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Dead Space Extraction
About this item
- An action-packed cinematic horror experience currently unmatched by any game designed for Wii
- An all-new prequel chapter in the 'Dead Space' universe exclusive to the Wii
- A deep and thrilling all-new story, new characters, new weapons, new enemies, and new puzzles
- Co-operative multiplayer gameplay that allows you to team up to fight off the invasion, combine efforts on engineering puzzles, and more
- Intuitive controls scheme that allow you to strategically use the Wii Remote to dismember and freeze enemies, manipulate gravity with telekinesis, solve puzzles, and fight off attacks
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Product information
| ASIN | B001TOMQVC |
|---|---|
| Release date | September 28, 2009 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #51,059 in Video Games (See Top 100 in Video Games) #764 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.39 x 0.59 x 7.56 inches; 2.4 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | 014633192087 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 2.4 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | January 1, 2009 |
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Product Description
Product Description
A handful of survivors are desperately struggling to escape from a horrific infection on the Aegis VII mining colony. As their allies mysteriously fall victim to dementia it becomes clear that protecting a young girl granting them a bizarre immunity may be their only hope for survival...
Amazon.com
Dead Space Extraction is a prequel to 2008's critically acclaimed third-person action horror game for Next-Gen and PC platforms, Dead Space. A Wii exclusive, Extraction ups the action through an exciting mix of intuitive controls, co-op gameplay, puzzle-solving and branching pathways. Together with the addition of new enemies, characters, weapons and environments, Dead Space Extraction sets a new standard for action horror on the Wii that is sure to please both those new to the Dead Space game universe, and those anxious for more. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
New FPS perspective.
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New characters, weapons...
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Two-player co-op and arcade style challenge mode play options.
View larger. Story
Dead Space Extraction tells the untold story of the Aegis VII Colony through a handful of survivors battling to reach the orbiting USG Ishimura amidst a horrific infection and the initial invasion by a violent alien race known as Necromorphs. As these survivors' allies mysteriously fall victim to dementia, it becomes clear that protecting a young girl granting them a bizarre immunity may be their only hope for survival in a struggle that could have implications for all of humanity.
Gameplay
Although designed to preserve the feel of the action of the original game, gameplay in Extraction is also quite unique. First, the player perspective has been changed from third, to first-person, placing all the action right in front of you. Also, Extraction is a 'rail shooter,' meaning a shooter game where most of the action engaged in and paths followed are programmed into the mission play, instead of the freeform wandering ability built into the considerably larger Next-Gen and PC Dead Space release. The combination of these two changes funnels the players focus onto the combat options available in the game. In dealing with the danger of the alien Necromorphs swarming the game space, Dead Space Extraction utilizes the precision of the Wii Remote in variety of ways. Weapons like the Plasma Cutter can dispatch these enemies from a distance by taking advantage of the remote's pointing targeting ability, while a quick wave can activate weapons like the Ripper, a guidable spinning saw blade. The Wii Remote is also handy for picking up items and hurling them at enemies using the power of Kinesis.
Other gameplay changes include new play modes. The most notable of these is the inclusion of a two player co-op play option. This allows an additional player to drop in or out of the action as he/she chooses. The game rebalances the opposition in these cases to make sure that the gameplay doesn't become too easy. In addition, Extraction also features a Challenge mode in which after certain sections of the game are cleared, areas within those sections are unlocked for bonus arcade style action where players build up points linked to how many Necromorphs are destroyed. Taken together all these changes add up to more action, more fun and more Dead Space for players on the Wii.
Key Game Features
- An All-New Prequel Exclusively for the Wii
- Follow the lives of several different Aegis VII colony members as they carve a bloody path to survival.
- Meet a new cast of characters, destroy fearsome new enemies, and wield brutal new weapons.
- Real Terror
- Stunning graphics, panic-inducing audio, and a frenetic first-person perspective thrust you headlong into the terror.
- Play through an engrossing, interactive horror movie experience that raises the bar for storytelling in video games.
- Intuitive Controls
- Strategically dismember your enemies with pinpoint control using the Wii Remote.
- Wield a powerful arsenal of abilities and weapons to freeze enemies, manipulate gravity with telekinesis, solve puzzles, and fight off attacks from every direction in zero gravity.
- Co-Op Gameplay
- Team up with a friend to fight off the invasion on the USG Ishimura with jump-in cooperative play.
- Combine efforts on engineering puzzles or determine specific roles to create a unique experience with each play session.
Videos
Videos for this product

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Dead Space Extraction - Gameplay
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Videos for this product

1:22
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Dead Space Extraction - Beginning
Merchant Video
Videos for this product

