- Paperback: 578 pages
- Publisher: O'Reilly Media; 2 edition (January 9, 2011)
- Language: English
- ISBN-10: 1449379702
- ISBN-13: 978-1449379704
- Product Dimensions: 7 x 1 x 9.2 inches
- Shipping Weight: 2.4 pounds (View shipping rates and policies)
- Average Customer Review: 4.4 out of 5 stars See all reviews (29 customer reviews)
- Amazon Best Sellers Rank: #26,463 in Books (See Top 100 in Books)
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Designing Interfaces: Patterns for Effective Interaction Design 2nd Edition
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From the Publisher
|Designing Mobile Interfaces||Designing Web Interfaces||Designing Gestural Interfaces||Designing Social Interfaces||Designing Voice User Interfaces||Designing Interfaces|
|Further Related Titles||Patterns for Interaction Design||Principles and Patterns for Rich Interactions||Touchscreens and Interactive Devices||Principles, Patterns, and Practices for Improving the User Experience||The Principles of Conversational Experiences||Patterns for Effective Interaction Design|
About the Author
Jenifer Tidwell has been designing and building user interfaces for industry for more than a decade. She has been researching user interface patterns since 1997, and designing and building complex applications and web interfaces since 1991.
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Top Customer Reviews
This book is a complete overview of about 100 UI patterns. Each pattern is given 2-5 pages where the "What", "Use When", "Why", "How", and "Examples" are discussed and illustrated. The presentation is very elementary. For example, if you know when and why to use pagination, alphabet scrollers, toolbars, date pickers, progress indicators, local zooming, multi-selection trees, or sharing widgets (a new pattern in 2ndEd), you probably won't find much value in this book.
The physical quality of the book is excellent. You will most likely be disappointed if viewing this title on a B&W Kindle. Literally, half the book is loaded with full-color, real-life examples of every pattern. The paper pages are thick and heavy.
WHAT THIS BOOK *IS NOT*:
This book will not provide implementation details or overall design concepts (i.e. effectively combining patterns to achieve some targeted overall user experience).
I primarily purchased this book for Chapter 8, "Getting Input from Users: Forms and Controls." I'm currently in the process of redesigning our shopping cart and checkout forms and thought this book may provide some value in my research. As a web developer (front-end & back-end), I was disappointed. I found much more useful information on modern, standards compliance, UI design blogs.
WHY 4 STARS?
I believe the author accomplishes her goal of documenting, with several examples, every conceivable UI pattern in use today, thus the 4 stars. The book is great for the right audience. However, and I quote the author from her own References section, "If you're looking for more depth than this book can provide, the following list can offer some good starting points." She then lists 24 titles, several of which I own. My favorite title in her list is Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition.
It validates a lot of what these professionals KNOW but sometimes cannot convey why it is a priority to managers.
It also does a reasonable attempt to break down common patterns into names that you can reuse in discussion with other technical people and managers. This can expedient communication to not be implementation specific but at least directional. So then we come back to the original Command List after the transaction completes. Jimmy can you implement that?
The transference of patterns of interaction that are most common in the usability engineer's toolkit is composed into the entire UI canvas, decomposed into visual components, along with the actions that support it, to allow a developer to break down the interface problem into a cookbook for various customisations.
For example, the author first identifies the patterns based on human behaviour, followed by organisation of the content and information based on whether the requirement is a single task/thing, list of things and whether it is a time-sensitive problem (such as news streams). She then further breaks down the patterns according to What, Use When, Why, How along with Examples.
The book even presents Use Cases throughout some of its patterns, and the book is very thorough, detailed and lengthy but it allows you to refer to certain elements you are working on, from the general layout to specific positioning of buttons and input fields, progress indications and so forth.
I normally do not go for UI books, I find them quite inessential but after looking at the benefits of having a UI that is easy to use and matches the intuition of the users (rather than myself), this book is what will be the difference between a good app and a great application. In a competitive app selling environment, reducing negative feedback is based on how well you respond to your customers and this book will get you there.
Some suggestions for the third edition:
- The role of intuition in design. The author does indirectly address this when she talks about usability testing and the wide variety of choices in design, but I think something more formal would help. In Ellen Glasgow's introduction to her novel The Sheltered Life, she wrote that after learning all the techniques of writing, a writer should "then, having mastered, if possible, every rule of thumb, dismiss it into the labyrinth of the memory. Leave it there to make its own signals and flash its own warnings. The sensitive feeling, 'this is not right' or 'something ought to be different' will prove that these signals are working."
- Reserving space for dynamic advertising, which is much more prevalent than it was when the second edition was published (2010).
- More magnified views of the parts of examples that were used to make points. Some of these were hard to read.