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Destiny - Standard Edition - PlayStation 4
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About this item
- Online only and requires a PlayStation Plus membership.
- An incredible story set within a newly-imagined, always-connected universe filled with action and adventure.
- Create your character, forge your legend by defeating powerful foes, and earn unique and customizable weapons, gear, and vehicles.
- Unprecedented variety of FPS gameplay that redefines the genre and breaks traditional conventions of story, cooperative and competitive multiplayer modes.
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Product information
| ASIN | B00BGA9Y3W |
|---|---|
| Release date | September 9, 2014 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #10,940 in Video Games (See Top 100 in Video Games) #651 in PlayStation 4 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.3 x 0.6 x 6.7 inches; 4 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | 84691 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Activision Inc. |
| Date First Available | February 20, 2013 |
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Product Description
GAME OVERVIEW
From the Creators of Halo and the company that brought you Call of Duty. In Destiny you are a Guardian of the last city on Earth, able to wield incredible power. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Defeat Earth’s enemies. Reclaim all that we have lost. Become legend.
A Bold New World
Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age.
More Ways To Play
The next evolution of the first-person action genre that provides an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all seamlessly woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours.
Create Your Legend
Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.
GUARDIANS
HUNTER
Master of the Frontier - Quick on the trigger and deadly with a blade, Hunters stalk battlefields as if they were hunting prey. Cunning and ruthless, they prize the undiscovered and prepare for the unexpected, channeling their powers by intuition and gut instinct.TITAN
Armored Engine of War - Their lightning-charged fists will knock you off your feet. Their armor and shields make them nearly invincible. We like to think they are our faceless knights, protecting us from our countless enemies. But their power and resolve gives them the air of rising Gods.WARLOCK
Wielder of Arcane Power - They've found a way to weaponize their curiosity, harnessing the Traveler's light in patterns never before imagined. Warlocks are not passive scholars of the unknown. These are mystic warriors, capable of incredible acts of devastation.GAME MODES
CRUCIBLE
Competitive Multiplayer - Enter the Crucible to hone your competitive skills against other Guardians in arenas that span the solar system. Victory will earn you rewards and reputation.EXPLORE
On-Demand Adventure - Revisit the worlds you have discovered to aid the City in their exploration efforts, seek out valuable resources in order to upgrade your weapons and gear, and link up with other brave Guardians roaming the frontier in search of action and adventure.STORY
Epic Campaign - Destiny features a rich, cinematic story, centered on your quest to discover and explore the remains of humanity's Golden Age. As a Guardian, you must venture beyond our walls, into a wild and dangerous frontier, and take the fight to ancient evil forces hell bent on our destruction.STRIKE
Cooperative Multiplayer - Form a Fireteam, three Guardians strong. Infiltrate an enemy stronghold, cutting through wave after wave of enemy ranks emboldened by their fierce, battle-hardened leaders. Confront an enemy worthy of only the bravest Guardians.TOWER
Third Person Social Space - Home of the Guardians, the Tower is a third person social hub where you can regroup, rearm, and form new alliances before venturing beyond the safety of the City's walls.DESTINATIONS
EARTH
Our home. After the Darkness swept over us, we found the Traveler where it made its last stand. Beneath, we built The City – our last – within its protective aura. From here, Guardians stand watch, defend our civilization, and strike out into the wild frontiers of Earth – and beyond – to reclaim our lost worlds.MARS
What little we know of Mars may as well be a myth. We built a massive metropolis in the red dust. The Darkness swept nearly all of it away; the sand itself claimed the rest. No one knows what remains of our lost age, now buried beneath the dunes.MOON
Like Earth, the ruins of humanity's former glory can be found scattered across the familiar lunar surface. Recent exploration attempts have been repulsed, reporting increased enemy activity, and even strange tectonic phenomenon. The City has since classified the Moon as a "Forbidden Zone," open only to our most brave and experienced Guardians.VENUS
