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About the product
- Real role-playing from an immersive 3D, first-person perspective. Multiple solutions to problems and character development choices ensure a varied game experience. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play.
- Realistic, recognizable locations. Many of the locations are built from actual blueprints of real places set in a near future scenario.
- A game filled with people rather than monsters. This creates empathy with the game characters and enhances the realism of the game world.
- Rich character development systems: Skills, augmentations, weapon and item selections and multiple solutions to problems ensure that no two players will end the game with similar characters.
- Strong storyline: Built on "real" conspiracy theories, current events and expected advancements in technology. If it's in the game, someone, somewhere believes it.
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This GAME OF THE YEAR EDITION of the smash hit Deus Ex features an all-new multiplayer mode and a new head-to-head deathmatch mode.
The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control.
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The game centers around J.C. Denton (you can't change his name, doesn't matter). JC is a nano-augmented international agent (works for a much stronger UN) in a dystopic future. The nano-aug is important because you look like a man with sunglasses all the time rather than a cyborg (and do a boat load of cool stuff like run super fast, lift heavy things, block bullets, or see through walls with the right augs installed). I'm not going to spoil the plot; you can do that on your own time if you want. What I will say is that this game give you the freedom to complete the objectives the way you want. If you want to be a gun slinging tank, you can shoot everybody in sight (you may one day regret that), or if you want, you can sneak past enemies without them knowing you even existed. You can be a master hacker and use automated security systems to do your bidding. Basically you get to customize the game to be what you want it to be (with in reason; some guys just need killing). That is what makes this game so great. 100% worth the buy.
The fact that the Twin Towers weren't in the New York skyline --- left out for a purely game-design reason, not a plot reason --- in a game released in the year 2000 --- struck me in an unexpected way that made the game stay with me. The moral dilemmas between being tough on terrorists, and tolerating tough behavior from the "legitimate" government, was also very timely for the decade that followed.
The experience of the game is also one I find full of replay value (though I admit this isn't common). Despite the clunky Unreal engine, I find the game very immersive. I can almost feel wind on my face while sneaking through alleys, hiding behind crates to set up my ambushes. I also like the juxtaposition of confronting drug-dealers and pimps on a street corner, only a few hundred feet from the high-tech robots, mutants and aliens embedded in the HQ of the global mega-corp that's making a grab for world domination.
Most of the game's problems have multiple solutions, which are not always easy to foresee or delineate. So "stealthy ninja", "stealthy sniper" and "nonviolent stealthy guy" are sometimes three distinct strategies. All approaches do not work equally well all the time (but I don't think that could be achieved without it feeling artificial). I think Deus Ex actually got the balance of story cohesion and player choice fairly close to perfect, given the length of this single-player game. The sequel, Deus Ex 2, took player choice even farther, and while it's not a bad game (handicapped as it is, by being the sequel to a great game), comparison between the two games raises interesting questions about what's more desirable: a single-player game offering the player a high degree of choice in matters that direct subsequent gameplay ... or the illusion of that offer.
SPOILER ALERT -- Choices between application of lethal and non-lethal force has consistent differences in the way that other characters interact with the player near the game's beginning. The player also has a choice between multiple endings, each of which is supported by a compelling argument from one of the player's allies.
The download, installation, and signing up with Steam went smoothly without a hitch.