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Design Patterns: Elements of Reusable Object-Oriented Software 1st Edition

4.7 4.7 out of 5 stars 2,572 ratings

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Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.


The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.


Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.


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From the Publisher

Design Patterns Book and Computer

Must-Read for Every Software Developer and Engineer

This classic is on just about every single must-read list for software developers, engineers, and architects (including lists featured on ZDNET, DZone, Guru99, Built In, Geeks for Geeks, Hacker News, and more) as a bible for solving software design problems effeciently.

Despite being one of the oldest books on a software engineer's shelf, it is still relevant and THE guide to creating reusable designs that are elegant and flexible, without having to rediscover the design solutions themselves.

Editorial Reviews

Amazon.com Review

Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.

Review

This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that...this isn't an advanced treatise either. It's a book of design patterns that describe simple and elegant solutions to specific problems in object-oriented software design....Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?" experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable--which is why you're interested in object-oriented technology in the first place, right? -- From the Preface

This is one of the best written and wonderfully insightful books that I have read in a great long while...this book establishes the legitimacy of patterns in the best way: not by argument, but by example. --
C++ Report

Product details

  • Publisher ‏ : ‎ Addison-Wesley Professional; 1st edition (October 31, 1994)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 416 pages
  • ISBN-10 ‏ : ‎ 0201633612
  • ISBN-13 ‏ : ‎ 978-0201633610
  • Item Weight ‏ : ‎ 2.25 pounds
  • Dimensions ‏ : ‎ 9.31 x 7.62 x 1.04 inches
  • Customer Reviews:
    4.7 4.7 out of 5 stars 2,572 ratings

About the authors

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Customer reviews

4.7 out of 5 stars
2,572 global ratings

Customers say

Customers find the book full of useful information and organized well. They also say it contains all the essential patterns and is concise and authoritative. Readers say it's a great reference for design patterns and should be applicable to most languages.

AI-generated from the text of customer reviews

104 customers mention "Content"89 positive15 negative

Customers find the book full of useful information, and say it helps them approach projects more strategically. They also say the concepts and approaches are timeless, and the book has great code examples that facilitate understanding. Readers also say it's an essential book for any software developer, and that it'd be nice to be able to search, highlight, annotate, and access the book from anywhere.

"This is a great, essential book for any software developer who really wants to improve their software designs...." Read more

"Twenty Two years since the book's publication it remains incredibly relevant...." Read more

"...But the concepts and approaches are timeless. So many times I saw code that should be refactored according to the patterns presented in the book...." Read more

"...the essential patterns to use as a reference, also guides the reader to think correctly when designing their systems." Read more

78 customers mention "Readability"58 positive20 negative

Customers find the book concise, clear, and easy to implement. They also say the concept of design patterns is clearly explained in the text, accompanied with an example. Customers also appreciate the clean, thick pages.

"...The authors assume you are well versed in their language. The glossary was pretty good in this book, I would recommend taking a look before you..." Read more

"...Head First design patterns was obviously easier to read and understand since the examples are more up to date and material is not as thorough as..." Read more

"...That book is much more surface level, but it's also a much clearer and more intuitive introduction to each pattern. Honestly, you should buy both...." Read more

"...I still find the authors' writing style to be dry and off-putting -- it reads like it was written for a master's or doctoral candidate's thesis,..." Read more

12 customers mention "Themes"12 positive0 negative

Customers like the themes in the book. They say it contains all the essential patterns.

"...Each pattern is unique in subtle ways that the authors explain masterfully.One hundred years from now this book will still work...." Read more

"...This book also organizes different patterns into creational, structural and behavioral categories and also identifies which ones within a given..." Read more

"...The cons specifically of each pattern are absolutely invaluable, they often cover important counterintuitive consequences of using a pattern that..." Read more

"This was a good basis for patterns and the problems they solve. The examples are a bit outdated and may be hard to follow for new developers." Read more

7 customers mention "Value"7 positive0 negative

Customers find the book worth the price.

"...It should be updated, but even this version is well-worth the money." Read more

"...The book is literally brand new to me and the price is reasonable and affordable!!" Read more

"...Definitely worth it." Read more

"This classic hasn't stopped providing massive value, and is worth reading if you're trying to be better at programming in general, and the language..." Read more

6 customers mention "Age"0 positive6 negative

Customers find the examples in the book slightly outdated, but still the finest reference.

"...Yes, the examples are in C++ and quite old, and I wish they updated this book to implement these patterns in a newer language like Python, Typescript..." Read more

"...The examples are a bit outdated and may be hard to follow for new developers." Read more

"...It is bland, boring and outdated. If it had pictures in it, I would have drawn mustaches on all the people...." Read more

"...The example code is getting a bit dated, but the priniciples are the important part, and they are just as relevant today as they ever were...." Read more

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The book is almost brand new. Hardcover, pages were clean, no folds.
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Top reviews from the United States

Reviewed in the United States on July 6, 2024
This is a great, essential book for any software developer who really wants to improve their software designs. When I first read it many years it ago it helped me organize some designs I had "discovered" for myself and introduced me to other designs. It explains not just what the patterns are but WHY you would use each one, how they interact, and when to choose a particular pattern.
Reviewed in the United States on April 7, 2016
Twenty Two years since the book's publication it remains incredibly relevant. In the beginning I was surprised the discussion in 1994 was this high level. The preface and introduction are awesome. For example, there was one discussion about dynamically typed languages versus statically typed lanugages... I was not even aware this was being discussed in 1994.