Venus was once the site of great discovery – a paradise. Now, it is a monument to all that we have lost. The old stories say we built an academy dedicated to learning and research on the shore of a wondrous sea, and that the waters themselves boiled and rose up to shatter the coast, washing away all that we had built.ENEMIES
CABAL
Few Guardians have faced Cabal and lived to tell the tale. They are a professional military operation. On every front we have found them on the march, they have already dug in and ringed their installations with razor wire. Now, it seems they've turned their eyes towards us.FALLEN
Fallen are hardy creatures who can survive in a wide range of environments without heavy armor or complex modifications to their physiology. They travel light, hit hard, and are gone before you know it. Fallen may look like mere scavengers, but on closer inspection you will see hints of a splendid, sophisticated past, and the proud markings of their ancestral "Houses."HIVE
Hive manipulate the physical world in ways that we can only begin to imagine. The Hive have carved a kingdom deep into the lifeless core of the Moon, and it is there they remain, silent and buried among many dark and terrible secrets, a reminder of the tremendous power that brought forth the Collapse.VEX
Scattered reports indicate that the Vex appear to be mass-produced machine units, constructed of an unknown metal alloy resembling hammered brass. All attempts to communicate with them have failed. They are hostile. They are unrelenting. They are deadly.Videos
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Destiny - Trailer
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Destiny E3 2014 Trailer
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Destiny Beta Trailer
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Destiny Live Action Spot
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Destiny Devil's Lair Gameplay Trailer
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Destiny Half Moon Trailer
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THE GOOD:
- Incredibly solid core gameplay. Shooting is tight; weapon choices are varied, but not overwhelming (take note, BioWare); grenades/abilities are customizable to playstyle; classes are different enough to be intriguing
- The environments. Beautiful, breathtaking, vast. Good stuff.
- The co-op matchmaking. For all of the issues (see below), signing up for a Strike and being matched with two other players and blasting toward your destinytion (harhar) in under a minute is terribly impressive.
- The competitive matchmaking. You'll have frustrating games if you're not in a clan, or not communicating with the people on your team. That's a given in any online shooter worth its salt. But Bungie's system of matching you with similarly-skilled players makes those frustrating instances few and far between.
- The feel. I was a WoW junkie years ago. I kicked the habit. This game reminds me of a LOT of things I liked about WoW: the variety of gameplay, the interaction with others, raiding and loot drops. But you also get to rest. No spreadsheets for maximizing DPS. No daily grind to remain competitive (though there's certainly the option!). Just a fun game to relax with when you feel like it, or take seriously if that's your cup of tea.
- A jetpack for every Guardian. True communism.
THE BAD:
- Multiplayer balance. They're working on it. Oftentimes it just seems like you have no shot against that guy with the assault rifle that kills you in <.5 sec. And a certain class *cough*Hunter*cough* has a ridiculous over-powered 'Super' move. Yes, supers are supposed to be amazing. No, supers shouldn't regularly wipe out the entire opposing team within a 100m vicinity. But again, Bungie is listening. They've been tweaking and improving every week since launch.
- End-game. I would have broken this down more, but it really covers all the bases to say the end-game is currently lacking. Again, future plans should keep you excited, but for now here's the deal: get some missions (called bounties), wander a planet farming materials for armor upgrades (see: grinding) and completing repetitive, menial tasks, maybe do a Strike to receive a couple items you'll immediately turn into more materials for armor upgrades, hope to God you can find a group of skilled players to do the only raid currently. Or play some competitive multiplayer which also gives you gear you'll dismantle for armor upgrades as well.
- Exploration. Some planet's environments hint at a Skyrim-esque open-endedness. Again these environments are GORGEOUS. You want to see every inch of them. Until the invisible wall blocks you. Man, that drew me so far out of the experience the first time it happened. Some planets handle it better (Earth has cliffs to fall off, or steep walls to block you). But others literally just say "Nope!" at the top of a hill, or cover the screen in static and a "Turn Back!" message with a countdown timer before inexplicably killing you. The bright side is that the planets are large, and the terrain varied. So there's no lack of places to go if you want a new scene. But eventually you WILL go everywhere.
