Other Sellers on Amazon
& FREE Shipping
91% positive over last 12 months
Usually ships within 2 to 3 days.
+ $3.99 shipping
85% positive over last 12 months
Usually ships within 3 to 4 days.
+ $3.99 shipping
91% positive over last 12 months
Usually ships within 4 to 5 days.
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required. Learn more
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Designing Sound (The MIT Press)
| Price | New from | Used from |
- Kindle
$36.99 Read with Our Free App - Hardcover
$57.00 - $60.0013 Used from $48.09 13 New from $55.96
There is a newer edition of this item:
$86.89
(18)
Usually ships within 9 to 10 days.
Enhance your purchase
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.
Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data―an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
- ISBN-100262014416
- ISBN-13978-0262014410
- PublisherThe MIT Press
- Publication dateAugust 20, 2010
- LanguageEnglish
- Dimensions7 x 1.19 x 9 inches
- Print length688 pages
Frequently bought together

- +
- +
Customers who viewed this item also viewed
Editorial Reviews
Review
"Putting the creativity of every single sonic nuance in the hands of the sound designer--and the listener--is the gift that Farnell brings through his book "Designing Sound". What an empowering experience!"--David Sonnenschein, Director, Musician, and Author of "Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema"
"Andy Farnell's "Designing Sound" is a fantastic and incredibly inspiring book. With hundreds of fully working sound models, this 'living document' helps students to learn with both their eyes and their ears, and to explore what they are learning on their own computer. Perfectly balanced between theory and practice, the book will help students and professionals alike to develop and refine the skills and understanding that they require to synthesize the worlds of sounds around them and the sounds in the imagined worlds of advertising, TV, film, computer games, and their own original audio art. A great textbook, a great workbook, a great way to actually learn how to design sounds--I can't wait to use "Designing Sound" in my classes."--Richard Boulanger, Professor of Electronic Production and Design, Berklee College of Music
"An excellent, practical introduction to sound synthesis methods. The most useful resource on Pure Data that I've come across. Essential reading for anyone wanting to learn how to create sounds."--Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo
"A monumental work. This surely has the potential of becoming the sound designer's bible!"--Kees van den Doel, Scientific Computing Laboratory, University of British Columbia
Review
Putting the creativity of every single sonic nuance in the hands of the sound designer―and the listener―is the gift that Farnell brings through his book Designing Sound. What an empowering experience!
―David Sonnenschein, Director, Musician, and Author of Sound Design: The Expressive Power of Music, Voice and Sound Effects in CinemaAbout the Author
Product details
- Publisher : The MIT Press (August 20, 2010)
- Language : English
- Hardcover : 688 pages
- ISBN-10 : 0262014416
- ISBN-13 : 978-0262014410
- Reading age : 18 years and up
- Item Weight : 2.4 pounds
- Dimensions : 7 x 1.19 x 9 inches
- Best Sellers Rank: #766,375 in Books (See Top 100 in Books)
- #81 in Digital Audio Production
- #910 in Computer History & Culture (Books)
- #3,072 in Computer Science (Books)
- Customer Reviews:
About the author

Discover more of the author’s books, see similar authors, read author blogs and more
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Like another reviewer said, you will not get every single detail of every single technique or theory in this book. You will get enough to get a good idea, good examples and excellent links in the reference sections so you can go wild and study any of the ideas in the book much further by yourself.
Some of the sample code links for the MIT Press version of the book are broken. I contacted Andy Farnell directly by email about this, and he was kind enough to point to his other website which does not have this problem . I hope the MIT Press folks fix this soon, but even with the broken links, the code is available in the website in text areas, so you can cut and paste it and save it in a file and it will work, but is more tedious.
I could not recommend this book anymore. It's a great introduction into a fascinating field. As a disclaimer, I am not an audio person, but a software engineer interested in audio with a bit of DSP background from school. I imagine audio professionals might have a different experience with the book, but I can't imagine anybody calling it anything but an excellent, epic work.
To illustrate the principles needed for sound design and to conceptionalize the methods of realization of a particular sound emulation, Mr. Farnell utilizes an OpenSource programming language known as Pd (Pure Data). Designing Sound is an excellent introduction to Pd and demonstrates how basic physics principles can be turned into sonic entities.
Pd is a project related to programming sound in a similar sense that Processing is related to programming live graphics, and GEM is related to programming live video. Since all of these programming strategies are related, they can be used together (or separately) by artists with interest in live performance art or art installations.
Andy Farnell's book is well written and full of interesting problems. If you are looking for a book that will "hand hold" you through every problem you may be somewhat disappointed. On the other hand, if you are willing to use the excellent reference materials for further study, you will be rewarded.
"... I recommend especially Designing Sound, by Andy Farnell. Apart from its great significance to users of Pd, Designing Sound is a most engaging and deeply fascinating book. Ostensibly targeted towards game sound designers, this book is a treasure for anyone who works with digital audio. It covers a vast range of subject material, all relevant to his topic-at-large, much of which is potentially difficult to impart to a non-specialist reader. However, Mr. Farnell is a master of exposition and explanation, and I'm absorbed by whatever I read in his book. Designing Sound has a particular appeal for Pd people - every example in the book is presented in Pd, and although the author states that it is not a Pd tutorial, beginners may find his presentation especially enjoyable."
Amazing book. Kudos to Mr Farnell and to the estimable MIT Press that keeps pumping out such wonderful books. Keep 'em coming ! :)
The references in each chapter are great treasures spanning to early 20th century.
The language of the text is very useful for the researchers to adopt. The writer was astute in selecting the terms carefully describing the analysis of the situation.
The Pd code and review is outstanding and to the point.
I believe this is an instant classic, indeed a must to have for all who are dealing with sond.
If you do this goes with lots of detail and its really worth the read you will understand and be able to think how a sound its produced in the fisical world so it helps for phisical modeling and stuff like that wich its amazing for me.
Top reviews from other countries
This book is badly let down by its feeble index. If like me you're used to picking up a new computer language on the fly - by random accessing reference books - then you will find this book very frustrating because virtually NO attempt has been made to provide any reference in the index to the Object set (i.e. the methods, the keywords that call up the operations that you will actually want to use).
For example, to find any reference to an Object, the Index requires you to look under 'Object'. You might assume that at least the core Objects will be listed there. But they are not.
For example, if you want to find information on 'vline~', not only is 'vline~' not referenced under 'Object', but neither is any other specific audio object. Instead, what it DOES say is "Audio, 185". This turns out to be the first page of Chapter 11 "Pure Data Audio": typically you are more likely to find what you are looking for in this book by first skimming through the contents, and then by browsing. ('vline~' is in fact described on pp 189 - 190).
If you want a crisp and detailed manual on Pure Data, with a DECENT index, then Johannes Kreidler's 'Loadbang: Electronic Music in Pure Data' is a far more suitable book.








