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About the product
- From the makers of the acclaimed hit game Destiny, comes the much-anticipated sequel
- An action shooter that takes you on an epic journey across the solar system
- Humanity’s last safe city has fallen to an overwhelming invasion force, led by Ghaul, the imposing commander of the brutal Red Legion
- To defeat the Red Legion and confront Ghaul, you must reunite humanity’s scattered heroes, stand together, and fight back to reclaim our home
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From the makers of the acclaimed hit game Destiny, comes the much-anticipated sequel. An action shooter that takes you on an epic journey across the solar system.
Humanity’s last safe city has fallen to an overwhelming invasion force, led by Ghaul, the imposing commander of the brutal Red Legion. He has stripped the city’s Guardians of their power, and forced the survivors to flee. You will venture to mysterious, unexplored worlds of our solar system to discover an arsenal of weapons and devastating new combat abilities. To defeat the Red Legion and confront Ghaul, you must reunite humanity’s scattered heroes, stand together, and fight back to reclaim our home.
- Destiny 2 Base Game
- Rich cinematic story campaign.
- Multiple cooperative game modes for epic, social fun.
- Intense 4v4 competitive multiplayer matches, including 5 different PVP modes.
- Expansive, never-before-seen worlds and spaces to explore.
- Customize your character’s weapons and armor with an all-new array of gear.
- Discover Lost Sectors, complete new Adventure missions, or rally to Public Events with other Guardians.
- Introducing a brand new Guided Games system that helps players find like-minded groups to experience Destiny 2’s most challenging activities, like the Raid.
• Introducing of one of Alexa’s most innovative and integrated skills to date for a live video game: The Destiny 2 Ghost Skill.
• This new skill seamlessly connects the world of Destiny 2 with enabled Amazon Alexa devices via real-time voice commands.
• With the Ghost Skill you’ll have a faster path to action and superior weapons management. Try saying:
o “Alexa, ask Ghost who are the Red Legion?"
o “Alexa, ask Ghost to equip my most powerful weapon.”
o “Alexa, ask Ghost to call for backup”
Top customer reviews
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I purchased this to play with friends like many others but everyone is already getting bored. The game is so shallow and stale less than a month in. The single raid is redeeming since it's fun and challenging. The problem is it's all about placement and memorization of roles so I can see it getting too easy once people down it a time or two.
Oh and obvious micro-transactions, I don't care that much since it's a common trend but I don't like their being an in game currency that is only available if you buy it. That and it feels like a slap in the face given the lack of content everywhere else. Did I mention that most of the END GAME gear is a DIRECT COPY of D1 gear? Come on.....seriously...
Areas & Worlds don't seem as barren as they were in the first game either. The inclusion of a map this time around helps a bunch in finding my way around. The map now pinpoints NPC locations, points of interest, and open world events that are currently happening. The open world events are great, as the map gives a timer when they start/end - so you can prepare accordingly.
One of the more noticeable improvements to the game are the Engrams. Engrams are now automatically decoded when you pick them up. You no longer need to store them, and go back to the Cryptarch to decode. Furthermore you no longer need to ensure that you're wearing your highest Light Level items (i.e. gear) to decode Engrams, in order to get better gear; The system automatically gives you the best chance of getting the higher Light Level items now (even from items stored in your Inventory).
Now for the cons - which are pretty much the microtransactions this time around. I'll name a few here:
• Shaders are now one-time use. Although they can drop randomly in the game world, they're a microtransaction purchase from the Eververse vendor now.
• Sparrows (aka Speeder Bikes) aren't acquired until level 20. Although the Sparrows can be acquired randomly through playing the game, or through microtransactions from the Eververse vendor.
While the Eververse Trading Company vendor still allows the purchase of the in-game currency Silver, you can still purchase Emotes. Emotes were a known a cosmetic item carried over from the first Destiny, so that's not really a surprise. However, the decision to add one-time use shaders is surprising since the system worked well in Destiny... there was no need to change it. This manuever by the publisher is an obvious cash grab to players, regardless to the fact that shaders can drop in the game - that's not the point IMO. If you've played Ovewatch, the purchase of so-called loot boxes will be familiar to you; Bungie is going the same route here, with random emotes, exotic weapon ornaments, shaders, sparrows, etc. dropping from opening these boxes with the purchase of Silver (from real world money).
Overall the game feels more polished than the first game, and the exclusion of Grimore Cards was a good move. Game lore can now be learned in-game, without the need to use a website to look up information about what's happening with the story. Voice acting is superb, the music is wonderful & mesmerizing, and the cinematics are great. If you enjoyed Destiny, than you'll enjoy playing Destiny 2. If you're new to the franchise, you can still play Destiny 2 without the need to play the first game.
With regards to PvP, there is no longer 6v6 - as it's now 4v4. While this is a point of contention among veterans of the game, it doesn't bother me since I really don't like to PvP. However, with a smaller team, things should feel more balanced (hopefully) - and less overwhelming going against a larger force. I personally like the decision, and this change may make me finally give PvP a try this time around.
I give the game 4-stars overall, and I definitely recommend it. Especially if you enjoyed the first game. This is most certainly not a sequel though, but it's more Destiny goodness nonetheless. Two thumbs up!
The original Destiny was a rollercoaster ride. It was a giant mystery. Even Bungie didn't know what they had made and though it would make you mad from time to time, it had an identity unlike anything else. It was also a place to meet new friends and stay up for untold hours trying to vaporize Atheon, Aksis, Oryx some other guy with a sword and a Gjallarhorn. There were highs and lows, but by the end, it was almost all high fives.
Destiny 2 feels like how mobile games are made for larger franchises where the IDEA of Destiny is still here, but the game I remember playing isn't. I ran SIX characters over Xbox and PS4 in Destiny to max light and smashed every single raid on heroic difficulty numerous times. Not so here. While the most admirable thing about Leviathan is it at least has an identity it's own, the raid is also just not that fun.
Strikes are sidelined, but I'll also say timed Nightfalls are often epic. The raid is weird, and occasionally interesting, but also sort of a King's Fall 2 and not in a good way. Most of Destiny 2 consists of merely grinding Public Events to level to 265 and then you hit the first real wall. If you get to 280, you're basically done. 305 has no advantage other than being leveled for a higher level nightfall and the "Prestige” raid. And the rewards? Gear essentially doesn't matter. Leveling doesn't matter. I'm trying to find out why we level or get gear at all and it's tokens all the way down.
Does it have a story? Yes. Does it make sense this time? Mostly. But so what? Titanfall 2 still owns them on this subject and so does it on the gameplay. You can complete the story in less than 5 hours. Faster even, when you do a second character. Destiny 2 may be a sequel, but it feels like an old game all too soon. I honestly don't know what went wrong. I have played every piece of content possible in this game and though I put in some real hours, it was more than necessary to learn that there's just not much here. The art direction is stunning at times and the mechanics still work well, but there's something really empty and somewhat cynical about the overall design. So many quality of life improvements are gone and it feels as if, this is a sequel to Vanilla Destiny ignoring all improvements since.
It was good times seeing the Vault of Glass and handling the Sword of Crota. I'll never forget running the Brand of Immortality or carrying engine parts among dozens of angry Fallen. Seeing Gjallarhorn drop at Atheon and Fatebringer pop at Templar are burned into my memory. The ebullient cheers of me and my friends upon seeing Skolas go down or Black Spindle appear are all unforgettable. But there's none of that here. A sigh of relief when Calus fell and that's about it before it was routine by the third pass. For more tokens.