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About the product
- Online only and requires an Xbox Live Gold membership.
- An incredible story set within a newly-imagined, always-connected universe filled with action and adventure.
- Create your character, forge your legend by defeating powerful foes, and earn unique and customizable weapons, gear, and vehicles.
- Unprecedented variety of FPS gameplay that redefines the genre and breaks traditional conventions of story, cooperative and competitive multiplayer modes.
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From the Creators of Halo and the company that brought you Call of Duty. In Destiny you are a Guardian of the last city on Earth, able to wield incredible power. Explore the ancient ruins of our solar system, from the red dunes of Mars to the lush jungles of Venus. Defeat Earth’s enemies. Reclaim all that we have lost. Become legend.
A Bold New World
Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age.
More Ways To Play
The next evolution of the first-person action genre that provides an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all seamlessly woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours.
Create Your Legend
Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.
Top Customer Reviews
When Halo was released it was the sole reason I bought an Xbox, and again it redefined my expectations for what gaming could, and should, be. Bungie's games, for me, have represented the pinnacle of gaming with four core elements:
1) Rich stories, told through cutscenes and in-game context, that make you feel part of something 'bigger' than just the part you are playing as the main protagonist
2) Addictive, satisfying gameplay and mechanics - what Bungie has described as "30 seconds of fun," that occurs throughout the game
3) Local or split-screen co-op, to easily play with your friends (and in my case now, family), in a single room
4) Perhaps less important than the prior three, but still elemental to the experience, a compelling, orchestral musical score (for the most part done by Marty O'Donnell and Michael Salvatore)
Measured on these four elements, I am sad to say that Destiny completely fails in all but one. The rich gameplay is here. Everything else is, for me, a disheartening failure.
1) Story: As many of the reviews have pointed out, the Destiny story simply is not there. If it is, then it is far too difficult for most to discover it. In previous Bungie games, the story gives you purpose, engages you for a clear "mission" to support it - and makes you part of that narrative. It created a sense of suspense and excitement for what is around the corner, and what you might expect from the next level. It gave you emotional engagement with characters - both your allies and your enemies, and put purpose behind their actions. It truly created a lore, of which you as the gamer were a part. Destiny's story does none of these things. Your actions and why you are doing them are rarely explained, they are disconnected, and it turns the story "missions" into run-of-the-mill tasks in which you shoot forgettable enemies whose purpose are a complete mystery. I have finished the story and I'm still wondering what those guys wanted. This is a shame because as near as I can tell all of the pieces are there - they just haven't been used together to give it any meaning.
2) Gameplay: Here, Destiny excels. It nails the "30 seconds of fun" - although you have to work hard at leveling up your character to experience it all, and hence at time it too feels like a chore. I actually enjoyed the leveling up process, and I will continue to play this game for months because it is truly fun (hence the five stars for 'how much fun is this game) - but it is really the game's only strong point - albeit the most important. A important side note on gameplay: It lacks any customizability from a gameplay standpoint. I have grown accustomed to being able to set things on "easy" for my kids, crank up their health / shields, and let them run amok. My daughter, who has trouble with FPS mechanics and does not play them enough to become "good" has found her limited time with the game frustrating because it is simply too hard for her to enjoy.
3) Local Co-op: Here the game completely fails. With past Bungie games, especially Halo, I have been able to enjoy split screen or online private matches with my friends and my family. I am fortunate to have two xboxes, and I bought two copies of the game - but it means I need to put my daughter in one room, with me in another, and we are still subject to matchmaking for the strikes and PvP, vs. being able to set up a private match and explore the world together as we see fit. My wife loved this about Halo, and when we were younger we would play together in the evenings and even talk about our experiences over drinks at dinner the next night - but I doubt I'll ever get her to play a game of Destiny with me.
4) Music: The music is solid but at the end of the day, forgettable. The opening orchestral theme is typical of O'Donnel's work, heavy with (what I believe are) "E" chords and majestic melodies. The score that accompanies the gameplay is serviceable, but never anything special to make you feel like you you're an action hero in a movie.
In sum, my take on Destiny is that it is a fun game to play and has a ton to offer, but it misses in so many areas that I've come to expect will be there in a modern game from this top-notch developer, that I cannot help but be disappointed.
A final note: There is a TON of content in this game, with lots to do. To get the most out of it I suggest taking advantage of all of it. Don't plow through the story. Rather pick different activities, get bounties at the tower and work to accomplish them, try out the different weapons, powers, and character classes, and generally take your time with it. It IS fun - but just don't hope for it to have too much meaning other than the fun.
Here's to hoping the next iteration fleshes the universe out some more, and the community's collective feedback makes it back to Jason Jones and the team at Bungie.
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Destiny summed up in one sentence. "It is a very good polished MMO FPS done in a very safe way".
I could clearly see what BUNGIE was trying to accomplish here, they stayed very mainstream "down the middle" in all aspects of the game. They simply didn't want to screw it up.
Holy pre-orders right?
Let me explain.
The worlds look amazing, the ships look amazing, the characters look amazing. The gameplay is flawless. The scenery is mind boggling. In 10 hours of play I didn't see any glitches, slow down, no matter what was occurring. I love the leveling and skill progression, it keeps you interested in the game. I love playing with and without friends. I love taking out big bosses.
That being said let me mention what fanboys won't talk about.
1. EVERY world I've played thus far looks great but just has a lonely feel, I scan a vast landscape but I only see a handful of enemies.
2. I was excited to use all the futuristic weaponry. Well, where is it? The creators of Halo? I'm using a pulse rifle, rifle, scope rifle. I mean c'mon?
3. Every mission is redundant unless you are on the final. Typical, get this, scan that and return to base. I was praying that the next mission would have a creative boss character. Well, there is a serious lack of creativity here.
4. Where is the story? Well, there is a story. Again, this is coming from the creators of Halo. How many graphic novels were written, how many story lines, books, movies? The intro and story line are seriously lacking. I mean holy generic.
5. Where are dynamics, moves and originality? 10 hours in I'm performing a double jump and throwing energy grenades. Been there done that?
6. I have yet to die in this game. I do use the same approach as cheaply camping in Halo. But, why is this possible. I chose Warlock and I equipped my self with the long range scout rifle and a shotgun and of course I have the energy grenade ability. So every enemy I see I pick off at a great distance, they never touch me. When I'm indoors same strategy, if they get close ..back up behind a doorway and just shotgun. Shielded bosses? Well, just energy grenade them, then just rush with shotgun. I kept thinking, are these guys going to corner me? Rush me? Nope.
There is just no innovation here as I expected there would be.
Bungie had NOTHING to add? C'mon.. they played it safe.
0% Innovative weaponry.
0% Innovative combat dynamics.
0% Innovative missions goals.
0% Innovative storyline.
0% Innovative enemies and enemy AI.
Don't get me wrong this is a very fun and addictive game. I will continue to play and play it through. Maybe I just had BUNGIE on too high of a pedestal.
I give it a solid 7/10.
Maybe for Destiny 2 they can try new things?
The community is not friendly towards casuals and you need money to obtain exclusive items. Should be obvious this is a micro transaction game. You don't have to participate but if you want exclusive items, you have no choice.
If anything, if you're this late to Destiny, I would advise to save your money for Destiny 2 since stuff in this game will not carry over.