Save Big On Open-Box & Pre-owned: Buy "Designed for Use: Create Usable Interfaces for App...” from Amazon Warehouse Deals and save 14% off the $35.00 list price. Product is eligible for Amazon's 30-day returns policy and Prime or FREE Shipping. See all Open-Box & Pre-owned offers from Amazon Warehouse Deals.
Enter your mobile number below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
Getting the download link through email is temporarily not available. Please check back later.
To get the free app, enter your mobile phone number.
Designed for Use: Create Usable Interfaces for Applications and the Web 1st Edition
Use the Amazon App to scan ISBNs and compare prices.
There is a newer edition of this item:
Excel 2016 For Dummies Video Training
Discover what Excel can do for you with self-paced video lessons from For Dummies. Learn more.
Frequently Bought Together
Customers Who Bought This Item Also Bought
Special Offers and Product Promotions
"Make good use of this book! It will help you to improve your work."
"This book is smooth and pleasing like Swiss chocolate and has the eloquence of a cherry blossom. It’s a must-read and real gem for everybody who is eager to learn about usability. "
“Designed for Use distills Lukas’s brilliant insight into the much neglected area of usability, UX, and UI design. An essential, authoritative, and enlightening read."
About the Author
Top Customer Reviews
He has an example of a business Twitter application. However, I didn't think he fleshed out the example all that much. It could have been a common theme that tied the sections of the book together in a more seamless way.
If you're a designer or programmer who has never been exposed to any of these topics, then you should read it. It will give you a good start on an important topic.
It is a pretty quick read, as I read it over two evenings. It was time well spent for me, and probably for you.
The biggest downside is the lack of color. In my opinion, books about design really should be printed in color. I know Pragmatic Programmers are a small publisher with limited runs, but I don't mind paying extra to cover the additional printing costs. I would like to have seen more analysis of existing designs as well, pointing out the UX errors. Perhaps in a future edition Mathis could take a wireframe of a hypothetical app (or two) that a novice designer might have made, and then walked through the iterative process of improving it. I think this would work well as an appendix perhaps. The book would have benefited from more detail and examples on designing custom controls; perhaps we could have seen a dozen or more examples of custom buttons or other UX widgets and Mathis could have deconstructed why they are good/bad. I also found some of the UX testing to be a bit repetitious and felt that some of the chapters on testing could have been merged. The book is still 5/5 and a great value as is.
No matter whether your project is a website, a digital interface for a communication device, or some kind of CRM-Software, to name just a few - and no matter if you are a designer or a programming pro - you will take big profit from «Designed for Use».
I do not come from the technology side (I'm a graphic designer) and still I read the book in one go. Not all the chapters did have the same level of relevance for my work, but the cleverness contained within definitely helped me to increase my overall awareness towards user experience.
Not to read this book also means to ignore a lot of insights Lukas collected over the years by writing for his expert blog.
Go ahead, do yourself a favor and improve your usability skills by a mile or two.
This book is a very practical introduction to user interface design. The author is a professional interface designer for a software company; his approach to interface design is very organized and methodical. Some of the issues covered in the book include:
I. Research (we do this before we code the interface, right?)
Developing the interface for the person
Focusing on the activity required
Documentation (the real bugaboo of most programs, including the best sellers that generate billions of dollars for their owners)
Appropriate use of text
Using a card sort to understand user thinking
Grokking what users think
Sketching/prototyping the interface
Using paper prototypes
Replicating symbols from the real world (realism)
Tricks of button development (Fitts' Law)
Animations - when do they help, and when do they handicap
Consistency - do your users understand a new form because it acts like one they've seen before
Discoverability - What can users find without using the manual or help
Don't Interrupt - don't get in the way of users work flow
Appropriate use of preferences
Avoiding Features (you can have too many features)
What do video games have to teach?
III.Read more ›
Most Recent Customer Reviews
my son is using this book in class, it has been helpful how much more could you expect me to write about a book. may not review anymorePublished on February 19, 2013 by GPalumbo
I can't express how much I love this book. I'm a graphic designer with some experience in UI; but being a bit of an island, I've only gleaned what I know about usability through my... Read morePublished on September 24, 2012 by steppe22