- Paperback: 336 pages
- Publisher: Addison-Wesley Professional; 1 edition (August 22, 2010)
- Language: English
- ISBN-10: 0321699432
- ISBN-13: 978-0321699435
- Product Dimensions: 8 x 0.6 x 10 inches
- Shipping Weight: 1.6 pounds
- Average Customer Review: 22 customer reviews
- Amazon Best Sellers Rank: #1,538,672 in Books (See Top 100 in Books)
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Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps 1st Edition
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From the Back Cover
"In her book Designing the iPhone User Experience, Suzanne Ginsburg takes a fresh look at cutting-edge, user-centered design from the perspective of designing mobile user experiences for the iPhone. Her book brings together everything you need to know to design great products for mobile contexts."
-Pabini Gabriel-Petit, UX Strategy & Design Consultant and Publisher and Editor in Chief of UXmatters
"It's about time! Suzanne Ginsburg takes the best of User-Centered Design (UCD) principles and tweaks them with a dash of mobile and a lot of hints about what it means to implement the Apple Human Interface Guidelines for iPhone. Your idea for an iPhone app has much better chances of being accepted by iPhone owners (and by the iTunes watchdogs guarding entry to the App Store) if you follow even half of the suggestions in this book."
-Nancy Frishberg, Ph.D., User Experience Strategist and past Chair of BayCHI
About the Author
Suzanne Ginsburg is a user experience consultant based in San Francisco, California. She helps companies conceptualize and design software. She works with many different kinds of organizations, from established technology companies to small iPhone startups.
One of her favorite aspects of user experience design is exploratory user research which helps uncovers users’ unmet needs and inspires innovation. She has conducted exploratory research for online communities, home networking software, and several iPhone apps. Sketching and prototyping also play a big role in her design process. Suzanne is constantly exploring new approaches and evolving her prototyping tool kit.
Suzanne is most passionate about products that connect people, such as messaging and social media. These projects often involve cross-platform design which looks at the user experience across the web, desktop and iPhone. Suzanne is also interested in the field of augmented environments, particularly software that helps users learn about the people, objects, and places around them.
Suzanne is an experienced speaker and writer. She regularly presents at meetups, UX book clubs, and conferences. She also maintains a UX blog, iPhone UX Reviews , where she reviews iPhone apps and provides advice on iPhone app design.
Suzanne has a Masters Degree in User Interface Design from UC Berkeley’s iSchool and an undergraduate degree in Business Management from Cornell University. You can learn more about Suzanne at Ginsburg Design .
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Top customer reviews
However, if you're looking for something that clarifies the "why" of UX design, this might not be the book for you. The book largely assumes (although not stated) a website is a place such as a brick and mortar shop except that you can say change the walls, windows etc. I feel this is a pretty outdated idea of how people actually use websites so designing with this underlying framework will only lead to the same visual & functional pollution we see online.
The book tries too hard to be a roadmap for how to do UX design. It would have been more valuable to layout a point of view on design principles, for UX design is not necessarily different from good product design.
A standard website has several entry points and users rarely think through processes in a linear fashion. Any approach that assumes linearity seems to miss the mark even before it has started.
- concise prose; comprehensive and appropriate examples
- well-designed expository structure, organization, visual appearance
- in context introduction of standard UX terminology
- very complete 'further reading' section at each chapter end
- web application design, as opposed to website design, is not covered explicitly, in particular, there is no treatment of the essential application UX design issue of workflow
- the 'undercover' conceit feels like an unnecessary distraction
If you need a practical and thorough overview of website user experience design read this book.
I rate it 4 stars for meeting its stated objectives 100%.
This book is essentially an extremely well-organized list of the skills, terms and issues one must understand to practice UX. Each topic is treated evenly, with enough sub topics and examples to clarify why the item matters, what are the relevant techniques needed to address it, and how it fits into the overall UX practice. The result is something simple to read and understand as a narrative the first time through that also serves as fine reference to return to time and again.
My primary quibble with the book, and it is a minor thing, is that the 'undercover' bit feels like something manufactured to give the book a unique angle. Certainly there is validity to the point that one encounters resistance when introducing a UX agenda to organizations that don't yet have one. But using this issue as a leitmotif throughout the book adds a slightly defensive tone that I feel distracts from the book's otherwise elegant exposition of the essential theory and skills that make up user experience design
For those already familiar with user experience design, Suzanne's discussion of the device capabilities, navigation and interface elements/interplay is equally as valuable. Suzanne's book actually changed the way I approached my soon-to-be-released iPhone App DrivingBuddy. You could spend hours looking for examples of well-designed mobile apps and diagnosing why exactly they are great, or you could just read Suzanne's book :)
This book is clearly written for a designerly audience, but also lays the groundwork for user experience newbies. I highly recommend this book to anyone tackling the difficult task of designing for mobile.
Ginsburg's case studies alone make for illuminating lessons of user centered design and should be required reading for budding user experience designers, developers, and product managers. The scope includes both development of new products from the ground up and refining an existing application.
This is the best user experience book I've come across so far. This book is invaluable in the grand task of making compelling user experiences.
There's a wealth of information on sites like smashingmag, uxbooth etc. but it's hard to sometimes find the down and dirty techniques described throughout the book.
I got this book recently and even with my practical experience as ux designer I still learned a couple of things from the book.
If I could have gotten my hands on the book 3 years ago it would have saved me countless hours of web searches looking for proper, practical material on the techniques used in the industry.
Definitely worth the read especially for newcomers.