In certain situations you see how this book changed the way the field of computer science developed. Before the writing of the book the authors originally called the Singleton pattern the Solitaire pattern. They changed it last minute (explained in the Conclusion) from Solitaire to Singleton, and that is a major part of why everybody calls it Singleton today.

Some people may have an issue with the age of book. When you read the introduction, they mention that C++ and Smalltalk are cutting edge programming languages. I know C++ pretty well, but I have never used Smalltalk. What I learned from the book was how Smalltalk was fundamental to creating the MVC (Model-View-Controller) framework. In a lot of places the authors point out situations where C++ programmers would implement a pattern one way, and Smalltalk programmers might use the pattern another way.

The book's examples are mostly about text writing programs, windowing, and drawing. These examples fit well for the patterns. You can also see how the current state of programming was much different. Text editors were creating huge innovations back then.

This book requires sophistication as a programmer. It will be a challenging book for pretty much anyone to understand completely. You need to have familiarity with the word choice as well. The authors assume you are well versed in their language. The glossary was pretty good in this book, I would recommend taking a look before you start.

The progression of the book is excellent. There is a lengthy introduction before getting to the patterns. This helps put the entire book in context and prepares you for the challenge to come. Each pattern is unique in subtle ways that the authors explain masterfully.

One hundred years from now this book will still work. The patterns are fundamental to software design itself. I wish most authors were this bold.
86 people found this helpful
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Reviewed in the United States on January 26, 2012
As others have already noted, this is a seminal work on design patterns and is considered by many software professionals as a must read. It is probably a bit too complex for novices to design patterns in which case they are better off using another resource for starters (e.g.: Head First Design Patterns) and then eventually move on to this book. Head First design patterns was obviously easier to read and understand since the examples are more up to date and material is not as thorough as this book. It took me more than a month and half to read this book carefully from cover to cover. Although a lot of the patterns are discussed in depth from a theoretical level including evaluating trade-offs made with specific implementation choices, the examples in SmallTalk are out of date and not that relevant anymore but that's understandable given the publish date of this book (1994). Like some other books (e.g.: Java Concurrency in Practice), multiple readings are necessary to fully digest the material and that needs to be coupled with either independent practice of the specific implementation choices and/or other resources that have more examples of pattern implementations so as to not only reinforce understanding but also lay a solid foundation for Object Oriented Design. Most senior folks working with Object Oriented Systems typically have this book at their desk as a reference. I found one particular pattern, namely Interpreter, pretty difficult to follow. Other than that the rest of the material is readable. Having some familiarity with UML notation will help but the appendix includes explanation of the notation used in the book, so it is not a stopper if you don't have any exposure in that area. Towards the end of each chapter covering a given pattern, the authors include a section on related patterns which can be extremely helpful. This book also organizes different patterns into creational, structural and behavioral categories and also identifies which ones within a given category can supplement each other and which ones compete against each other. This book is not meant to be a comprehensive resource on design patterns and will have to be supplemented by other books. Highly recommended for anyone working with Object Oriented Systems.
10 people found this helpful
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Top reviews from other countries

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Gavin
5.0 out of 5 stars Excellent reference for design patterns!
Reviewed in Canada on August 13, 2022
Beautifully laid out examples. I can get the info online, but not nearly as easily read and presented.
One person found this helpful
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Matheus
5.0 out of 5 stars Ótimo
Reviewed in Brazil on August 11, 2022
Livro excelente e completo. Capa dura.
One person found this helpful
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Daniele
5.0 out of 5 stars libro
Reviewed in Italy on July 11, 2024
Tutto come descrizione
Gabriel
5.0 out of 5 stars Excelente claridad
Reviewed in Mexico on July 2, 2021
Excelente libro para reforzar conocimientos y usarlo como guía en el día a día.
Toni Joan
5.0 out of 5 stars Fundamentos Imprescindibles para el Desarrollo de Software
Reviewed in Spain on February 26, 2024
"Design Patterns: Elements of Reusable Object-Oriented Software" es una obra fundamental para cualquier desarrollador que desee profundizar en los principios del diseño orientado a objetos. Este libro no solo aborda conceptos teóricos, sino que también proporciona ejemplos prácticos que facilitan la comprensión y aplicación de cada patrón de diseño.

La claridad con la que los autores explican temas complejos es excepcional, haciendo accesible el contenido tanto para novatos como para expertos. La estructura del libro permite una fácil navegación a través de los diferentes patrones, haciendo posible su uso como una referencia rápida durante la programación.

Lo más valioso del libro es su enfoque en la reutilización del software, un aspecto crucial para el desarrollo eficiente y sostenible de aplicaciones. Al aplicar los patrones descritos, los programadores pueden evitar problemas comunes y mejorar la calidad y mantenibilidad de su código.

En conclusión, "Design Patterns" es una inversión indispensable para desarrolladores que buscan elevar su habilidad en la creación de software orientado a objetos. Su enfoque práctico y la profundidad de conocimiento que comparten los autores hacen de este libro una herramienta invaluable en la industria del software.