- Paperback: 584 pages
- Publisher: O'Reilly Media; 1 edition (December 3, 2011)
- Language: English
- ISBN-10: 1449394639
- ISBN-13: 978-1449394639
- Product Dimensions: 7 x 1 x 9.2 inches
- Shipping Weight: 2.4 pounds (View shipping rates and policies)
- Average Customer Review: 3.2 out of 5 stars See all reviews (11 customer reviews)
Amazon Best Sellers Rank:
#916,608 in Books (See Top 100 in Books)
- #158 in Books > Computers & Technology > Computer Science > AI & Machine Learning > Computer Vision & Pattern Recognition
- #392 in Books > Computers & Technology > Graphics & Design > User Experience & Usability
- #495 in Books > Computers & Technology > Mobile Phones, Tablets & E-Readers > Handheld & Mobile Devices
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Designing Mobile Interfaces: Patterns for Interaction Design 1st Edition
Use the Amazon App to scan ISBNs and compare prices.
This month's Book With Buzz: "The Lying Game" by Ruth Ware
From the instant New York Times bestselling author of blockbuster thrillers "In a Dark, Dark Wood" and "The Woman in Cabin 10" comes Ruth Ware’s chilling new novel, "The Lying Game." See more
Frequently bought together
Customers who bought this item also bought
From the Publisher
|Designing Mobile Interfaces||Designing Web Interfaces||Designing Gestural Interfaces||Designing Social Interfaces||Designing Voice User Interfaces||Designing Interfaces|
|Further Related Titles||Patterns for Interaction Design||Principles and Patterns for Rich Interactions||Touchscreens and Interactive Devices||Principles, Patterns, and Practices for Improving the User Experience||The Principles of Conversational Experiences||Patterns for Effective Interaction Design|
About the Author
Steven Hoober has been designing interactive systems for over fifteen years, in a variety of industries, and for all types of users. He has been involved in mobile design -- and documenting the process, principles and patterns -- for the past decade, working with everyone from startups to large operators.
Eric Berkman is an Interaction Designer and Experience Architect at Digital Eskimo, a leading user-centered design agency whose projects involve inspiring change. Eric's design career has included developing mobile UI experiences for global telecommunications companies, branding and packaging design for Coca-Cola, Miller Brewing Company and Bristol-Meyers Squibb, and interactive museum exhibitions. His expertise and interests focus on a user-centric, participatory design approach to create meaningful individual, social, and cultural interactions. He has both a bachelor's degree in Industrial Design and a Masters in Interaction Design from the University of Kansas. He currently resides in Sydney, Australia.
If you are a seller for this product, would you like to suggest updates through seller support?
Top customer reviews
In the same vein as Jenifer Tidwell's Designing Interfaces book Designing Mobile Interfaces is a full color collection of 76 interface design best practices used in mobile devices. What makes this book unique is that the authors have canvassed not only advanced phones but also GPS units, PDAs, handheld game consoles and various other small devices with a screen and then made sure they had research or evidence to support the each best practice. As such this book is extremely thorough, researched and structured.
Each best practice pattern is broken into a 'Problem', 'Solution', 'Variations', 'Details' and 'Anti-pattern'. I really appreciate the structure of each but I have to say the images while abstracted and clear are kind of hokey due to the black, yellow and red color scheme. More than anything though I've really enjoyed the Antipatterns because they do a good job of contrasting the best practice with well the not best practice.
For instance, the Notifications design pattern. In it they state that if there are multiple ones they should be displayed all together (not serially) and shouldn't interrupt the users workflow. Once I read the best practice I could clearly see why the notifications in Apples iOS 5 make so much sense and why the previous notifications were flawed. That was the section that really validated that these guy know what they're talking about.
So far I've read through the first two sections of the book (I. Pages & II. Components) and I have to say that it is worth it. On the other hand, it has been a bore which is why I took one star off. They start the book with the vary basics 'Pages' and 'Titled' which led me to skip some pages but overall the information in is book has been very rich.
Who is this book for?
If you are responsible for the interface or information architecture of a mobile device or app then this book is a must read. I've been designing interfaces for mobile devices for the past two and a half years and this book has helped to expand my vocabulary and articulate why I make the decisions I make.
How to use this book?
I hate to admit it but trying to read this from cover to cover is going a slog but it will serve as a good reference when brainstorming new interfaces.
1. Lots of devices surveyed.
2. Ideas carefully organized into chapters and with excellent screenshots (with a real color scheme!).
1. Ideas themselves are really thrown into a big porridge of ideas. Do this. Do that. Do this. If you have a four way switch, do this. Some devices do this. Other devices do that. Do this. Do that.... And so on for hundreds of pages.
2. The writing itself is confusing. The beginning of the second chapter reads, "Look around you. Are you inside?" (Inside WHAT? A dog? Their minds?) I read that sentence five times before proceeding. After reading the next sentence I realized they meant "Are you indoors?" Big difference. The book is filled with confused writing. Perhaps poor editing, eh?
3. Much of the ideas themselves are too simple to merit the convoluted prose. Scrolling: shucks guys everyone knows what it is. Point out the valuable things and move on. You don't need to dedicate pages to the act of scrolling.
Disappointing, book was discarded.
Oreilly, what's happening in that idea factory of yours?
I recommend this book, because it forces developers and designers to go through the basics they thought was right, re-think that and adjust, rather than cut corners and dive into the excitement of mobile development. I would take my time and read each chapter on my down time and learn something new, rather than dedicate a whole chunk of my time in one go to it. It's the type of book that is a reference than a page-to-page necessity. If you are working on an iOS, Android or Mobile Web App, this book provides themes that are device-independent in a thoughtful, comprehensive and mechanical approach.
Most recent customer reviews
Filled with full color pages 500+ in length, the publishers didn't skimp when it came to making this look as nice...Read more