- Series: Course Technology Ptr
- Paperback: 656 pages
- Publisher: Cengage Learning PTR; 1 edition (February 19, 2009)
- Language: English
- ISBN-10: 1598638084
- ISBN-13: 978-1598638080
- Product Dimensions: 7 x 1.5 x 8.8 inches
- Shipping Weight: 2.8 pounds (View shipping rates and policies)
- Average Customer Review: 2 customer reviews
- Amazon Best Sellers Rank: #4,467,894 in Books (See Top 100 in Books)
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Design and Content Creation: A GameDev.net Collection (Course Technology Ptr) 1st Edition
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About the Author
Drew Sikora started programming with QBasic back in 1996 as just another means to geek out with his dad's laptop, but quickly became hooked on creating text-based RPGs and seeking after information to learn more about creating games like the ones he played every day on his PC and Nintendo console. Information back then on game development wasn't anywhere near readily available like it is now, and he was finally able to vent his frustration of that fact years later when he had accrued enough experience by publishing articles on GameDev.net starting back in 2000, when books were slightly more plentiful on the shelves and the internet was slowly coming together as a means of readily-accessible knowledge. Continuing his quest to imbue others with knowledge, he's published over one hundred articles, interviews and event coverage pieces, as well as three contributions to Game Design Perspectives. Promoted to Executive Producer of GameDev.net in 2006, he strives to continue the site's long legacy of community and information sharing. At the same time, he advises the local IGDA chapter he founded back in 2001, speaks at local events, judges the student challenges over at GameInstitute, lurks and moderates on numerous development forums, experiments on small personal game projects under the guise of Blade Edge Software, and coaches gymnastics.
Top customer reviews
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The beginning of the book focuses on project management, at least hints on how to design a game, what works and what not works and how to make sure your game will be great (or not). Think of it as common sense checking when making a game people will hopefully enjoy. Most of the articles re-iterate why other games have been successful (since if you are starting out making games then you may know about such games) and explains the details. This area is the most important. However, one of the articles for me just carried on and on about half way through and seemed like it wouldn't end but it did have good points in it.
The second part goes into content creation on how to create graphics, sounds, music, etc. I have flipped ahead and it appears promising. From what I saw, it seems well enough.
Be warned however, since this is a collection of articles, topics will jump and will not have continuity but generally they are placed together in a well manner. I expected this when I bought it and encouraged it since usually things become stale when written by a single person.