- Hardcover: 395 pages
- Publisher: Addison-Wesley Professional; 1 edition (November 10, 1994)
- Language: English
- ISBN-10: 0201633612
- ISBN-13: 978-0201633610
- Product Dimensions: 7.5 x 1.1 x 9.4 inches
- Shipping Weight: 1.9 pounds (View shipping rates and policies)
- Average Customer Review: 456 customer reviews
Amazon Best Sellers Rank:
#6,047 in Books (See Top 100 in Books)
- #1 in Books > Computers & Technology > Programming > Software Design, Testing & Engineering > Software Reuse
- #3 in Books > Computers & Technology > Programming > Software Design, Testing & Engineering > Object-Oriented Design
- #3 in Books > Computers & Technology > Computer Science > AI & Machine Learning > Computer Vision & Pattern Recognition
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Design Patterns: Elements of Reusable Object-Oriented Software 1st Edition
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Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.
This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that...this isn't an advanced treatise either. It's a book of design patterns that describe simple and elegant solutions to specific problems in object-oriented software design....Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?" experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable--which is why you're interested in object-oriented technology in the first place, right? -- From the Preface
This is one of the best written and wonderfully insightful books that I have read in a great long while...this book establishes the legitimacy of patterns in the best way: not by argument, but by example. -- C++ Report
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However, we are way, way overdue for a new edition, one written using C++11/14 or modern Java for the examples. The C++98-based examples really date this book - lines and lines of code to illustrate what you'd do with a bit of STL in modern C++. The patterns themselves are still relevant, but I hope no one is taking the code examples too seriously.
In certain situations you see how this book changed the way the field of computer science developed. Before the writing of the book the authors originally called the Singleton pattern the Solitaire pattern. They changed it last minute (explained in the Conclusion) from Solitaire to Singleton, and that is a major part of why everybody calls it Singleton today.
Some people may have an issue with the age of book. When you read the introduction, they mention that C++ and Smalltalk are cutting edge programming languages. I know C++ pretty well, but I have never used Smalltalk. What I learned from the book was how Smalltalk was fundamental to creating the MVC (Model-View-Controller) framework. In a lot of places the authors point out situations where C++ programmers would implement a pattern one way, and Smalltalk programmers might use the pattern another way.
The book's examples are mostly about text writing programs, windowing, and drawing. These examples fit well for the patterns. You can also see how the current state of programming was much different. Text editors were creating huge innovations back then.
This book requires sophistication as a programmer. It will be a challenging book for pretty much anyone to understand completely. You need to have familiarity with the word choice as well. The authors assume you are well versed in their language. The glossary was pretty good in this book, I would recommend taking a look before you start.
The progression of the book is excellent. There is a lengthy introduction before getting to the patterns. This helps put the entire book in context and prepares you for the challenge to come. Each pattern is unique in subtle ways that the authors explain masterfully.
One hundred years from now this book will still work. The patterns are fundamental to software design itself. I wish most authors were this bold.
However, what you don't notice is that the red triangle in the upper left corner indicates that this is a book meant to be distributed only in India (and that distribution elsewhere is unauthorized). The quality of the paper is poor, and the ink comes off on your fingers like newsprint. Very shabby product.
Given that you probably want to reference this book for years, I would spend a few dollars more, and opt for another publisher. Pearson India does not produce quality products. The seller should have been more straightforward about this, not to mention, them selling it in the US seems to be unauthorized based on the note on the book's cover (see image).
Whether your projects are desktop, mobile, or other, design patterns are an important part of one's knowledge "toolbox".
This book provides a good share of wisdom about modern systems. Especially because not everything is up to date with modern standards. It teaches how the best practices about twenty years ago can withstand the judgement of time. Reading it helps understanding how big system have been made and how previous engineer designed software. Therefore reading this book can help communication in teams with various generations as well as with managers that were previously developers.
This book is not exactly for "reading": it's best use is practicing every case with a personal implementation.
For newcomers to the field, they might be reticent to buy this book, under the misconception that patterns developed a virtual eon ago couldn't have any relevance to how software is developed today. Nothing could be further from the truth.