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Destiny 2 - PlayStation 4 Standard Edition
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| Price | $9.88 | |
| AmazonGlobal Shipping | $10.38 | |
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| Total | $20.26 | |
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| Price | $9.88 | |
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About this item
- From the makers of the acclaimed hit game Destiny, comes the much-anticipated sequel
- An action shooter that takes you on an epic journey across the solar system
- Humanity’s last safe city has fallen to an overwhelming invasion force, led by Ghaul, the imposing commander of the brutal Red Legion
- To defeat the Red Legion and confront Ghaul, you must reunite humanity’s scattered heroes, stand together, and fight back to reclaim our home
Frequently bought together

Product information
| ASIN | B06XPNX59W |
|---|---|
| Release date | September 6, 2017 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #6,793 in Video Games (See Top 100 in Video Games) #362 in PlayStation 4 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.3 x 6.7 inches; 2.4 Ounces |
| Type of item | Video Game |
| Rated | Rating Pending |
| Item model number | 88094 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Manufacturer | Activision |
| Date First Available | March 30, 2017 |
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Product Description
From the makers of the acclaimed hit game Destiny, comes the much-anticipated sequel. An action shooter that takes you on an epic journey across the solar system.
Humanity’s last safe city has fallen to an overwhelming invasion force, led by Ghaul, the imposing commander of the brutal Red Legion. He has stripped the city’s Guardians of their power, and forced the survivors to flee. You will venture to mysterious, unexplored worlds of our solar system to discover an arsenal of weapons and devastating new combat abilities. To defeat the Red Legion and confront Ghaul, you must reunite humanity’s scattered heroes, stand together, and fight back to reclaim our home.
Includes:
- Destiny 2 Base Game
Gameplay Features:
- Rich cinematic story campaign.
- Multiple cooperative game modes for epic, social fun.
- Intense 4v4 competitive multiplayer matches, including 5 different PVP modes.
- Expansive, never-before-seen worlds and spaces to explore.
- Customize your character’s weapons and armor with an all-new array of gear.
- Discover Lost Sectors, complete new Adventure missions, or rally to Public Events with other Guardians.
- Introducing a brand new Guided Games system that helps players find like-minded groups to experience Destiny 2’s most challenging activities, like the Raid.
• Introducing of one of Alexa’s most innovative and integrated skills to date for a live video game: The Destiny 2 Ghost Skill.
• This new skill seamlessly connects the world of Destiny 2 with enabled Amazon Alexa devices via real-time voice commands.
• With the Ghost Skill you’ll have a faster path to action and superior weapons management. Try saying:
o “Alexa, ask Ghost who are the Red Legion?"
o “Alexa, ask Ghost to equip my most powerful weapon.”
o “Alexa, ask Ghost to call for backup”
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From the manufacturer
Destiny 2 - Standard Edition
From the makers of the acclaimed hit game Destiny, comes the much-anticipated sequel. An action shooter that takes you on an epic journey across the solar system.
- Rich cinematic story campaign.
- Multiple cooperative game modes for epic, social fun.
- Intense 4v4 competitive multiplayer matches, including 5 different PVP modes.
- Expansive, never-before-seen worlds and spaces to explore.
- Customize your character’s weapons and armor with an all-array of gear.
- Discover Lost Sectors, complete Adventure missions, or rally to Public Events with other Guardians.
- Introducing a Guided Games system that helps players find like-minded groups to experience Destiny 2’s most challenging activities, like the Raid.
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Customer reviews
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Instead of building upon D1, they threw it all out the window to cater to casuals and balanced pvp. I did have some fun, but compared to D1 and most multi player games, the fun factor is lacking and ended quick. Seriously this whole game feels like a failed beta reboot after D1. This is sad because there aren't many first person pve coop games for console. This is why D1 was successful through its many flaws. Hopefully Anthem can do better. Supposedly Warframe got a huge new update with open world stuff. Been a few years since I've played that, but it's free at least.
Some of the stuff I say below may soumd like conjecture, but is stuff the devs actually said in live twitch sessions, moderator posts on bungie forum etc.
Pros:
1) If you have an active clan or real life friends you can have some fun in several coop activities.
2) If you are a casual player that has limited game time each week you'll max out your character pretty quick by doing the milestones.
3) You have a new class ability that didn't exist in D1.
4) You can change the weapon color by using shaders now. You couldn't do this in D1. Shaders have big issue though see con #16.
Cons (in no particular order; bleep there is a lot):
1) Not even as many activities or game modes compared to vanilla D1.
2) No areas from D1 are available to play in or revisit, not even patrol missions; only new planets and a new Earth area.
3) Pvp only has 3 selections; all 4 vs 4 on rotating modes and maps besides Trials.