- Story delivery. Man, this is a cool world being built. The lore and the races, factions and planets. I dig it all. But to find out anything meaningful beyond the in-game V.O., you have to go into the Destiny app, or onto Bungie.net to access your "Grimoire", a set of cards you unlock to further explain goings-on. I'm not an auditory person, so the V.O. doesn't hold my attention unfortunately (and I LOVE Peter Dinklage -- too bad). So the game more or less offers absolutely no story to me, in and of itself. Missions and strikes that are meant to have significance in the greater world get broken down into "kill this thing, then this bigger thing". I generally dislike cutscenes, but the few in this game shine as the only times I understand my overall purpose. Also... let us skip cutscenes. My God, this is the 21st Century.
- Load times. Nearly unbearable even on PS4. I'm patient. I don't know if I ever complained about loads in any other game. But staring at your ship blasting through a wormhole for a full 60 seconds ruins the game's flow. Just being able to move the ship around would help. Interactivity. Games. You know. (This isn't all the time, but often enough to take note.)
- Learning. There's so many things in this game I had to guess about. Or learn through doing. Not a bad thing, but some things had absolutely no guidance. The main mechanic for gaining levels in end-game was completely lost on me until I'd gone from Light level 20 to 27 (it's no longer experience from kills, but a stat called "light" on your equipped gear). The various factions in the main city aren't well-understood, and their differences are seemingly negligible. You can't see your reputation with ANY faction unless you go to the Tower and run all the way to the faction vendor. And knowing your rep actually affects your decisions in the game. Damage types aren't really explained. The list continues, but suffice it to say: come in expecting to have to figure things out. Like life. A learning process.
Ok, so that's the breakdown. While I offered a fair number of cons, those are only there out of hope for improvement. The only reason I hope for improvement is because I love this game and will continue playing it, so it'd be great to see it fix every single issue. But for now, once-a-week updates are plenty. Seriously, the attention that Bungie is giving to Destiny is laudable.
The story is a little too austere for its own good. I know certain higher-ups at Bungie have issues with long cut scenes and too much exposition. I suspect perhaps they felt Halo was too much of a compromise in that regard and decided to reign it back in with Destiny. They did write a lot of lore for this game, but the problem is that hardly any of it actually appears IN the game itself. You have to get it from "grimoires" you find in the game and then access by logging in at Bungie's website or smart-device app. Seriously, I wonder if this has anything to do with why head story writer Joe Staten left the company while this game was at its peak of development.
And that, folks, was my one major gripe with Destiny. The game play itself trumps it, easily. Back when Halo 1 was the toast of the town, Bungie revealed that their secret sauce was the "30 seconds of fun" design philosophy- perfect the basic formula of spotting, engaging, and defeating enemies using the primary pillars of guns/grenades/melee, throw in the occasional vehicle, and then build the entire game out of variations on that theme. It worked for me in the Halo franchise and it's working for me in Destiny. I know some have accused it of being repetitive, but if you can take the repetitiveness of Halo then you should be able to take this. If you're looking for tons of variety in terms of mission objectives, you're barking up the wrong tree. Your first mission is to shoot a bunch of guys. Your second mission is to shoot a bunch of guys. Your third, fourth, fifth, sixth and seventh missions are to shoot a bunch of guys. When the shooting is this polished and finely tuned, it can definitely carry an entire game... as the Halo franchise demonstrated. A lot of people compare Destiny to Borderlands; I couldn't stomach Borderlands for more than a few hours, with its hideous environments and lame "futuristic Old West" motif, which has always been a turn off for me. Same with its over the top wackiness, hyuck-hyuck. Destiny is way more suited to my tastes. If you're looking for goofball humor and wacky characters, you won't find them here. Destiny plays it pretty straight. Once in while your little Ghost buddy will make a wry quip, that's about as hilarious as it gets. It's about as funny as Myth, Bungie's RTS franchise from the late 90s, prior to Halo. Any Myth fans out there will appreciate the little references and call-backs, e.g. the Fallen, Thralls, Hellmouths, Light vs. the Darkness, etc.
Destiny deserves special credit from me- once upon a time I loved playing online multiplayer, starting in the mid-1990s and into the early 2000s. I vaguely remember playing a few rounds of Halo 2 MP when that game was first released, but my heart wasn't in it, the MP ship had sailed from my harbor long before then. For the last 10 years, I've never been tempted to come back to MP, except for the occasional beta. I was sure I'd never come back. Well... Destiny has done the impossible. I'm back. I'm playing MP again, and loving it.
