including Capcom's global head of research and development, Keiji Inafune, who as the game's producer, and played an active role in the project. Key Game Features
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Like it's predecessor, "Dead Rising 2" has a fairly simple premise: You play as an average character trapped in a mall for 72 hours. Your mission is to fight zombies, rescue survivors, and uncover the plot behind the outbreak. In DR1, you were playing as photographer Frank West. In DR2, the player takes the role of Chuck Greene, a motocross superstar trying to pay for his daughter's anti-Zombie medication. The location is changed from a large shopping mall to "Fortune City", a Vegas-like strip full of casinos, movie theaters, and restaurants, but the basic gameplay is the same: use whatever you can to defeat zombies and save your fellow humans.
One of the main differences between DR1 and DR2 is the character's "special ability". In DR1, you played as a photographer, so the player could take pictures to earn experience points. In DR2, you play as a character with a mechanical background, so your special ability is to combine things to form new weapons. Dead Rising had a lot of improvised weapons (basically anything you found in the mall could be picked up and used as a weapon, from park benches to trash cans to handfuls of jewelry), but in DR2 these items can be combined. Some of them are simple (baseball bat + nails = baseball bat with nails in it), some of them are peculiar (jewelry + leaf blower = shotgun-like gem launcher), and some of them are outright insane (it's possible to make a fully-functional lightsaber).
Another change from Dead Rising 1 is that the game feels a lot easier overall. The zombies present more of an obstacle, but survivors are much smarter (compared to DR1's survivors, who had to be led around every step of the way) and solving the main plot is pretty hard to mess up. One feature of the Dead Rising games is the fact that you can restart the game with your earned experience. In DR1 this was necessary because it was difficult to beat the game on your first try, because of how much time it took to rescue survivors. In DR2, it's pretty easy to beat it on the first or second try, which sort of cut down on replay value. Dead Rising 2 is full of little changes that make the game a lot more convenient - better AI, easier missions, the radio is less annoying, and so on. The funny thing about this is that while these are all good changes, they almost make the game "too" easy. It's not a bad thing, just a notable change.
The graphics are pretty good. There's a wide variety of environments, from shopping areas to different theme casinos, and basically it feels like a place where people would really work and shop (for the most part). This helps drive home the nature of the zombie apocalypse scenario. In competing zombie franchise "Left 4 Dead", many of the environments seemed deliberately made, rather than depicting "actual locations". Dead Rising 2 does a better job at seeming like a real place overrun by zombies.
Overall, Dead Rising 2 was a lot of fun to go through. Veterans of the first game may find a lot of stuff familiar (things like which foods restore the most health and so on), but the new combination system will give even the most invested DR1 players something new to experiment with. Those new to the series will be able to spend a few hours trying out different weapons, items, and foods to see what works best for them, as well as exploring the whole of Fortune City. Dead Rising 2 is a game with a lot of meat to it, and is both fun and content-rich.
And this is the kicker for me: you're timed in the campaign. Yes, I get that time is of the essence in a Zombie Apocalypse. But where Deadrising games have a lot of fun in their mini-malls are carnage--they will leave campaign-crazies like myself left feeling really bummed. Some missions in the main story line have to be done back to back or within such a tight time-frame that you find yourself rushing to just "continue" along in the main plot.
Stick with Left 4 Deads, Dead Island games for your zombie fill. Deadrising is worth a rent at best--or buying it for very cheap. The limited time of gameplay you will have--it is good fun. :)
The second game takes the first to the next level. The agrivating survivors that you have to cart through the mall to the safe zones are SMARTER. Yes, now they do not run into a crowd of zombies and STOP. UnG. Now they plow through, attack with whatever they have, push off zombies, and stay by your side as much as they can. Also the time mechanic is not so bad. Before, in the first game, it was a strain to wait for the next mission. Now you are closer to the action and the missions are no so painstaking. There is weapon customization, upgrades, leveling up, and ect.
With the release of Dead Island soon upon us in 2011, and Dead Rising 2:OTR soon to reboot the Dead Rising 2 game, the price of Dead Risng 2 is lower than before. If you haven't played this Zombiefest then you need to. If you enjoy zombie games then this is a must.