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Designing Products People Love: How Great Designers Create Successful Products 1st Edition
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How can you create products that successfully find customers? With this practical book, you’ll learn from some of the best product designers in the field, from companies like Facebook and LinkedIn to up-and-coming contenders. You’ll understand how to discover and interpret customer pain, and learn how to use this research to guide your team through each step of product creation.
Written for designers, product managers, and others who want to communicate better with designers, this book is essential reading for anyone who contributes to the product creation process.
- Understand exactly who your customers are, what they want, and how to build products that make them happy
- Learn frameworks and principles that successful product designers use
- Incorporate five states into every screen of your interface to improve conversions and reduce perceived loading times
- Discover meeting techniques that Apple, Amazon, and LinkedIn use to help teams solve the right problems and make decisions faster
- Design effective interfaces across different form factors by understanding how people hold devices and complete tasks
- Learn how successful designers create working prototypes that capture essential customer feedback
- Create habit-forming and emotionally engaging experiences, using the latest psychological research
- ISBN-101491923679
- ISBN-13978-1491923672
- Edition1st
- PublisherO'Reilly Media
- Publication dateJanuary 19, 2016
- LanguageEnglish
- Dimensions7 x 0.68 x 9.19 inches
- Print length324 pages
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From the Publisher
From the Preface
What’s in the Book
Creating a new product is like taking a photo.
The picture you want to capture is right in front of you, but you’re not sure which zoom setting will bring your subject’s crisp lines, sharp angles, and stark detail into the frame. So you turn the lens back and forth, gradually settling on the zoom that’s right for the lens and for the photo.
Of course, the subject in front of you could be moving—smiles and facial expressions, leaves blowing in the wind, wildlife running out of frame. So you do your best to capture the best possible story in one frame, adapting to the realities on the ground.
Building a product has similar challenges. This is a process that starts out with a clear goal and stated target, but will probably be forced to adapt its angle and scope along the way. Even so, you try to find the best possible solution to meet your goals and satisfy a customer.
But we’re not the first ones to face the challenges of creating products for other human beings. That’s why we’re going to examine the past so we can design the future.
The Product Creation Model:
The process of creating a product is messy. But I’ve tried to break this complex creation process down into four basic steps. These steps provide the framework for the chapters in this book (Figure P-1):
- 1) Hunt and synthesize
- 2) Build
- 3) Test and level up
- 4) Launch, monitor, and start over
Editorial Reviews
Review
DAN SAFFER, AUTHOR OF MICROINTERACTIONS
"In a quickly changing space, Scott Hurff shares an informed, actionable perspective."
RANDY J. HUNT, VP DESIGN, ETSY
"A thoughtful and charming guidebook for making great things."
SCOTT BERKUN, AUTHOR OF THE MYTHS OF INNOVATION
"Scott's new book connects the world of fast, startup-driven, design-for-mobile thinking with the traditional world of comparatively slower, "do-it-the-right-way" design and brand thinking. The new world of digital product design is interminably evolving, so this book is a great 2015 snapshot of the way modern digital designers needs to act and behave as more like explorers rather than conservators. Keep in mind that in 2016, 2017, and beyond, however, we should expect even more change to the field of digital product design -- so I look forward to the future editions of Scott's work as a historian of sorts in a rapidly evolving present-tense that gets old the very moment it ships."
JOHN MAEDA, DESIGN PARTNER AT KLEINER PERKINS CAUFIELD & BYERS
About the Author
Scott teaches designers how to bring their designs to life at designers.how, and writes about what makes products great at scotthurff.com. His work has appeared in a variety of publications, including Smashing Magazine, Die Zeit, Quartz, Gizmodo, Business Insider, and Gamasutra.
Product details
- Publisher : O'Reilly Media; 1st edition (January 19, 2016)
- Language : English
- Paperback : 324 pages
- ISBN-10 : 1491923679
- ISBN-13 : 978-1491923672
- Item Weight : 1.23 pounds
- Dimensions : 7 x 0.68 x 9.19 inches
- Best Sellers Rank: #1,272,552 in Books (See Top 100 in Books)
- #194 in Industrial Product Design
- #603 in Industrial & Product Design
- #5,434 in Internet & Social Media
- Customer Reviews:
About the author

Scott Hurff is a product designer and author. He's led the design of several highly successful consumer products, ranging from ecommerce to video sharing to dating, at pre-IPO companies and venture-backed startups. He’s also bootstrapped products of his own. Scott can be found at scotthurff.com.
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Top reviews
Top reviews from the United States
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There is so much in this book to learn and appreciate, and I read several sections more than once. Hurff covers the many disciplines aspiring product designers will need to master. To name just a few: psychology, motion, visual design, prototyping, research, interaction design, marketing, business strategy, storytelling.
If that sounds like a lot - it is. There's tons to know, and there's never been a better time to dive in. The golden age of design is now.
Hurff is very hands on and delights in old world bespoke detail. From the minutiae of load screens to how an app responds when there is no data to show, he carefully considers how every single detail of a digital interaction contributes to the larger customer experience.
John Troutman gets at the heart of the matter in one of the interviews:
"The product that we're designing is definitely not the app, and it's not even the device. Both of these things are included - that's the physical thing that you use... and there's a smartphone app that you're going to be interacting with every day - but the product is that experience."
Bingo. The real product is the larger experience that the software and hardware enable.
So what is Hurff's favorite design tool? A big blank sheet of white space with a blinking cursor on the top. In Chapter 4, "User Interfaces Begin with Words", he talks about his process for starting work on a problem. He always starts with simple language on the page. It's fabulously inspiring.
Hurff clearly loves what he does, and his enthusiasm is infectious. If the book is any indicator, he definitely knows how to create products people will love.
One of the best chapters(and already worth the price of the book) for me was chapter 6 "The Mechanics of Interface Design". It details the "UI Stack" which show the five states of interfaces: the Blank state, the loading state, the partial state, the error state and the ideal state. The book is full of examples of many different apps and sites that demonstrate the concepts.
It doesn't matter. He offers a helping hand and takes you on a curated walk from idea to a digital product. It's like chatting with a really good friend, and master of 'creating customers' - and getting it done. The thinking, the attitude, the tools, the motivation. He serves you will all you need.
Very helpful. When I get my product off the ground I'll send him thank you note.
Top reviews from other countries
The book reveals a solid framework and process in building a successful product giving examples of companies such as Amazon, Apple and Etsy (and how they use the framework).
Can't put the book down, definitely worth the buy!









