- Paperback: 334 pages
- Publisher: O'Reilly Media; 1 edition (January 29, 2009)
- Language: English
- ISBN-10: 0596516258
- ISBN-13: 978-0596516253
- Product Dimensions: 7 x 1.1 x 9.2 inches
- Shipping Weight: 1 pounds (View shipping rates and policies)
- Average Customer Review: 4.0 out of 5 stars See all reviews (41 customer reviews)
- Amazon Best Sellers Rank: #585,127 in Books (See Top 100 in Books)
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Designing Web Interfaces: Principles and Patterns for Rich Interactions 1st Edition
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|Designing Mobile Interfaces||Designing Web Interfaces||Designing Gestural Interfaces||Designing Social Interfaces||Designing Voice User Interfaces||Designing Interfaces|
|Further Related Titles||Patterns for Interaction Design||Principles and Patterns for Rich Interactions||Touchscreens and Interactive Devices||Principles, Patterns, and Practices for Improving the User Experience||The Principles of Conversational Experiences||Patterns for Effective Interaction Design|
About the Author
Bill Scott is director of UI Engineering at Netflix in Los Gatos, CA, where he plies his interface engineering and design skills. Scott is the former Yahoo! Ajax evangelist and pattern curator for the Yahoo! Design Pattern Library.
He has a long and glamorous history in the IT world, due mostly to his unique understanding of both the technical and creative aspects of designing usable products. His ramblings and musings can be found at http://www.looksgoodworkswell.com.
Theresa Neil is a user experience consultant in Austin, Texas, where she designs rich applications for start-ups and Fortune500 companies.
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Top Customer Reviews
Who is it for? I would recommend this book for art directors, project managers, web designers (all levels), interactive designers, DVD menu designers (though not directly related, you can still take away some important aspects or "patterns"), and especially those that design online training modules (we all know how dull they can be.) Like the DVD menu designers I mentioned above, I think Flash designers can benefit greatly, as well. Though the book is not directly geared toward Flash design, the patterns and "anti-patterns" talked about can easily be used when designing for a Flash experience.
The layout of the book is broken up into the 6 "principles" described in the product description of this book. The sections "Make It Direct" and "Stay on the Page" are by far the two largest sections, for they are the most important of the 6. "Keep it Lightweight" is the shortest section/principle, but by no means is rushed or glossed over. It poses some great design ideas to keep it intuitive, discoverable and keep you from designing 'mouse traps.'
This book could also help bridge the gap for some managers by equipping them with the correct terminology of web design. Just speaking the language of user interface design can help speed up the time it takes to turn your directions into an interface that works the way you intended.
The book is detailed and to the point of the benefits of discoverability and weighing your options in the case of just how intuitive you need to make the interface. This book does not read like a my-way-or-the-highway kind of book. Scott mentions the potential pitfalls, disadvantages and possible alternate scenarios that depend on your interactive goals as set by the audience visiting your site.
A good number of the examples are from Yahoo! and Netflix sites (because Scott used to work for Yahoo! and now works for Netflix), but I never once felt like it was an advertisement for either one. He manages to spread the love around and uses examples from the Gap, iPhone, blogs, Google, Amazon, and others.
In short, the book is an easy read, something that one could go through in a long weekend. There are screenshots and visual examples on virtually every page, so in no way are we left to imagine the event happening. Multiple screenshots are taken when the event happens over the period of several steps. There is even a couple free companion web sites that will show the screenshots in a larger format than the book would allow. While reading the book, you will undoubtedly have many 'ah ha!' moments, or times when you rush to check your previously-designed web sites to see if you need to make a correction to your interface (admit it, we all do.)
I highly recommend this book for anyone that designs interfaces, even if they are for mp3 players, touch screens for electronics, or those interactive lobby displays. We all need some help in the area of user interface design.
***NOTE: there is NO code in this book. This the theory of designing user interfaces for the web, NOT the code.
The book is an easy read and the examples are very informative and illustrative.
There is hardly any introduction or conclusions in the book, just the actual content divided according to the six principles (and chapters, see below). In a way I like this no-nonsense format and I think it makes the book a sort of a reference or a collection of individual pieces of advice you can look up quickly without having to dozens of pages. On the other hand it might not be the right book for beginners in web design. For those who are expanding their expertise from designing information sites to web apps, I highly recommend this book.
It should be noted that the book does not deal with web form design. For that topic I recommend Luke Wroblewski's Web Form Design: Filling in the Blanks
Principle 1: Make it direct
1. In-page editing
2. Drag and drop
3. Direct selection
Principle 2: Keep it lightweight
4. Contextual tools
Principle 3: Stay on page
7. Virtual pages
8. Process flow
Principle 4: Provide an invitation
9. Static invitations
10. Dynamic invitations
Principle 5: Use transitions
11. Transitional patterns
12. Purpose of transitions
Principle 6: React immediately
13. Lookup patterns
14. Feedback patterns