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Deadly Premonition - Xbox 360
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About this item
- Lengthy campaign with over 20 hours of gameplay.
- A living, breathing, persistent open gameworld of investigative mystery, featuring a huge cast of unique NPCs each with their own individual mysteries to uncover.
- Dozens of side quests that will further immerse the player and reveal more of Greenvale’s secret underbelly.
- A combination of over-the-shoulder shooter action, driving, and 3rd person adventure/exploration offers a variety of gameplay.
- Use your profiling prowess to recreate the crime with the various clues and items found at the scene and the dozens of melee, ranged and hidden weapons to defend yourself from the onslaught of evil.
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Deadly Premonition Origins - Nintendo Switch Standard EditionAksysNintendo Switch
Product information
| ASIN | B002WSR8BC |
|---|---|
| Release date | February 23, 2010 |
| Customer Reviews |
4.3 out of 5 stars |
| Best Sellers Rank | #65,921 in Video Games (See Top 100 in Video Games) #1,577 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.71 x 7.52 x 0.59 inches; 5.32 Ounces |
| Type of item | Video Game |
| Rated | Mature |
| Item model number | 400048 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 5.3 ounces |
| Manufacturer | Ignition Entertainment Ltd |
| Date First Available | June 27, 2009 |
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Product Description
Product Description
Deadly Premonition, developed by Access Games, is a third-person survival horror action game which puts players in the role of FBI Agent Francis York Morgan. In the process of investigating a murder, players will examine a series of interlocking mysteries in a remote rural town and will encounter an array of complex characters pivotal to the unraveling of the storyline’s mystery. Suspenseful action sequences will force players to make strategic moves, gliding by enemies in the shadows or engaging them with long-range weapons or hand-to-hand melee combat. Amidst a backdrop of soaring mountains and a town filled with eccentric natives, Agent Morgan must solve the mystery of the ‘Red Seed Murders’ and stay alive in a place where supernatural creatures and a folklore killer seek to end his investigation permanently. From the unparalleled atmosphere, music and mysterious storyline to driving vehicles and exploring the entire town, Deadly Premonition will offer players a unique and haunting interactive gaming experience unlike any other.
Amazon.com
Deadly Premonition is a third-person survival-horror-action game that blends gritty crime investigation gameplay, with a topnotch story and classic melee and ranged combat. Set across an expansive and persistent open world game environment filled with more than 30 non-player characters (NPCs), side quests and multiple types of deadly supernatural enemies, Deadly Premonition offers a unique and haunting interactive gaming experience unlike any other. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
Story
Deadly Premonition follows the adventures of Special Agent Francis York Morgan sent to the fictional Pacific Northwest town of Greenvale to investigate the brutal murder of a young local beauty. Amidst the backdrop of soaring mountains and a town filled with eccentric natives, Agent Morgan must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a legendary folklore killer seek to end his investigation permanently.
Investigate the mystery and survive the terror in Greenvale with Special Agent Morgan.
View larger. Gameplay
Action in Deadly Premonition is split between investigative gameplay required to solve the series of murders that have been committed in Greenvale and combat tactics needed to survive the bevy of creatures that inexplicably lurk the town and its surroundings. The game features a persistent open world which the player in the role of Agent Morgan can explore at will, searching for clues and observing and/or interacting with non-player characters (NPCs). The game is populated with more than 30 NPCs, each with its own personality, backstory, etc. These townspeople are wary of becoming the next victim of the murderer on the loose, and one perhaps of being exposed as the killer. Because of the variety of NPC attitudes toward Agent Morgan and his investigation, as well as the persistent gameworld allowing them to have their own schedules which vary from hour to hour, players can stalk them, hoping to reveal clues, character insights and even side quests. Deadly Premonition also contains a wealth of horror-survival combat gameplay. As players crisscross the gameworld in search of clues to the murders, they will encounter dangerous, otherworldly creatures. Some of these like the zombie like "Shadows" can be dealt with using a variety of melee weapons and firearms available in the game, but players will also encounter the legendary axe-wielding fiend known as the "Raincoat Killer". What if any connection is there between these creatures and the murders afflicting the town? That is up to you to determine. What is certain though is that they pose an immediate and very real threat to your survival, making players' decisions whether to run or stand his ground crucial in each varying situation.
Key Game Features
- A living, breathing persistent world of investigative mystery, featuring NPCs with their own individual mysteries to uncover.
