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About the product
- Players will face overwhelming zombie hordes with tons of variation, detailed gore, and shared awareness
- Explore the city of Los Perdidos while staying immersed in the action and stunning new-generation visuals
- Anything and Everything is a Weapon
- Use your Xbox SmartGlass enabled device to gain access to exclusive missions, new weapons, and more
- Kinect allows the zombie horde to hear beyond the screen and respond to noise in your living room, so go ahead and flip off the lights, if you dare
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Dead Rising 3
Dead Rising 3 puts you in the zombie-ravaged city of Los Perdidos, California. Do you have what it takes to escape before a military strike wipes out the entire city? As mysterious mechanic Nick Ramos, you’ll rely on improvised weapons to battle off the hordes of undead while you explore the massive open world.
Set 10 years after the events of Fortune City in Dead Rising 2, players are introduced to Nick Ramos, a young mechanic with a strange tattoo and a mysterious past, who must find a way to escape a city full of zombies before an impending military strike wipes the city of Los Perdidos, and everyone in it, off the map. Nick can’t do it alone – he must join up with other survivors to stay alive. They must fight their way out before it’s too late.
With intense action and an unmatched level of weapon and character customization, Dead Rising 3 delivers a heart-pounding experience unlike any other as you explore, scavenge and fight to survive in a massive open world on the brink of a zombie apocalypse. Get ready for a new generation of zombie-slaying thrills.
- More zombies than ever before: Players will face overwhelming zombie hordes with tons of variation, detailed gore, and shared awareness
- All new city, massive open world: Explore the city of Los Perdidos while staying immersed in the action and stunning visuals
- Anything and everything is a weapon: Create your own tools of zombie destruction by creating hundreds of potential weapon combinations
- SmartGlass: Use your Xbox SmartGlass enabled device to gain access to exclusive missions, new weapons, and more
- Kinect: Kinect allows the zombie horde to hear beyond the screen and respond to noise in your living room, so go ahead and flip off the lights...if you dare
All New City, Massive Open World
One of the largest cities in Southern California, Los Perdidos is a leading national center of business, culture, and the entertainment industry.
Featuring a massive and dynamic world, Dead Rising 3 represents a new benchmark for open-world gameplay. Powered by Xbox One, Dead Rising 3 lets you explore the city of Los Perdidos while staying immersed in the action and stunning visuals.
Two Screens, More Action
Xbox SmartGlass offers a more connected Dead Rising 3 experience. Use your SmartGlass enabled device to connect to the Zombie Defense and Control network and gain access to exclusive missions, new weapons, powerful military support features, and more!*
Sense the Danger
With Kinect, the zombie horde can hear beyond the screen and respond to noises inside your living room.
Ultimate Zombie Sandbox
The zombies of Los Perdidos are smarter and deadlier than ever. With intelligent AI and shared awareness, players will be forced to employ all of their cunning, combat skills, and creativity to stay alive.
In Dead Rising 3, players can create their tools of zombie destruction, enabling unique and unforgettable gameplay moments. The action is gorier than ever as players survive and strike back at their undead attackers in new and imaginative ways.
Vehicles not only help you navigate the world of Los Perdidos, they are a weapon against the zombie horde. But watch out – zombies will cling to your car and attack you while you’re driving.
* Compatible device with Xbox SmartGlass app and internet required; ISP fees apply.
Top customer reviews
So what has improved? ...
The clumsy work bench based modification system was replaced with an immediate system - just access your items in real time and combine - same with vehicles. This boosts DR3's arcade feel and pace.
More zombies - always a good thing. It's quite impressive and a clear advantage of the next generation of XBox. I've had non-gamers visit while I was playing, and they were impressed at the sheer volume of bodies and carnage (love the steam roller + motorcycle vehicle... flame on!).
The mostly open world, even in buildings, was a great addition - DR1 and DR2 (pre-addons) suffered the most due to load times. It was in the minutes, even just to get into the main menu. And saving games took a half minute to a minute. This new addition loads pretty fast, and with the open map, it loads in real-time, so you barely notice. Some times the LOD (level of detail based on distance to objects an textures) doesn't kick in as you'd hope; things can appear low detailed for a few seconds, but this is an exception to the general look.
This does bring up a negative, the graphics aren't as an incredible leap as I'd hoped for. More detailed models, Better textures. Better lighting. The lighting isn't very good in general, and, at times makes the game frustrating. This is perhaps to aid the open world and reduce LOD draw quality problems - not my problem to solve, just our loss to bare. And there is why this game isn't a five star game. I know it could look better, but it was a problem I don't think they fully solved.
The game isn't incredibly long, and replay value is probably kind of low, especially compared to the previous DR2 Off the Record, where they added game modes. There really is only one game mode, with the addition of various difficulty modifications, such as time to solve the game. To get the Day One achievements, I played through it twice - standard, then nightmare. Once you reach the highest level (or more, unlock all abilities), nightmare is more like a day dream - I beat it in about two to four hours (with an hour to spare for the day one achievement).
My biggest complaint is shared with all other versions. The controls. They play almost identical to DR2, which means our hero is a little slow to recover form jumping, falling, climbing - in general, I don't care for his sluggishness, but I realize it's "as designed", so I won't do anything but mention it. Also, the controls aren't incredibly natural; I put the game down for a few weeks, and when I came back I had to re-familiarize myself to how to get into a vehicle, and attempt to remember (by trial and error, it turns out), which vehicles have an alternate attack that doesn't result in jumping out and blowing it up.
In summary, the game is great. If you liked earlier Dead Rising games, you are very likely to appreciate this addition. The story works and fits into the previous stories, and, I think, would even make Romero smile. Don't expect the greatest visuals, it's not a graphics tech demo in the least, but do expect better frame rate, an improved resolution, less time wasted due to loading and saving, and much much more zombies!
The only real complain that I have is the fact that they fail to capitalize, story wise, on the survivors. The lack of exploration in the story is a bit disappointing and leaves me wanting more. I mean they could easily have this huge Walking Dead like story going on but they simply give the bare minimum. I think it'd be interesting to see story based DLC come to the game to gain more back story and things of that nature.
Still, Aside from that it was so worth buying. It's gonna be one of those games that I can not wait to 100%.