4) Pvp uses p2p not dedicated servers. This creates a lot of lag with deaths behind cover, dying in 2 bullets, unloading a whole mag into an enemy and they don't die etc = not fun (I'm on a fiber to the home connection one mile from my ISP btw; ping to Google public dns is 25ms). The only successful Trials teams are people in a group of generally real life friends all living in the same area on the same or nearby isp. If you are joining clan mates from across the country be prepared to lose a three on one matchup. Basically you'll have much more fun on any other pvp game out there (I personally prefer Titanfall 2 best).
5) The Nightfall has a timer now and rotates difficulty settings each week. Two of these has anomalies or enemies that you destroy to extend your time... But you can max out your time extension 3/4 of the way through it. They enabled this because people were using a glitch to extend time past what the devs preferred because many non uber players could not complete it after multiple attempts. Basically, "we'll let you have fun playing the game as long as it's our way."
6) I've completed the raid about 10 times... Everything is based on timing and/or timers. This just makes it frustrating, but as soon as your team has done it a couple times is pretty easy... Until you run across the many glitches that causes your whole team to wipe.
7) Except for getting reskinned purple glowing armor and an ornament for your exotic shotgun, there is no reason to do the raid on prestige mode. D1 required you to do things on the difficult modes to obtain some of the best stuff. Yet again, this was done to cater to the casual player.
8) All weapons have set perks. The devs said this was done so they could tweak each weapon individually rather than a whole type like in D1. D1 had all auto rifles nerfed because of two that dominated in pvp for example (all auto rifles in D1 became useless in pve after the nerf) and they correctly didn't want this to be the case in D2. I flip the bird to the devs though because they should have made either a seperate set of weapons for pvp vs pve, or set perks for pvp only and random for pve. Basically two more columns in their database to actually fix the problem and not take up more vault space which would of made everyone I've talked to happy.
8) I want weapons that blow the bajesus of off stuff like in the Borderlands series and even some in D1. Nope, this makes the game too easy or again, unbalanced in pvp because they didn't separate them.
9) Literally everything is more limited compared to D1. You cannot choose a strike mission, but can only select one button and it randomly selects a mission you don't see until after it loads. As mentioned already, cannot select the objective mode in pvp. Your Subclass is severely limited compared to D1. You have only 2 options that chooses everything about your melee and super options (they combined it all; combined is also some grenade and class ability stuff depending on character type).
10) The devs said they really want to make the moment count when you use a super/grenade/melee, so everything recharges at about 1/3 speed compared to D1.
11) Snipers became useless compared to other power weapons because of the ammo count and dps.
12) They replaced machine guns with grenade launchers instead of having both.
13) Of the 7.2 million people that bought D2, only 850k still play. So many people have left, Amazon doesn't even offer a trade-in for it anymore. Many of my clan mates say they'll play the DLC because they originally purchased the deluxe version but would not spend $20-30 for it if they hadn't.
11) To have any more fun with the game you have to buy the DLC to obtain new weapons etc.
12) The vault does not let you sort by weapon type or any other method that makes sense. Yet again, third party apps on your phone/tablet do a better job. They didn't copy what worked at the end of D1.
13) Like D1, everything is rng... Error... More stuff is rng now. Besides some stuff that rotates each week at Eververse, everything is rng using a token system. Getting tokens is easy, but frustrating on results. One of my clan mates opened 40 Iron Banner engrams trying to get warlock gauntlets to complete his set and couldn't get it. You cannot buy anything from any vendor like in D1. You can preview what is available but have to roll that rng and pray you get it.
14) Regarding the above, all the events like iron banner and factions have regular gear mixed in with the event gear. Last faction event I really wanted a scout rifle from future war cult because after being 305 (max lvl pre dlc) for 1.5 months I still only had 1 Manamanan drop and it was similar. You can only open 30 engrams during the event (yes a limit like everything else in the game). I got more regular stuff each engram than faction items after opening all 30...nope no scout rifle, no full armor set, no power weapon etc. No option to buy stuff afterwards, just need to try again next faction event which means I'll need to grind the same faction again if the weapon is offered as they rotate each faction event.
15) All original 30 clan mates complained that exotic engrams give out too many duplicates. My first 15 exotics gave 8 Transversive Steps. Yup half gave the same piece of armor. Reports are numerous of this occurring. Devs need to implement a system to check what you have on your characters and in the vault and give higher chance of something new. Same goes for raid gear when opening chests since Benedict like every other vendor is rng based.
16) Shaders... You'll get so many, you'll have to vault some, but that's not the main downfall. Each shader has 4 triangles of a different color that form a square. Lets say you want an orange robe (chest piece) on your warlock. As you preview each shader, you'll say see the top triangle as blue and the robe is blue. Next shader top triangle is green, but robe is grey WTF, that's the right triangle. Next shader has yellow, nope it's black the bottom triangle color... And in the end there exists no shader that gives an orange robe of all the shaders that have orange in any triangle. -basically no cohesion between which triangle gives the main item color & lack of main color compared to D1. Seems like 3/4 the shaders make the warlock legs white/grey/black and not any other color.