- Dozens of side quests that will further immerse the player and reveal more of Greenvale’s secret underbelly.
- Engage in open world adventure as you go sightseeing and explore the town of Greenvale while you solve the mysteries within it.
- A combination of over-the-shoulder shooter action, driving, and 3rd person adventure/exploration offers a variety of gameplay.
- Use your profiling prowess to recreate the crime with the various clues and items found at the scene.
- Dozens of melee, ranged and hidden weapons to defend yourself from the onslaught of evil.
- Lengthy campaign with over 20 hours of gameplay.
Crime investigation gameplay.
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More than 30 unique NPCs.
View larger.
3rd-person survival action.
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Frightening boss encounters.
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Deadly Premonition - Xbox 360
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1. The combat gameplay is sluggish and boring.
2. The story is ludicrous and makes no sense.
3. There is way too much traveling and pointless conversations to pad the game’s length.
4. The characters aren’t very likeable.
5. The music is… something else.
6. You earn tons of money and have nothing to spend it on.
7. It’s just really corny.
The story and gameplay start out as a sort of mystery horror game, which was great. It really grabbed my attention and curiosity. I love investigating crime scenes and hunting perpetrators and shooting bad guys—it’s fun, and it started out fun. Then I began fighting “monsters” (or whatever they happen to be?) and learned right away the first thing I wouldn’t like about the game: the combat.
First of all, York, the main character whom you play as, reloads slower than my grandma drives. This is a problem for when you’re fighting in close quarters combat, or hell, any combat, because you CAN’T MOVE while he’s reloading. He will stand there, as enemies swarm around him, reloading his clip, taking his sweet time as a “shadow” (or whatever they’re called) hits you over the head with a pipe. You absolutely have to watch your ammo, at all times. If you’re down to the last bullet, you have to run away like a ninny and get out of the way in order to reload just so you can start firing again.
Second of all, the enemies. What are they? WHO are they? I hope you don’t want an explanation, because you never, ever receive one (unless you happen to pick up and read trading cards, and even then, the verification is tenuous at best. It really makes no sense). When you first see them, it is a little startling because they do, in fact, look sort of creepy (and sound creepy), but then you get to know how horribly they fight. They’re slow— very slow. All you have to do is run a couple of feet, aim and shoot. You’ll kill them before they ever reach you. The AI is so bad that they can’t climb certain sets of stairs. I was able to just stand atop some steps and shoot them down without getting hit once. It’s easy as hell to get headshots, and you just rake in the dollars. All in all, the enemies… they’re non-threatening. A newborn kitten has a larger chance of damaging you severely (unless you don’t know what you’re doing).
The only times the enemies have an advantage is if they have guns, and even then they’re easy to take out. Just shoot them in the head a bunch of times to make them stagger back. They’re dead by the time they can aim at you.
Some enemies exist for no other reason than to make the game longer. There is one in particular that can turn invisible and phase along the walls. It is very easy to dodge its attacks, but it has so much health that you spend about ten minutes killing just one of them. Just when you think you can press on, another one comes out, making you repeat the process. It’s… so… BORING killing these things. Imagine nothing happening for thirty minutes other than you shooting your gun over and over. A textual description doesn’t do it justice. You just have to try it and see for yourself.
Running from the Raincoat Killer is abysmally numbing. I don’t like real-time events (no one does) and I don’t like having to rock my thumb repeatedly on the joystick for several agonizing minutes. After doing it for a while, York will come across an obstacle, which he then requires to climb over for you to advance and continue running. You will hit the A button with all your might, and sometimes he will just walk into the thing you’re trying to climb like he’s taking a stroll through the park with his coffee and cigarettes. I can’t recall how many times I screamed “GET UP THERE!!” But I’m betting it was several. When he DOES manage to climb onto the object, he does so casually, and takes many long seconds to do it. Holy crap, hurry up, man, you’re about to be hacked into pieces!!
There is no auto-aim feature. This has been a severe handicap on a handful of occasions. Sure, it added some challenge (and gods know it needed it), but when you’re just trying to put your crosshairs back on an enemy after dodging its attack, and you’re trying to center on its head, this can be a giant pain. Everything feels sluggish and slowed down. There’s no action to the action. York moves SO SLOW, and the controls are sometimes totally unresponsive, that trying to put your aim back on something is harder than it should be.
The graphics are bad, but that’s not the whole reason I dislike the game. My objection is the environment itself. I really hope you enjoy boxes, because you’re going to be seeing, pushing, and climbing over a LOT of them.
