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Design Patterns: Elements of Reusable Object-Oriented Software Hardcover – January 1, 1994

4.7 4.7 out of 5 stars 2,591 ratings

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Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.


The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.


Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

Popular Highlights in this book

From the Publisher

Design Patterns Book and Computer

Must-Read for Every Software Developer and Engineer

This classic is on just about every single must-read list for software developers, engineers, and architects (including lists featured on ZDNET, DZone, Guru99, Built In, Geeks for Geeks, Hacker News, and more) as a bible for solving software design problems effeciently.

Despite being one of the oldest books on a software engineer's shelf, it is still relevant and THE guide to creating reusable designs that are elegant and flexible, without having to rediscover the design solutions themselves.

Editorial Reviews

Amazon.com Review

Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.

Review

This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that...this isn't an advanced treatise either. It's a book of design patterns that describe simple and elegant solutions to specific problems in object-oriented software design....Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?" experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable--which is why you're interested in object-oriented technology in the first place, right? -- From the Preface

This is one of the best written and wonderfully insightful books that I have read in a great long while...this book establishes the legitimacy of patterns in the best way: not by argument, but by example. --
C++ Report

Product details

  • Publisher ‏ : ‎ Addison-Wesley Professional; F First Edition (January 1, 1994)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 416 pages
  • ISBN-10 ‏ : ‎ 0201633612
  • ISBN-13 ‏ : ‎ 978-0201633610
  • Item Weight ‏ : ‎ 2.01 pounds
  • Dimensions ‏ : ‎ 9.31 x 7.62 x 1.04 inches
  • Customer Reviews:
    4.7 4.7 out of 5 stars 2,591 ratings

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Customer reviews

4.7 out of 5 stars
2,591 global ratings

Customers say

Customers find the book full of useful information and good points. They appreciate the simple and explicit explanations on when and why to use the patterns. Readers say it contains all the essential patterns and is fundamental to software design. They also mention the book is worth the price.

AI-generated from the text of customer reviews

95 customers mention "Information quality"82 positive13 negative

Customers find the book full of useful information and helpful in giving them the thought process for identifying design. They say it provides a good share of wisdom about modern systems. Readers also mention the book helps them approach projects more strategically.

"This is a great, essential book for any software developer who really wants to improve their software designs...." Read more

"Twenty Two years since the book's publication it remains incredibly relevant...." Read more

"...with self-taught patterns, but this book has helped me approach projects more strategically." Read more

"...As for the content of the book, it's obviously a very influential text...." Read more

80 customers mention "Design patterns"60 positive20 negative

Customers find the concept of design patterns clearly explained in the text, accompanied with an example of why it's useful. They say the diagrams are very helpful when working through the book. Readers also mention the glossary is pretty good and makes perfect sense. They say the idea behind the book is simple and provides a common language.

"...of the month" of programming methodology, the design principles in this book remain valid. Well worth reading." Read more

"...The authors assume you are well versed in their language. The glossary was pretty good in this book, I would recommend taking a look before you..." Read more

"...Head First design patterns was obviously easier to read and understand since the examples are more up to date and material is not as thorough as..." Read more

"...I still find the authors' writing style to be dry and off-putting -- it reads like it was written for a master's or doctoral candidate's thesis,..." Read more

12 customers mention "Pattern knowledge"12 positive0 negative

Customers find the book contains all the essential patterns. They say the patterns are fundamental to software design and are well organized. Readers also appreciate the examples that fit well with the patterns.

"...Each pattern is unique in subtle ways that the authors explain masterfully.One hundred years from now this book will still work...." Read more

"...This book also organizes different patterns into creational, structural and behavioral categories and also identifies which ones within a given..." Read more

"...The cons specifically of each pattern are absolutely invaluable, they often cover important counterintuitive consequences of using a pattern that..." Read more

"This was a good basis for patterns and the problems they solve. The examples are a bit outdated and may be hard to follow for new developers." Read more

7 customers mention "Value for money"7 positive0 negative

Customers find the book provides massive value. They say the first chapter is worth the price.

"...It should be updated, but even this version is well-worth the money." Read more

"...The book is literally brand new to me and the price is reasonable and affordable!!" Read more

"...Definitely worth it." Read more

"This classic hasn't stopped providing massive value, and is worth reading if you're trying to be better at programming in general, and the language..." Read more

6 customers mention "Slant"0 positive6 negative

Customers find the examples and concepts in the book outdated.

"...Yes, the examples are in C++ and quite old, and I wish they updated this book to implement these patterns in a newer language like Python, Typescript..." Read more

"...The examples are a bit outdated and may be hard to follow for new developers." Read more

"...It is bland, boring and outdated. If it had pictures in it, I would have drawn mustaches on all the people...." Read more

"...The example code is getting a bit dated, but the priniciples are the important part, and they are just as relevant today as they ever were...." Read more

1 month delayed in delivery, but still got it
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1 month delayed in delivery, but still got it
The book is almost brand new. Hardcover, pages were clean, no folds.
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Top reviews from the United States

Reviewed in the United States on July 6, 2024
This is a great, essential book for any software developer who really wants to improve their software designs. When I first read it many years it ago it helped me organize some designs I had "discovered" for myself and introduced me to other designs. It explains not just what the patterns are but WHY you would use each one, how they interact, and when to choose a particular pattern.

Despite changes in programming style or the "flavor of the month" of programming methodology, the design principles in this book remain valid. Well worth reading.
2 people found this helpful
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Reviewed in the United States on April 7, 2016
Twenty Two years since the book's publication it remains incredibly relevant. In the beginning I was surprised the discussion in 1994 was this high level. The preface and introduction are awesome. For example, there was one discussion about dynamically typed languages versus statically typed lanugages... I was not even aware this was being discussed in 1994.