17) No kiosks for sparrows, Shaders etc.
18) Farm becomes useless after finishing the campaign. Not even Hawthorne remains there.
19) No new enemies, just orange and yellow bars to make some more difficult.
20) No story who is controlling any Fallen, just comments from a few ghost investigations they don't know anything. Technically the reef should still exist even if Mara Sov (HOW Queen) isn't around anymore.
21) you'll do maybe a hundred ghost investigations as you explore and there is nothing in game to reread a log for story or anything. Bloody internet browser games have this WTF! I'm sorry I'm not going to read grimoires like in D1 in a separate phone app for this info... I have more fun reading the community comments on the Destiny app at complaints... Seriously I've done that more in the last two weeks than playing the game.
22) After hitting max power level, vendors will only occasionally have engrams at lvl 300. The lvl changes every thirty minutes and you can view the status on a destiny vender tracker website. So you get both rng and lower lvl most of the time, way to bleeping go devs, maybe I'll do the raid again! NOT!
23) In D1, some strike missions give out special gear. Such as the Cabal Brothers could drop some cool looking Titan arms. In D2, no strike gives anything special. You'll get tokens, and usually a couple blue items. Occasionally a legendary purple, but not special loot. You'll lose interest in doing them really quickly.
24) Some of my clan mates prefer this, but your character has no voice. Your ghost does all the talking. You had a voice in D1, no explanation is given in the story as why this occurs and why some of the stupid stuff your ghost says doesn't make you smack it but makes it seem like your its slave rather than it being a helper/familiar. Hmm maybe this'll be a twist in the story... What am I saying, the writers are waaaay to shallow to have a story with any intricacies like in any Sci-fi novel you'll ever read.
25) While the campaign story is longer than D1, it is still very short. The story isn't epic or legendary, just about a jealous Cabal. Some of the direct to video Steven Segal and Bruce Willis movies of the last few years have more plot. However, I'm an adult, not one of these millenials that gets all excited or emotional from one liner Facebook/Twitter posts that have no context. This story absolutely requires no critical thinking or deductive reasoning, just put your brain in the glove box at the drive-in.
26) The raid only has one boss and the rest are not puzzles with enemies, but areas that require certain team mechanics to complete. As stated earlier, this is heavy with timing. If you want to just get a group of six people together to roam through an area and have fun blowing stuff up and kicking arse, this game isn't for you.
27) Only the raid has a max of 6 team members. Pvp max of 4. Missions and patrol max of 3.
28) Missions, public events etc have no difficulty scaling whether you are playing solo, or if two more players are with you. Other games successfully have less or more enemies, or ones with more health depending on the number of players doing the activity. D2's idea of difficulty is if you are doing a hard mode, add a timer.
I know I've missed some more cons which is really sad. I wish a bungie employee would read this, but they don't even read their own forums anymore. (T_T)
Wow this came out longer than I thought. This game is not worth $50 imho, maybe when all dlc is released in 1.5 years it'll be worth it, but not now (and if you don't have friends and it's been a month after the last dlc, it'll be a ghost town like now). The Osiris trailer looks nice, but when you read the amount of content, you'll only play with your friends another few gaming nights until complete boredom again. Not enough to do between dlc to have the game be any fun.
The main issues with the game are:
the fact that the journey's do not adapt to your current light level, so if you don't do them early on in the game, you will basically blow right through them with barely a scratch later on. there should be a option to do the journey at the base recommend light level or adaptive light level/higher light level.
there's no 8v8 or 16vs16 game modes, which areas of the main story maps could have been made to accommodate.
managing your inventory to keep your desired resilliance, mobility and recover levels are as confusing and frustrating as ever. There should be a way to save "armor sets" to quickly swap out your whole armor quickly to match sub class specific perks with your active subclass, or simply to prioritize recovery over mobility. Weapons are slightly less of an issue in this way.
They should have made resilience and those sorts of traits unique to each class, Warlocks would have the best recovery, Hunters would have the best mobility, and Titans would have the best resistance.
Earning the same weapons and armor pieces are still incredibly repetitive, annoying and ridiculous. Instead, as you play you should "unlock" these pieces of equipment and purchase them with glimmer from a store at the tower. This way you don't have to constantly dismantle unwanted weapons and worry that if you accidentally dismantle a valuable piece of gear you'll lose it forever. If you ever want to get the same piece of gear with different shaders/and perks you can always purchase a duplicate.
The new shader system is great for giving a extremely personal look, but there should be a way to use a complete shader to cover your whole guardian instead of using the individually assigned shaders, kind of like a basic override that you can toggle on or off while you're trying to create a super in depth custom look while still unlocking new gear,
having to restart the entire story just to add a titan, warlock or hunter to your array. there should be a way to switch between the classes for a single character after completing the main story of the game.
Supers make competitive PvP feel childish.








