Now, the story. *SEMI-SPOILER ALERT*
It’s ridiculous. I’m sorry, but it is. It started out mysterious and interesting, and I really wanted to find out what would happen. I love mysteries and stories about serial killers. Then it took a nosedive into the extremely far-fetched category. According to the game, the town of Greenvale is the home of a strange “magic seed” that apparently invokes powerful rage in people. And also according to the game, if you eat enough of them, one of two things happens: you turn into the Hulk, or you die (I guess?). Some residents of the town released the seeds in gas form to terrorize the town many years ago, and some guy in a raincoat killed a bunch of them. Why? Who knows? Everything is presented to you for you to rationalize, but leaves you feeling empty, because it’s not rational— none of it, and therefore it’s hard to take seriously. I realize that some people enjoy it for its oddness, but odd is fine if it makes some sense, and this doesn’t. At all. You could say “maybe it’s not supposed to,” to which I’d reply, “Maybe I shouldn’t have purchased it, then.”
*END OF POTENTIAL SPOILERS*
I admit that I didn’t see the ending. I stopped playing it at the final boss battle and tossed the game aside. I did, however, read how it ends, and it still doesn’t answer my questions.
The traveling. Good lord is there ever so much traveling. If you’re not driving, you’re running. Far. It’s as boring as it sounds. They added something to make it less boring: York can talk to his imaginary friend Zach while you’re driving! This isn’t as interesting as you might think. His conversations with Zach almost always fall back on movie trivia, and not the entertaining kind. I had to get out of the car several times to get him to stop talking about it, but I also wanted to listen to him, because there was nothing else to do but hold the button down and drive! Oh, and the cars have gas which you have to refill if it gets too low, and if you’re nowhere near a station or another car you can swap the old one for, you’re screwed. If you do manage to get gas at the station, you’re in luck if you’re a hornball, because a pink slut will emerge and shake her boobies at you and make obvious innuendos in the corniest fashion possible.
If there isn’t traveling getting in the way of you completing your objectives quickly, it’s the meaningless conversations you have with people that go nowhere. I can’t count how many minutes were wasted listening to York lament over his past, or how pretty he thinks Emily is, or how nasty her food is, or how her coffee tastes, or how he’d like to bone her. If that’s not enough, you get about a half an hour of useless dialogue at the tail end of the game. The final home stretch involves you running across town following a dog that’s tracking the main character’s scent. You have to run… the WHOLE way… listening to the most god awful music while watching your character jog like a goon. It’s just running, running, running, running. Then the characters you’re with stop and have a boring conversation about nothing that adds to the game whatsoever. Then you run, run, run some more. Then they stop, talk about something else that has nothing to do with the game. Then you run again. It just goes on like that, and it feels like FOREVER, because there is literally nothing happening. It’s just holding the button down following a poorly animated Dalmatian. There are so many scenes like this in the game, and none of them are fun.
These conversations would normally add to the immersion of the game if they had been at all interesting. Instead, they’re just time-wasters meant to make the game longer.
The characters are unbearable. No, it’s not because they’re “odd” like everyone calls them, because they aren’t odd. They’re stereotypes, exaggerated a hundred fold. They even make mention of the fact that they’re stereotypes in the form of in-jokes and fourth wall gags. York is the only one the least bit unique, and even he comes dangerously close to making himself out to be a stereotype as well. You have the woman stereotypes (they’re either sluts or henpecking housewives), you have the dude stereotypes (frat boy style “bros” or rough-tough cowboys), and there are some I won’t mention because it will spoil the ending, but they’re borderline effing OFFENSIVE. If you’re gay or a transvestite, I think you’ll see what I mean if you play it to the end.
Emily doesn’t have much of a personality. She’s the usual red-blooded Hollywood American female. I thought she was going to be dignified, strong, and a character I would like. I was hoping she wouldn’t go goo-goo eyed for the main male character, because she at first seemed pretty independent and willing to stand up to him if she thought he was wrong (even though he was right almost all the time). Nope. Went gah-gah for him. Same old sappy romance story number one billion. She thus became just another trope almost immediately, and did every common, overused romance BS in the Hollywood Guide to Keeping the Tradition Alive. Her actions then were determined by how much it would help York, instead of how much sense it made.
York started out interesting, but then he got annoying. See Emily above. The same reasons pretty much apply to him.