According to a leaked agreement between Bungie and Activision a while back (which may no longer be valid,) there's to be a new Destiny game every other year for the next 10 years, with major expansions released on the years in between. If they can keep the ball rolling and add to and improve what they've started here, I'll be more than happy to stick around for the ride. It's important to realize that this game is merely the tip of the iceberg. Bungie has a long term plan, and they surely held back some great ideas, saving them for future installments. This is the nature of long-term product design.
Nothing is perfect, there's always room for improvement. I've seen some legitimate complaints against this game, but for the most part it's just the usual "hey the latest mega super hyped AAA game has been released... LET'S HARSHLY CRITICIZE IT INTO THE GROUND" squawking that happens every time one of these games comes out. Beware of completely dishonest b.s. like "The enemy A.I. in Halo was better than this!" Yes, some nitwits are actually stooping all the way down to that level. The first time I remember this sort of thing happening was when Final Fantasy VII was released in the US over 15 years ago, and it's been a tradition ever since. My fellow gamers... you bring shame upon the human race.
EDIT 9/17/14: I take that back. Destiny is getting one of the most ridiculously undeserved and flat out idiotic backlashes I've seen in years. I think it really is time to cull the herd...
EDIT 9/23/14: Now that I've been over level 20 for about a week (reached lvl 25 last night) I see what they mean about the loot system being broken. Legendary (purple) and Exotic (gold) engrams are already rare finds. To then take them to be decoded only to receive a lousy Rare (blue) item is truly infuriating. Bungie, fix that s***. Make the finding of high level engrams as rare as you want. But when someone does finally find a purple engram, FFS, give them a purple item for it.
EDIT 9/29/14: Supposedly Bungie is fixing the loot system this week.
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If you are looking for an epic single play campaign you will be sadly disappointed. The story feels like an after thought and does not work very hard to engage the player. After playing the fully campaign I can not tell you what was accomplished by any of the characters. Destiny is trying very hard to be an FPS / MMO / RPG, but it doesn't quite deliver the same kind of immersion many games of those specific genres provide. All of the components of a good game are here but they are so severely underdeveloped it makes for a lacklustre experience.
Online play does not include matchmaking or local chat which eliminates some of the online chat profanity and dribble, however the outright removal of it makes for a dead online experience.
The loot system is also broken along with the levelling up system. Reaching level 20 should not be a difficult grind.
Apparently a number of fixes for this game will arrive through patches, however I didn't spend $70 on a game to wait for a developer to make the game good at a later date.
Despite my many complaints I will give the game high praise for its visuals.
I've to admit I played this game for month and here is my review.
In this game you'll spend your time doing the same thing over and over. Why? To be lucky enough to get eventually something good. And trust me, you might be very lucky as you might not be. It can take you up to 4 month to get a specific gun, as it can take you one day.
Doing dungeon is fun if you can find a group most of the time. Unless you find a group that doesn't know how to play or even threat you bad. Reward in dungeon is now a little bit better than it used to be. Also, even I managed to get all my equipment to max my level, not all my friend did. And all this by playing every weeks till a couple month.
You'll give up on the story after the 2-3 first story missions. It's so annoying that you'll probably just do whatever the objective is to get rid of the mission.
Leveling your character up to 20 is pretty easy. after that it's quiet different. To go up to 20 you need to find better equipment. And you would think that being 10-20 level more than some ennemies would help. well not really.
If an ennemies is 4 level under your, he will kill you if you dont pay much attention to your game.
If you're 4 level under the enemy level, you won't even be able to raise a finger on him.
This game is about doing the same thing over and over and over and over, to only having the satisfaction to be 'better' than other people.
PvP is sometimes entertaining, but most of the time, you'll encounter the type of player which either stay in a corner to get the game reward, or either the type always trying to stay hided to snipe you. You'll also have most player using the same weapon over and over which can be very frustrating when you feel like having a fun and interesting game.
Loading screen and disconnection are to be expected.
tdlr: if you have a few friends to play with or enjoy playing with strangers (You'll have to find them on unofficial boards) you will be able to have some 'fun' otherwise you'll quickly get bored of this game.





