In certain situations you see how this book changed the way the field of computer science developed. Before the writing of the book the authors originally called the Singleton pattern the Solitaire pattern. They changed it last minute (explained in the Conclusion) from Solitaire to Singleton, and that is a major part of why everybody calls it Singleton today.

Some people may have an issue with the age of book. When you read the introduction, they mention that C++ and Smalltalk are cutting edge programming languages. I know C++ pretty well, but I have never used Smalltalk. What I learned from the book was how Smalltalk was fundamental to creating the MVC (Model-View-Controller) framework. In a lot of places the authors point out situations where C++ programmers would implement a pattern one way, and Smalltalk programmers might use the pattern another way.

The book's examples are mostly about text writing programs, windowing, and drawing. These examples fit well for the patterns. You can also see how the current state of programming was much different. Text editors were creating huge innovations back then.

This book requires sophistication as a programmer. It will be a challenging book for pretty much anyone to understand completely. You need to have familiarity with the word choice as well. The authors assume you are well versed in their language. The glossary was pretty good in this book, I would recommend taking a look before you start.

The progression of the book is excellent. There is a lengthy introduction before getting to the patterns. This helps put the entire book in context and prepares you for the challenge to come. Each pattern is unique in subtle ways that the authors explain masterfully.

One hundred years from now this book will still work. The patterns are fundamental to software design itself. I wish most authors were this bold.
86 people found this helpful
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Reviewed in the United States on September 2, 2022
This book characterizes the kind of thinking that moves you from the low-level 'small' view of a software developer to the high level long-term view of a software architect.

While entry-level and junior developers may spent hours arguing fruitlessly over whether OOP is dead or alive, or whether functional programming is better or worse, most senior engineers and software architects are able to use many different paradigms. They understand that these patterns are deeper than the paradigm they are implemented in.

They understand that the concepts and ideas underlying these design patterns cannot and will not ever die because they express evergreen solutions to dealing with evolving software systems.

Javascript made the prototype pattern its object model. Generators (and coroutines) that make async/await possible are often implemented as combinations of Factories and Iterators. The Observer pattern underlies almost every single reactive UI framework and most micro-service architectures. Decorators have become mainstays in most languages, inversion of control (IoC) is crucial for dependency injection patterns (Angular, etc.), and on and on... In short... these patterns are used absolutely everywhere, yes, even today.

Basically, anyone who says these patterns are dead is either profoundly confused or unaware of how prevalent they are underneath everything they do.

For those who say you don't need to know the patterns themselves because they are implemented as language features in modern languages... I would say that coders are generally afraid to use what they don't understand. Have you ever seen someone try to do reactive state management well who didn't understand the Observer pattern? It's not pretty. Moreover, there is no language that offers every single one of these patterns as first-class objects, and certainly no language that has them tailor-made for your use case and your business logic.

Understanding the problems that these design patterns solve will help you design better software systems no matter what language or framework you use. Understanding how they work is crucial to using them well and not taking the pros and cons of these abstractions for granted.

Yes, the examples are in C++ and quite old, and I wish they updated this book to implement these patterns in a newer language like Python, Typescript, Go, Carbon, Kotlin, or C#... but even this slight deficiency doesn't justify taking a star away. Every other part of the book is complete gold. It should be updated, but even this version is well-worth the money.
43 people found this helpful
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Top reviews from other countries

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Gavin
5.0 out of 5 stars Excellent reference for design patterns!
Reviewed in Canada on August 13, 2022
Beautifully laid out examples. I can get the info online, but not nearly as easily read and presented.
One person found this helpful
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Matheus
5.0 out of 5 stars Ótimo
Reviewed in Brazil on August 11, 2022
Livro excelente e completo. Capa dura.
One person found this helpful
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Alessandro Dallai
5.0 out of 5 stars Un classico
Reviewed in Italy on August 13, 2024
Un classico nel suo ambito, che posso tenere con soddisfazione nella mia libreria.
Gabriel
5.0 out of 5 stars Excelente claridad
Reviewed in Mexico on July 2, 2021
Excelente libro para reforzar conocimientos y usarlo como guía en el día a día.
Toni Joan
5.0 out of 5 stars Fundamentos Imprescindibles para el Desarrollo de Software
Reviewed in Spain on February 26, 2024
"Design Patterns: Elements of Reusable Object-Oriented Software" es una obra fundamental para cualquier desarrollador que desee profundizar en los principios del diseño orientado a objetos. Este libro no solo aborda conceptos teóricos, sino que también proporciona ejemplos prácticos que facilitan la comprensión y aplicación de cada patrón de diseño.

La claridad con la que los autores explican temas complejos es excepcional, haciendo accesible el contenido tanto para novatos como para expertos. La estructura del libro permite una fácil navegación a través de los diferentes patrones, haciendo posible su uso como una referencia rápida durante la programación.

Lo más valioso del libro es su enfoque en la reutilización del software, un aspecto crucial para el desarrollo eficiente y sostenible de aplicaciones. Al aplicar los patrones descritos, los programadores pueden evitar problemas comunes y mejorar la calidad y mantenibilidad de su código.

En conclusión, "Design Patterns" es una inversión indispensable para desarrolladores que buscan elevar su habilidad en la creación de software orientado a objetos. Su enfoque práctico y la profundidad de conocimiento que comparten los autores hacen de este libro una herramienta invaluable en la industria del software.
One person found this helpful
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