The music. Some of it is actually pretty good. The acoustic number on the title screen is gorgeous. Then, they later descend into Elevator Music Hell, where every old Jazz musician is raping your eardrums and throwing slurs at you. Some songs exist, I swear, JUST to annoy you. They’re that bad. I don’t even know what to call it (it’s kind of similar to if Vanilla Ice and Millie Vanilli had a child, and that child came out retarded and decided to write synthesized renditions of stepping on a cat’s tail).
What the worst thing is about the music is… you can’t turn it off. Oh, don’t get me wrong, you have the OPTION to turn it off, but you have no choice but to leave it on. Some scenes of dialogue are ONLY attuned to the music, meaning that if you don’t want that entire scene to be dead silent with subtitles, you need the music on, or you’ll hear nothing at all. Isn’t that fun?
Money. It’s there to make you feel good for killing stuff. It has little to no use. I never needed to buy health kits because the “shadows” dropped them often, and I almost never got injured. I was fully stocked on several occasions. Your handguns have infinite ammo, so you don’t need to use any other gun. You don’t need to ever buy food because the stuff is lying around in the environment, and your hunger goes down really slowly. What do you do with the money then? Well, you could try your hand at the worst fishing design yet to exist in a game. Like playing slot machines? Then you’ll love the fishing in Deadly Premonition. Buy about twenty grand in bait and enjoy yourself. What else are you going to spend it on?
In conclusion, the game is corny, and just plain stupid and very repetitive. Sometimes, that can be a good thing (like Raw Danger. That game is corny as all get out, but I love playing it). In this case, it’s not true. The dialogue is atrocious. It’s Tommy Wiseau-level bad. The things they say to about each other are nothing like real life. So many times, I busted out laughing when York would say some cheesy, over-the-top line about Emily in a dress. It felt so lame and so dweeby that I wanted to give myself a wedgie just for hearing it.
You have the option of shaving and changing your clothes. What the hell for?!?! I found it does nothing whatsoever, and they even pay you to do it. Why?!? I’m sorry, but when a game features something, I like there to be a reason for it. There’s just… no reason for this. It’s, again, a total time-waster.
I guess you could say this game borders on being a “sandbox”, but sandboxes are usually fun. Exploring in Skyrim, or in Red Dead Redemption, or Minecraft is fun. This didn’t have that “fun” feeling to it. It just felt boring all around. I don’t need blood and guts to be satisfied, but I would like something other than this. It felt lacking. I will admit that Deadly Premonition does have a personality all its own, and it does stray from the norm. I’ll give it a couple of points for that. But I have to knock off several others, because what people commonly misunderstand is that “original” and “weird” doesn’t always mean “good”. Sometimes being “unique” is a bad thing. And this really wasn’t what everyone made it out to be.
Story: Well, the story is very engaging from the beginning. It draws you in and just like a murder mystery, you start to think of potential suspects and it is very hard to guess "who dun it" in the end. The story unfolds well but it takes a huge syfy leap at the end. It is not bad by any means but it wasn't how it thought it was going to end. It did do a great job of explaining everything. I don't want to give away any of the story because it plays out so well but basically a girl has been murdered and you are and FBI agent and sent to this small town of Greenville to investigate a murder that may be related to other murders you've been investigating. At each chapter heading and each time you start your game, you can view a "previously during the investigation" short that highlights what took place during the chapter.
Combat: This plays out more like Resident Evil. You have your projectile weapons like a handgun, shotgun, rapid-fire, magnum, etc. then you have your close combat melee weapons you can use like steel pipes, golf clubs, pitch forks, etc. They tend to break quick so you only get limited use of these. Each weapon needs ammunition (except the handgun, it has unlimited ammo) that you can buy, find, or dropped from downed enemies. (Hint: check mail boxes for free ammo and hit the targets 6 times in the shooting gallery at the police station). You can't move and shoot but you can move while using the melee weapons. The enemies in the game are ghost-like creatures that come from black holes in the ground or walls. They make moaning sounds and some incoherent babble. They move rapidly and appear to teleport (like in the movie Gothika) as they move towards you. If they get close enough to you, they will grab you and drain health. Some of them have melee weapons they can hit you with or throw at you and later in the game, they can shoot a projectile weapon at you. If you shoot them in the head, it can stun them for a few seconds to keep them from advancing. Most enemies won't re-spawn but later levels, there are areas that enemies will keep re-spawning. The other enemy in the game is the creature in the red rain coat with the axe. There are some chase sequences where you have to run from him and push certain buttons to dodge his attacks. It can get tricky.
