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About the product
- For PlayStation owners, Diablo III: Reaper of Souls - Ultimate Evil Edition offers 'The Last of Us' Nephalem Rift, a randomized dungeon swarming with Stalkers, Clickers and Bloaters in hand-picked environments with a unique 'The Last of Us' yellow spore effect. Also included is the 'Guise of the Colossi' Unique Armor; a unique transmogrification plan that unlocks six armors that are inspired by 'Shadow of the Colossus' and work for all classes.
- This Ultimate Evil Edition contains both Diablo III and the Reaper of Souls expansion set, together in one definitive volume.
- Play solo or form a party of up to four other heroes.
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From the manufacturer
Face Ultimate Evil
Over 13 million players have battled the demonic hordes of Diablo III. Now, it’s your turn to join the crusade and take up arms against the enemies of the mortal realms. This Ultimate Evil Edition contains both Diablo III and the Reaper of Souls expansion set, together in one definitive volume. So stand ready. Something wicked this way comes.
Call Upon Your Allies
Play solo or form a party of up to four other heroes—either with local players together on the same screen or online with players via PlayStation Network or Xbox Live.
Rise as a Champion
Stand as one of humanity’s last defenders—crusader, barbarian, witch doctor, demon hunter, monk, or wizard—and level up with devastating powers and legendary equipment.
And Lift the Demonic Siege
Lay waste to hordes of evil throughout all five acts of the Diablo III storyline. Or explore the open world in Adventure Mode to hunt bounties on the elder evils that lurk throughout the mortal realms.
CONTAINS DIABLO III AND DIABLO III REAPER OF SOULS EXPANSION SET.
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The ultimate edition includes the Last of Us Nephalem Rift, Guise Armor, and Reaper of Souls Expansion set all on the disk.
I have never played the previous Diablo games but decided to try this one after this version went on sale for under 20 bucks. In a lot of ways this plays a lot like the old Gauntlet games that I use to have on my old Amiga computer. I have been previously playing the AC Ezio collection and Dishonored, so it has taken me some time to adjust to the gameplay and camera view, which is a 3d above the action (top down) isometric view.
This game is what I would call a typical hack and slash dungeon adventure. Never having played this game before, it took me some time to get use to the various menus and button controls. I am not sure I am a fan of the equipment menu, especially when buying and selling items. It seems a bit more complicated than it should be. The game really puts you into the game with very little explanation of the menus and the characters in the game. I am sure an experienced Diablo player would think this is a piece of cake but someone new to the game, I would have liked a bit more detailed intro to things before diving into the main game.
I am not that far along in the game but the fighting is a relatively simple slash and hack with your weapon and dodge away from the waves of enemies. There doesn’t seem to be much strategy to beating the monsters at all. Although I started out with relatively nothing in equipment, the game early on allows you to get some loot and gold to build up your character and his stuff.
The graphics are good for a top down view game with excellent details in the dungeons and various areas. The areas smoothly scroll along with no graphic hiccups or delays.
The camera views are ok but at times make it difficult to see what is going on in a particular area, which is especially frustrating when you are in the middle of a fight.
The story is ok but not the best story I have seen in the last few games I have played. The voice acting could be better as some of it sounds robotic and read instead of what I have come to typically expect from games these days. Some of the dialogue sounds pretty cheesy too.
I am typically a solo player but like the old Gauntlet games, you can have others join in on the fun, either co-op or online.
Although I haven’t found this as fun as some of my previous games that I have recently completed, this is fun, although a bit repetitive. It remains to be seen how much this will grow on me as I play it and whether it will be as addictive to play as others say. If you like the old Gauntlet style games, then this is similar to that and you might enjoy this a bit more than I do.
(Update July 2017: After finishing all 5 acts, I can say that this game really didn't grow on me. The battles got really monotonous. I basically used two buttons (X and R2) for every battle and every boss as all the different enemies were variations of the same thing. It got to the point where I would run past a lot of areas, just so I didn't have to fight the same battles over and over. There were some cool cut scenes in between but I really got bored with this pretty quickly. For those enjoying this type of hack and slash, you might like this game better than me, but this game just doesn't have any replay-ability for me.)
