If you are developing skills of any type for the Alexa ecosystem, you simply must read both of Jo's books. He brings a level of thoroughness and clarity that cannot be found elsewhere. In addition, he is one of the most involved developers in the community, and he has open-sourced a large amount of his code in an effort to promote better coding and design standards.
Just read the book.
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Developing Amazon Alexa Games: A Game Designer’s Handbook Kindle Edition
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Initially released in mid-2015, the Amazon Echo is a breakthrough device from a new class of products, Intelligent Virtual Assistants (IVAs). Powered by the Alexa Voice Service, the Echo is designed to sit in your home, passively waiting for you to talk to it.
As a gaming console, the Amazon Echo has a remarkably simple interface. It makes for an interesting departure from the current trend of investing in increasingly resource-heavy graphics to enhance the gaming experience. It flies in the face of demand for virtual reality (VR) gear and investments by top-shelf games companies in fleets of GUI designers. Alexa-enabled games do not require players to scrimp and save for graphics cards capable of handling resource-hungry, visually focused games. They are, to quote a prominent indie games developer, “Old School.”
The Amazon Echo presents a simple, parsed-down gaming experience that amounts to a level playing field in an industry controlled by titans. The market barriers to entry are quite low. The API is free and publicly available. The audio interface is limited enough for tiny gaming houses, with some ingenuity, to out-maneuver deep-pocketed competitors. Of the few big names to produce games for Alexa–D.C. Comics, Warner Bros, Runescape–none were drawn by the ROI. They see a marketing tool in the Echo, a means for free publicity, without concern for financial gain.
Our company, TsaTsaTzu, consults for enterprise companies interested in developing skills for Alexa. We also produce dozens of our own skills. Among our gaming catalog are award-winners (SubWar, StarLanes), blockbusters (21BlackJack, Knock Knock) and innovative “game-changers” (MindMaze, Six Swords). We are a tiny firm that manages to be a top Alexa game developer, and we’ve published this book to give you a roadmap and ideas for your own game Alexa development.
This book is not a beginner’s guide to programming; you can find lots of those kinds of books (on Amazon.com) that go step-by-step through programming examples. You can program Alexa in many languages with examples literally strewn across the Internet. You would also be wise to keep Amazon’s authoritative documentation close at hand as you begin developing for Alexa. Amazon has done a good job laying the groundwork to get started. The Alexa Forums are vocal about common pitfalls and coding traps. And, of course, there are the development kits for AVS.
Instead, this is a book of strategies and suggestions for developing games in this new medium. Each chapter introduces a new game type, arranged in order of increasing complexity. These sections discuss the game's specific design and architectural challenges, with direct references to games currently available on the Alexa Skills Market. We also provide some game ideas for you to develop on your own. Our hope is that you find this information useful, and as a result, better quality skills will become available. That would be a great outcome for everyone involved.
As a gaming console, the Amazon Echo has a remarkably simple interface. It makes for an interesting departure from the current trend of investing in increasingly resource-heavy graphics to enhance the gaming experience. It flies in the face of demand for virtual reality (VR) gear and investments by top-shelf games companies in fleets of GUI designers. Alexa-enabled games do not require players to scrimp and save for graphics cards capable of handling resource-hungry, visually focused games. They are, to quote a prominent indie games developer, “Old School.”
The Amazon Echo presents a simple, parsed-down gaming experience that amounts to a level playing field in an industry controlled by titans. The market barriers to entry are quite low. The API is free and publicly available. The audio interface is limited enough for tiny gaming houses, with some ingenuity, to out-maneuver deep-pocketed competitors. Of the few big names to produce games for Alexa–D.C. Comics, Warner Bros, Runescape–none were drawn by the ROI. They see a marketing tool in the Echo, a means for free publicity, without concern for financial gain.
Our company, TsaTsaTzu, consults for enterprise companies interested in developing skills for Alexa. We also produce dozens of our own skills. Among our gaming catalog are award-winners (SubWar, StarLanes), blockbusters (21BlackJack, Knock Knock) and innovative “game-changers” (MindMaze, Six Swords). We are a tiny firm that manages to be a top Alexa game developer, and we’ve published this book to give you a roadmap and ideas for your own game Alexa development.
This book is not a beginner’s guide to programming; you can find lots of those kinds of books (on Amazon.com) that go step-by-step through programming examples. You can program Alexa in many languages with examples literally strewn across the Internet. You would also be wise to keep Amazon’s authoritative documentation close at hand as you begin developing for Alexa. Amazon has done a good job laying the groundwork to get started. The Alexa Forums are vocal about common pitfalls and coding traps. And, of course, there are the development kits for AVS.
Instead, this is a book of strategies and suggestions for developing games in this new medium. Each chapter introduces a new game type, arranged in order of increasing complexity. These sections discuss the game's specific design and architectural challenges, with direct references to games currently available on the Alexa Skills Market. We also provide some game ideas for you to develop on your own. Our hope is that you find this information useful, and as a result, better quality skills will become available. That would be a great outcome for everyone involved.
- LanguageEnglish
- Publication dateJune 25, 2017
- File size15824 KB
Due to its large file size, this book may take longer to download
Product details
- ASIN : B0739N4MJH
- Publication date : June 25, 2017
- Language : English
- File size : 15824 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Print length : 113 pages
- Best Sellers Rank: #3,132,611 in Kindle Store (See Top 100 in Kindle Store)
- #144 in Computer Speech & Audio Processing
- #377 in Speech & Audio Processing
- #1,169 in Computer & Video Game Design
- Customer Reviews:
Customer reviews
3.5 out of 5 stars
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Reviewed in the United States on August 28, 2017
Reviewed in the United States on August 3, 2018
This is a generic book how to develop game at 30000 ft
No real example of how to do it in Alexa except link to github
Waste of money
No real example of how to do it in Alexa except link to github
Waste of money
Reviewed in the United States on July 8, 2017
well written and concise. "read before you leap" into alexa skill development.
Reviewed in the United States on July 11, 2018
Good introduction into what you can do with Alexa Games. It's not a technical reference by any stretch, but it gives good tips and strategies about what kind of games to design and how to approach them in the marketplace. I would have preferred a some diagrams of the overall concepts and how they relate since I'm a visual learning, but overall, I think the author did a great job of giving me a good idea of what I can do with Alexa. I highly recommend this book if you're just getting started with Alexa.
Reviewed in the United States on July 6, 2017
another excellent book.