0:46
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Dead Space Extraction
Merchant Video
Customer reviews
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So why mess with a formula that works so well? 'Dead Space: Extraction' is the answer to that question. It's a game that succeeds well on its own merits and even manages to improve on some things from the original.
Where 'Dead Space' was a survival horror game that put the player in full control of a single character, able to stop and start at will and explore fully, 'Extraction' is a "rail shooter," meaning that the player does not fully control character movement, and it is seen from the first person. The player is in charge of picking up powerups, occasionally selecting from a choice of routes, and shooting whatever beasties pop up in our path.
And there's a lot to shoot at. Many of the same creatures from the original 'Dead Space' make their appearance here as well, rendered in lovingly gory detail. The Wii's graphical limitations were surely pushed to their limit here, but it rises to the challenge as grotesque monsters and mutants attack the players in seemingly never-ending succession. Sounds, too, are reproduced faithfully, and the same growls, shrieks, and gurgles you remember from the original are plentiful in 'Extraction.'
The story of 'Extraction' takes place prior to the events of 'Dead Space,' beginning with the discovery of an ancient artifact ("The Marker") and carrying through to the infection of the crew of the USG Ishimura and the chaos that follows. In some ways it's a bigger story than the one in 'Dead Space,' told from the perspective of several different characters and spanning a lot more plot and intrigue than the original. The multiple character viewpoints, and the transitions between them, are handled very well, and each character has their own important piece of the puzzle. 'Extraction' also does an excellent job explaining some of the more frustrating aspects of Isaac's many tasks in 'Dead Space,' and unlike Isaac's dearth of personality from the original game, 'Extraction' features full-bodied and well-drawn characters, each with their own personalities, their own agendas and their own secrets.
"But Rich!" I hear you saying. "Is it SCARY?!"
Scary? Disturbing? Upsetting? Nausea-inducing? Oh yes - it's all of this and more.
What impressed me most about 'Extraction' is that it not only replicated the feel of the original, it enhanced and broadened the effect. Rather than a limitation, the "on-rails" aspect turns the game into a mad rush to escape a rapidly deteriorating situation. In 'Dead Space' you were mostly alone on the huge Ishimura from the very beginning and it was the sense of isolation that was frightening, but you can take all the time you need to explore it and deal with it. In 'Extraction' you begin on a fully-populated space station. When things go bad, they go bad fast. The scenes of sheer madness as the infection takes hold are memorable and fast-paced, filled with disturbing images and sounds as the games pushes you inexorably forward.
After the first five or ten minutes (which is sort of a training mode with a nasty twist), you're immediately on the GO-GO-GO setting, with precious few chances to stop and catch your breath until you meet your end, one way or another. You'll find weapons along the way, familiar friends like the trusty plasma cutter and some new toys too, and you have to be quick to keep them powered and loaded. Missed a powerup or ammo pack? No time to go back and get it. Wanted to check out that hallway? Too bad, we're moving on. Unlike some rail shooters, I found this aspect of 'Extraction' added to the intensity of the game as a whole, and propelled the story forward steadily.
Once you get deeper into the game, the ship is dark and quiet and the sense of menace hangs all around. Things go from bad to worse as the infection spreads. An unforgettable scene near the end forces you to do something you REALLY don't want to do. And thanks to the Wii controls, you get the experience viscerally as well as visually.
The controls are simple and intuitive, and after the first few minutes shouldn't cause any problems. Shooting is as easy as pointing at the screen and pulling the "trigger," while using telekinesis is also a simple button press. Reloading can be done quickly if you learn the trick, and shaking the nunchuk in the right area will even charge up a glow stick to beat back the darkness for a while.
Final analysis: 'Dead Space: Extraction' matches the look and feel of the first game almost perfectly, fills in many aspects of the story we were missing from the original game, and is a grisly, gory, scarily satisfying experience overall. You don't have to have played the original to play this, but at least knowing the story of the original will help you understand what's happening. Those familiar with the Dead Space story already should find this a worthy, if different, experience, and those new to the horrifying alien mutations will likely be blown away.
Why mess with what worked before? Because they can, and they can do it well.
This is a great game - probably the best rail shooter for the Wii so far, a real testament to the capability of the system, and a fitting way to expand on the story of 'Dead Space.'
Scary? You bet your last plasma round it is.
On the flip side however, I feel that Eurocom did an incredible job on the story in this game, creating unique characters with believable voice acting that I could actually find myself getting a little bit attached to while successfully depicting a desperate story of survival with some genuine surprises and twists. Admittedly the game started off kind of slow but by the end I found myself almost completely absorbed in the story (even if it lacks a conveyed sense of panic during the more intense fight scenes) and was taken aback at some of the more well-done jump scares shown during the final hours of the game. One scene in particular really surprised me despite the M rating. (No spoilers) The soundtrack may not be the greatest, but there are a good amount of both visual and audio effects that go into creating an unsettling experience that will never really scare you, but succeed in keeping you from getting bored up until the end. As you unlock bonus material via progression in the game, you can view rough-sketch comic book style mini stories that depict the social discord taking place behind the scenes of Extraction before and a little bit during the time frame of this prequel. My roommate was convinced to play this game by these mini-stories alone just so he could find out what happened next.
To wrap it up, If you like dead space, I think that you will appreciate this. I wouldn't pay more than 20$ for this, but for 10$ on cyber monday, it exceeded my expectations. If you're looking for a more cinematic experience on the Wii with a well-told story, this is right up your alley. If you're looking for something that will make you wet yourself, go find a copy of Silent Hill 2 for either the PS2 or PC.
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