The character classes provide enough variety that you can play through the game many times over with different classes and still feel like its a new experience. Its also a ton of fun to co-op with a friend.
Changes for Console:
My first impression was that the game looks absolutely fantastic on PS4 and a big HD tv. Very smooth gameplay and directly controlling your character with the PS4 joystick gives you a more personal experience than clicking. The downside to using a console controller is the reliance on auto-selecting monsters to throw your attacks at (wherever your character is facing, it will auto-select the nearest monster to attack). I got over this quickly. I was also somewhat disappointed that the item selection is on a scroll wheel, rather than the classic look of your character and the items hovering over that part of the body. But, it makes sense that things like that had to be adapted to a console controller. In short, if you're used to playing Diablo on a PC, there's some adjustments to be made- but it's worth it.
The story was pretty weak compared to Diablo II. However, the cutscenes were visually stunning on a large screen and the sound is great. Acts 1-3 were fun. Act 4 was SO short and anti-climatic. The transition to Act 5 was a little choppy, but Act 5 was very fun and robust. The final boss was a good time, but a let-down when the game ends by a pop-up screen asking if you would like to, "return to the main menu"- it felt rushed. All in all, the story felt much shorter and easier to complete than D2's ever did. The world of D3 feels smaller than D2 as well.
I know that the Normal, Nightmare, and Hell modes are a classic structure for Diablo games. However, I am very please how they diverged from this for Reaper of Souls. It gets monotonous quickly when you have to beat the same story three times in a row, on different difficulty levels with every character. I feel less of a need to get rushed through the story since I only have to beat it one time. Way better to beat the game once and move onto Adventure Mode where you can chase experience and loot by completing bite-sized quests. By allowing the player to choose their difficulty, you give the player the ability to shape their experience- I like that.
Loot is far more abundant than it ever was in Diablo II. You're also far more likely to find loot relevant to the character type you are playing, which I love. At first it's incredibly exciting to find special items and legendary items left and right. And it still is. However, I already know that this game won't keep my attention nearly as long as Diablo II did, since there is far more instant gratification. When a legendary drops, it's not nearly as exciting as when a gold colored item dropped in D2.
The skill system is more fun than Diablo II in an immediate sense. Probably not long term though. What I mean by that is, the new skill system allows a player to try out every different little skill available to each character. You can mix and match. You can change your mind. If you get a new item that boosts one skill, you can switch to that build. In D2, you had to commit to your build from level one. No room for wasting skill points or your build was ruined. In D3, you wait until you find fantastic equipment and build your character's skills around the equipment. I had so much fun trying out all the different skills. However, I'm not sure if this system is best for long-term playability. There's something to be said about being an expert in a game and knowing exactly where to place your skill points from level 1.
Playing Online with Friends
Playing online with other people is a great experience. You can click on their banner and teleport to join them wherever they are fighting. So many changes have encouraged playing together. When loot drops, people can't steal it all or horde it all. Everyone gets their own loot drops and can pick it up at their leisure. This encourages cooperation instead of competition. Sometimes, when you kill a monster you will get a drop that is "a gift" for one of your friends. Basically, you press a button and it sends a legendary to one of your friends. Again, fostering cooperation and appreciation. What I don't like is: You can't create games with descriptive names such as, "Meph Runs", "Trading x item", "Need x item". I see no point in removing that type of game creation set-up. Joining games with people who aren't already your friends is confusing and really limited. I also hate that to talk to other players online, I have to use a headset. That's just a downside of console gaming, not the game itself. But total drag that I can't type to talk and interact.
This game is definitely worth the $60 is costs. Don't expect it to be a beefed up Diablo II in HD, it's not. It's not going to keep your interest for a decade, unless there is another serious overhaul in the future. But take it for what it is, it's a visually beautiful and fun game. Try it on PS4, I'm having a blast. Add me as a friend: PageSprings