Gameplay/Exploration: You have access to any police vehicle. The game operates on 1/3 normal time. Meaning a full 24 hour day in the game will take 8 hours of gameplay (although certain events speed up time). The time of day will be displayed along with any major/minor event you need to attend and what time frame you have to get there. Like free lunch at the police station or breakfast at the hotel, etc. When you are driving to plot-advancing locations, your car has unlimited gas and won't take damage. Normally when you drive, you have a gas meter and a car health meter. I never ran out of gas but I did take enough damage to know that if you blow up the vehicle, the game is over. You can fill up at a gas station or grab a different police car before you run out of gas. Driving is a small aspect of the game and can be a little frustrating until you get the hang of it. (Hint: Try not using the emergency brake and use an overhead view of the car) Every NPC in the game has a real-time location on the map and a schedule to keep (when they are at work, at home, at the bar, etc.) You can interact with them throughout the game to help gather information. You can collect cards of all the people in the game and get special rewards for them at the gun shop. Some of the side things to do in the game are fishing, darts, shooting range, talking to all the characters to rule them out as suspects, and tons of side quests. You have a sleep meter and a hungry meter that you need to pay attention to during the game. You will come across safe rooms even in combat areas that will allow you to sleep (short nap, moderate, or deep sleep - the longer you sleep, the more health you will recover but at the cost of your hungry meter draining more). Coffee and other items will replenish your sleep meter temporarily. You can replenish your hunger meter by collecting food items and consuming them. They range from small amount items (suckers, pickles, tomatoes, etc) to large amount items (fish, beef, sandwiches, etc). You can get free breakfast at the hotel, free lunch at the police station, and sometimes free lunch at a diner if you go with the sheriff's staff). You also have 3 suits you can change into. The suitcase with the suits in them will be in your hotel room and at most spots you can rest at. It will tell you if the suit you have on is getting dirty so you know when to change. You can have your soiled suits cleaned for a small fee. The other thing you can do during the game is shave. Your beard will actually grow out during the game. I never let it get to long but people will react differently to you if you let it grow too much or if your suit gets really dirty. Look for the razor by a sink in most sleep rooms or your hotel room. I didn't find myself worrying about my sleep and hunger meter that often. Most of the game, the normal events will take care of both. If you choose to sleep to recover your health rather than first aid kits then you will need to carry a lot of food items in your inventory.
Inventory/money: You are allowed to keep a certain amount of weapons and a certain amount of items. Special items won't take up any of your inventory spots such as keys to the police vehicles and items found during missions like door keys, objects you need to advance, etc. You also have what is called a toolbox. If your inventory is full, you can send the item to your toolbox. Your toolbox can hold a lot more than your inventory but there is a max of each item it can hold. It will tell you when you try and pickup an item if your inventory is full or your toolbox is full (for that item only). You can purchase additional inventory spaces during the game. It will be needed to keep all the weapons and ammo you need. You can access your toolbox from most sleep rooms. You do get money throughout the game from everything you do. Each enemy you kill, headshot bonuses, driving long distances, changing clothes, shaving, saving the game (called "reporting in" bonus). After each chapter, you will collect your basic salary for the time past and any bonuses. I never ran out of money in the game but I didn't usually spend any until the last few chapters when I needed better weapons. Most of your weapons you will gain during the game but some you need to purchase.
Sound/dialogue: I loved the music in this game. It was not typical and stuck in your head. It played at weird moments in the game and at first it appears to not match but it grows on you and you learn fast that it suits this odd game. The horror music is great when fighting the ghosts and chase scenes with the axe man. The dialogue is awesome as people try and respond to you as an FBI agent. Your methods are bizarre and the sheriff and deputy won't hesitate to let you know. The voice acting is great even if it doesn't match the lip movements all the time. If that bothers you enough to skip the game, it will be your loss.
Conclusion: This game is just amazing. It is definitely worth picking up. I am anxious to try it again and do more side quests. It is very unique and one of the best low budget games every made. I wouldn't change a thing about it. Game informer talked about this game becoming a cult classic and I can see why. I think ghosts are creepy and there were several moments during my play through that made the hairs on my arm stand up. Don't miss this game. It is worth taking time out from all these big budget games to experience this diamond in the rough.










