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Deep Space: The Interplanetary Supplement for Cyberpunk 2020 Paperback – January 1, 1993
by
Chris Young
(Author),
Scott Hedrick
(Author)
The timeline has been extended to 2025 as the first generations of Highriders struggle for freedom from groundsider control. Lunar colonies are the norm and the skies are crowded with corporations jockeying for position on this new economic frontier. At the same time, government and private enterprise take their first steps on Mars and into the Belt, in search of knowledge and resources.
- Reading age12 years and up
- Print length119 pages
- LanguageEnglish
- PublisherR. Talsorian Games
- Publication dateJanuary 1, 1993
- ISBN-100937279358
- ISBN-13978-0937279359
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Product details
- Publisher : R. Talsorian Games (January 1, 1993)
- Language : English
- Paperback : 119 pages
- ISBN-10 : 0937279358
- ISBN-13 : 978-0937279359
- Reading age : 12 years and up
- Item Weight : 5.6 ounces
- Best Sellers Rank: #2,033,779 in Books (See Top 100 in Books)
- Customer Reviews:
Customer reviews
4.1 out of 5 stars
4.1 out of 5
8 global ratings
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Reviewed in the United States on September 16, 2005
If you want to run a campaign set completely in space, ie with characters as colonizers/space marines/explorers/etc (think Total Recall, perhaps Red Faction) this sourcebook is an absolute must. It will give you all the rule sets you need to run a CP2020 campaign into pseudo-futuristic space.
If you want to use the CP2020 ruleset in a hyper-futuristic space setting (something akin to Starcraft, Star Trek, etc), you're out of luck with this sourcebook. The sourcebook was written at the same time as most of the rest of the game's books (80's-90's) and they had a pretty realistic view of where space travel would be at around the year 2020.
If you have a ground-bound campaign that may make the occassional foray into space (ala Neuromancer) then you might consider this book, especially if your characters will be attempting combat in space. It's a good resource to keep your punks on their toes in the new environment.
Overall, a good sourcebook (if a bit specific in its applicability) and a very good update for Near Orbit (the CP 2013 version of the sourcebook).
If you want to use the CP2020 ruleset in a hyper-futuristic space setting (something akin to Starcraft, Star Trek, etc), you're out of luck with this sourcebook. The sourcebook was written at the same time as most of the rest of the game's books (80's-90's) and they had a pretty realistic view of where space travel would be at around the year 2020.
If you have a ground-bound campaign that may make the occassional foray into space (ala Neuromancer) then you might consider this book, especially if your characters will be attempting combat in space. It's a good resource to keep your punks on their toes in the new environment.
Overall, a good sourcebook (if a bit specific in its applicability) and a very good update for Near Orbit (the CP 2013 version of the sourcebook).






