- Paperback: 334 pages
- Publisher: O'Reilly Media; 1 edition (January 29, 2009)
- Language: English
- ISBN-10: 0596516258
- ISBN-13: 978-0596516253
- Product Dimensions: 7 x 1.1 x 9.2 inches
- Shipping Weight: 1 pounds (View shipping rates and policies)
- Average Customer Review: 42 customer reviews
- Amazon Best Sellers Rank: #652,941 in Books (See Top 100 in Books)
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Designing Web Interfaces: Principles and Patterns for Rich Interactions 1st Edition
Use the Amazon App to scan ISBNs and compare prices.
Fulfillment by Amazon (FBA) is a service we offer sellers that lets them store their products in Amazon's fulfillment centers, and we directly pack, ship, and provide customer service for these products. Something we hope you'll especially enjoy: FBA items qualify for FREE Shipping and Amazon Prime.
If you're a seller, Fulfillment by Amazon can help you increase your sales. We invite you to learn more about Fulfillment by Amazon .
Frequently bought together
Customers who bought this item also bought
Customers who viewed this item also viewed
From the Publisher
|Designing Mobile Interfaces||Designing Web Interfaces||Designing Gestural Interfaces||Designing Social Interfaces||Designing Voice User Interfaces||Designing Interfaces|
|Further Related Titles||Patterns for Interaction Design||Principles and Patterns for Rich Interactions||Touchscreens and Interactive Devices||Principles, Patterns, and Practices for Improving the User Experience||The Principles of Conversational Experiences||Patterns for Effective Interaction Design|
About the Author
Bill Scott is director of UI Engineering at Netflix in Los Gatos, CA, where he plies his interface engineering and design skills. Scott is the former Yahoo! Ajax evangelist and pattern curator for the Yahoo! Design Pattern Library.
He has a long and glamorous history in the IT world, due mostly to his unique understanding of both the technical and creative aspects of designing usable products. His ramblings and musings can be found at http://www.looksgoodworkswell.com.
Theresa Neil is a user experience consultant in Austin, Texas, where she designs rich applications for start-ups and Fortune500 companies.
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
Who is it for? I would recommend this book for art directors, project managers, web designers (all levels), interactive designers, DVD menu designers (though not directly related, you can still take away some important aspects or "patterns"), and especially those that design online training modules (we all know how dull they can be.) Like the DVD menu designers I mentioned above, I think Flash designers can benefit greatly, as well. Though the book is not directly geared toward Flash design, the patterns and "anti-patterns" talked about can easily be used when designing for a Flash experience.
The layout of the book is broken up into the 6 "principles" described in the product description of this book. The sections "Make It Direct" and "Stay on the Page" are by far the two largest sections, for they are the most important of the 6. "Keep it Lightweight" is the shortest section/principle, but by no means is rushed or glossed over. It poses some great design ideas to keep it intuitive, discoverable and keep you from designing 'mouse traps.'
This book could also help bridge the gap for some managers by equipping them with the correct terminology of web design. Just speaking the language of user interface design can help speed up the time it takes to turn your directions into an interface that works the way you intended.
The book is detailed and to the point of the benefits of discoverability and weighing your options in the case of just how intuitive you need to make the interface. This book does not read like a my-way-or-the-highway kind of book. Scott mentions the potential pitfalls, disadvantages and possible alternate scenarios that depend on your interactive goals as set by the audience visiting your site.
A good number of the examples are from Yahoo! and Netflix sites (because Scott used to work for Yahoo! and now works for Netflix), but I never once felt like it was an advertisement for either one. He manages to spread the love around and uses examples from the Gap, iPhone, blogs, Google, Amazon, and others.
In short, the book is an easy read, something that one could go through in a long weekend. There are screenshots and visual examples on virtually every page, so in no way are we left to imagine the event happening. Multiple screenshots are taken when the event happens over the period of several steps. There is even a couple free companion web sites that will show the screenshots in a larger format than the book would allow. While reading the book, you will undoubtedly have many 'ah ha!' moments, or times when you rush to check your previously-designed web sites to see if you need to make a correction to your interface (admit it, we all do.)
I highly recommend this book for anyone that designs interfaces, even if they are for mp3 players, touch screens for electronics, or those interactive lobby displays. We all need some help in the area of user interface design.
***NOTE: there is NO code in this book. This the theory of designing user interfaces for the web, NOT the code.
Believe me, however, when I say that Designing Social Interfaces is a critical reference to keep in your toolkit if you design, product manage or even just participate in social communities online. True, these are design patterns like you may be familiar with from Jennifer Tidwell's (also excellent) Designing Interfaces: Patterns for Effective Interaction Design but DSI factors in a critical (and complex) fact: software designed to be shared amongst many, presents vastly different challenges than that designed to be used alone.
In a one-to-one interaction (person to machine), the challenges are, at this point in the computing revolution, somewhat known: challenges of clarity (what can I do here?); usability (how do I proceed? how do I recover from a misstep?); security (is my data safe?)
Social interfaces add whole new dimensions to the task of creating elegant interfaces. Most importantly, the messy dimension of OTHER PEOPLE. Now, the discerning interface designer must consider issues like: individual motivations, egos, cliques and vendettas. This brave new world draws upon disciplines as diverse as sociology, psychology and behavioral economics (oh, and, btw - you STILL will have to work a layer in Photoshop from time to time.) I have been designing community software professionally for more than 10 years, and the challenges it presents are still daunting to me.
Designing Social Interfaces rises admirably to the task of giving people like me a helping hand.
First of all, it is a gorgeous book: if you think you're familiar with the O'Reilly 'house' editorial designs (functional, attractive, but.. just a little bit staid), then you should take a look inside DSI and prepare to be pleasantly surprised. There are abundant, full-color examples drawn from HUNDREDS of completely contemporary interface examples. (I shudder when I think of how many websites and applications the authors must have created accounts on to gather the source material for this book.)
The illustrations are invaluable, giving real, practical and tangible evidence of the larger patterns and trends that DSI identifies. It's one thing to say "Talk Like a Person!" (pp. 26) -- it's a whole other thing to see example after example of succesful social software sites that accomplish this with grace. I'll point out, as well, that the authors succeed in following their own advice: the entire book is written in a friendly, straightforward manner. This is professional advice, given by professionals, and never feels 'dry' or overly-academic.
I feel that one of the greatest services the book provides is in identifying and, perhaps more importantly, NAMING all of these patterns that we can see in evidence across contemporary sites. In my day-to-day work activities, I have taken to referring to many of these patterns by name ("Wait, are we just propping up a Potemkin Village here?") DSI has started to permeate my working mind, and inculcated itself into my patterns of discourse and persuasion. That, IMO, is how you can tell a pattern library is well-done -- when it just feels so 'right' that it becomes easier to think within it than without.
Nicely organized and layouted, well-written, and, in my opinion, thought-through easy-to-grasp structure. I was studying many patterns in the Yahoo! pattern library online and I am glad that Bill Scott finally published a book with the same clarity and logic that I came to like online.
Will become a standard in the company I work for and I am sure our clients will already start to "fear" discussions around the six principles when arguing with our consultants for what should be done and how :-)